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* tgsi: emit code for SVIEWINFO and SAMPLE_IRoland Scheidegger2013-03-111-3/+10
| | | | | | | | Can handle them since the single sampler interface was introduced. v2: simplify txf/sample_i handling a bit according to Brian's feedback. Reviewed-by: Jose Fonseca <[email protected]>
* tgsi: fix wrong reg used for unit for TGSI_OPCODE_TXFRoland Scheidegger2013-03-111-2/+2
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* r600g/llvm: Fix buildTom Stellard2013-03-111-1/+1
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* r600g: add debug options disabling various copy-buffer-related featuresMarek Olšák2013-03-113-2/+11
| | | | This will be invaluable for debugging and bug reports.
* mesa: don't allocate a texture if width or height is 0 in CopyTexImageMarek Olšák2013-03-111-10/+12
| | | | | | NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]>
* gallium/util: attempt to fix blitting multisample texture arraysMarek Olšák2013-03-112-2/+2
| | | | We don't have a test for this yet, but obviously the swizzle was wrong.
* r600g: allocate FMASK right after the texture, so that it's aligned with itMarek Olšák2013-03-111-1/+1
| | | | | | This avoids the kernel CS checker errors with MSAA textures. Reviewed-by: Jerome Glisse <[email protected]>
* r600g: remove r600.h, move the stuff elsewhere (mostly to r600_pipe.h)Marek Olšák2013-03-118-167/+126
| | | | Reviewed-by: Jerome Glisse <[email protected]>
* r600g: remove r600_hw_context_priv.h, move the stuff to r600_pipe.hMarek Olšák2013-03-116-46/+13
| | | | Reviewed-by: Jerome Glisse <[email protected]>
* r600g: remove deprecated state management codeMarek Olšák2013-03-1110-560/+2
| | | | | | It's nice to see so much code that did pretty much nothing go away. Reviewed-by: Jerome Glisse <[email protected]>
* r600g: atomize pixel shaderMarek Olšák2013-03-117-207/+83
| | | | Reviewed-by: Jerome Glisse <[email protected]>
* r600g: atomize vertex shaderMarek Olšák2013-03-118-232/+203
| | | | Reviewed-by: Jerome Glisse <[email protected]>
* r600g: inline r600_pipe_shader functionMarek Olšák2013-03-115-58/+51
| | | | | | also change names of other functions, so that they make sense Reviewed-by: Jerome Glisse <[email protected]>
* r600g: dump vertex elements state along with the fetch shaderMarek Olšák2013-03-111-0/+8
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* gallium/util: dump instance_divisorMarek Olšák2013-03-111-2/+1
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* r600g: remove bytecode dumpingMarek Olšák2013-03-112-240/+0
| | | | Reviewed-by: Tom Stellard <[email protected]>
* r600g: use a single env var R600_DEBUG, disable bytecode dumpingMarek Olšák2013-03-1110-95/+122
| | | | | | | | | | | | | | | | | | | | | | | | | Only the disassembler is used to dump shaders. Here's a few examples how to use R600_DEBUG. Log compute info: R600_DEBUG=compute Dump all shaders: R600_DEBUG=fs,vs,gs,ps,cs Dump pixel shaders only: R600_DEBUG=ps Disable Hyper-Z: R600_DEBUG=nohyperz Disable the LLVM backend: R600_DEBUG=nollvm Or use any combination of the above, or print all options: R600_DEBUG=help Reviewed-by: Tom Stellard <[email protected]>
* r600g: cleanup #include recursion between r600_pipe.h and evergreen_compute.hMarek Olšák2013-03-117-2/+6
| | | | Reviewed-by: Tom Stellard <[email protected]>
* r600g: don't check for R600_ENABLE_S3TC env varMarek Olšák2013-03-111-10/+3
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* glapi/gen: Remove duplicate PYTHON_FLAGSStefan Brüns2013-03-091-7/+7
| | | | | | | PYTHON_GEN calls python with PYTHON_FLAGS Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Stefan Brüns <[email protected]>
* i965: Link i965_dri.so with C++ linker.Frank Henigman2013-03-081-0/+1
| | | | | | Force C++ linking of i965_dri.so by adding a dummy C++ source file. Reviewed-by: Matt Turner <[email protected]>
* gallium/util: Correct shift value for TSC feature detection.Maxence Le Doré2013-03-081-1/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: Allow ETC2/EAC formats with ARB_ES3_compatibility.Matt Turner2013-03-082-2/+2
| | | | | | Fixes piglit's oes_compressed_etc2_texture-miptree tests on Desktop GL. Reported-by: Marek Olšák <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i915g: Use PIPE_FLUSH_END_OF_FRAME to trigger throttlingStéphane Marchesin2013-03-0810-27/+43
| | | | | This helps with jittering, instead of throttling at every command buffer we only throttle once a frame.
* i915g: Update TODOStéphane Marchesin2013-03-081-12/+1
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* dri/nouveau: fix crash in nouveau_flushJan de Groot2013-03-071-1/+2
| | | | | | https://bugs.freedesktop.org/show_bug.cgi?id=61947 Note: this is a candidate for the stable branches
* draw: add const qualifier to silence compiler warningBrian Paul2013-03-071-1/+1
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* llvmpipe: remove the power of two sizeof(struct cmd_block) assertionBrian Paul2013-03-071-7/+0
| | | | | | | It fails on 32-bit systems (I only tested on 64-bit). Power of two size isn't required, so just remove the assertion. Reviewed-by: José Fonseca <[email protected]>
* vbo: fix crash found with shared display listsBrian Paul2013-03-071-1/+1
| | | | | | | | | | | This fixes a crash when a display list is created in one context but executed from a second one. The vbo_save_context::vertex_store memeber will be NULL if we never created a display list with the context. Just check for that before dereferencing the pointer. Fixes http://bugzilla.redhat.com/show_bug.cgi?id=918661 Note: This is a candidate for the stable branches.
* mesa: fix glGetInteger*(GL_SAMPLER_BINDING).Alan Hourihane2013-03-073-2/+14
| | | | | | | | | | | If the sampler object has been deleted on another context, an alternative context may reference the old sampler. So ensure the sampler object still exists. Note: this is a candidate for the stable branch. Signed-off-by: Alan Hourihane <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon/llvm: document LLVM commitChristian König2013-03-071-0/+1
| | | | | | We need at least that revision to work correctly now. Signed-off-by: Christian König <[email protected]>
* radeon/llvm: enable LICM and DCE pass v2Christian König2013-03-071-0/+2
| | | | | | | | | | | | | LICM stands for Loop Invariant Code Motion. Instructions that does not depend of loop index are moved outside of loop body. DCE is DeadCodeElimination. v2: updated commit msg, thx to Vincent. Signed-off-by: Christian König <[email protected]> Reviewed-by: Vincent Lejeune <vljn at ovi.com> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: add LLVMNoUnwindAttribute to intrinsicChristian König2013-03-071-1/+1
| | | | | | | So LLVM can better eliminate dead code. Signed-off-by: Christian König <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: rework input interpolationChristian König2013-03-072-34/+72
| | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: remove SI.vs.load.buffer.indexChristian König2013-03-072-10/+12
| | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeon/llvm: make SGPRs proper function arguments v2Christian König2013-03-075-83/+63
| | | | | | | v2: remove unrelated changes Signed-off-by: Christian König <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeon/llvm: replace shader type intrinsic with function attributeChristian König2013-03-073-12/+26
| | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: switch to v*i8 for resources and samplers v2Christian König2013-03-071-18/+12
| | | | | | | v2: remove unrelated changes Signed-off-by: Christian König <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* r600g/llvm: Update CONSTANT_BUFFER address space definitionChristian König2013-03-071-1/+1
| | | | | | To match recent LLVM changes. Signed-off-by: Christian König <[email protected]>
* draw/llvm: fix inputs to the geometry shaderZack Rusin2013-03-051-4/+9
| | | | | | | | | | We can't clip and viewport transform the vertices before we let the geometry shader process them. Lets make sure the generated vertex shader has both disabled if geometry shader is present. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* draw: use geometry shader info in clip_init_state if appropriateBryan Cain2013-03-051-6/+9
| | | | | | Reviewed-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* draw: account for separate shader objects in geometry shader codeBryan Cain2013-03-054-4/+32
| | | | | | | | | | | | | | | | The geometry shader code seems to have been originally written with the assumptions that there are the same number of VS outputs as GS outputs and that VS outputs are in the same order as their corresponding GS inputs. Since TGSI uses separate shader objects, these are both wrong assumptions. This was causing several valid vertex/geometry shader combinations to either render incorrectly or trigger an assertion. Conflicts: src/gallium/auxiliary/draw/draw_gs.c Reviewed-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* Unreference sampler object when it's currently bound to texture unit.Alan Hourihane2013-03-061-0/+10
| | | | | | | | | | | This change specifically unbinds a sampler object from the texture unit if it's bound to a unit. The spec calls for default object when deleting sampler objects which are currently bound. Note: this is a candidate for the stable branches Signed-off-by: Alan Hourihane <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: fix incorrect 'j' array index in dummy texture codeBrian Paul2013-03-061-3/+3
| | | | | | Use 0 instead. Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: remove unused cmd_block_list structBrian Paul2013-03-061-4/+0
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* llvmpipe: add some scene limit sanity check assertionsBrian Paul2013-03-061-0/+22
| | | | | | Note: This is a candidate for the stable branches. Reviewed-by: José Fonseca <[email protected]>
* llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZEBrian Paul2013-03-061-2/+8
| | | | | | | | | | | | | | | | | | | | We advertise a max texture/surfaces size of 8K x 8K but the old values for these limits didn't actually allow us to handle that surface size. For 8K x 8K we'll have 16384 bins. Each bin needs at least one cmd_block object which was 2192 bytes in size. Since 16384 * 2192 exceeded LP_SCENE_MAX_SIZE we'd silently fail in lp_scene_new_data_block() and not draw the complete scene. By reducing CMD_BLOCK_MAX to 29 we get nice 512-byte cmd_blocks. And by increasing LP_SCENE_MAX_SIZE to 9 MB we can allocate enough command blocks for 8K x 8K, plus a few regular data blocks. Fixes the (improved) piglit fbo-maxsize test. Note: This is a candidate for the stable branches. Reviewed-by: José Fonseca <[email protected]>
* i965: Don't fill buffer with zeroes.Kenneth Graunke2013-03-061-6/+0
| | | | | | | | This was only necessary because our bounds checking was off by one, and thus we read an extra pair of values. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Fix off-by-one in query object result gathering.Kenneth Graunke2013-03-061-2/+2
| | | | | | | | | | | If we've written N pairs of values to the buffer, then last_index = N, but the values are 0 .. N-1. Thus, we need to use <, not <=. This worked anyway because we fill the buffer with zeroes, so we just added an extra (0 - 0) to our results. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* radeon/llvm: fix trivial warningsChristian König2013-03-061-4/+3
| | | | Signed-off-by: Christian König <[email protected]>