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Age
Files
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...
*
glx/dri2: fix build failure on HURD
Julien Cristau
2014-03-03
1
-0
/
+5
*
st/dri: add support for dma-buf importer (DRIimage v8)
Dave Airlie
2014-03-03
2
-1
/
+57
*
st/dri: move fourcc->format conversion to a common place
Dave Airlie
2014-03-03
1
-46
/
+35
*
mesa: Move MESA_GLSL=dump output to stderr.
Kenneth Graunke
2014-03-02
2
-20
/
+23
*
glsl: Fix broken LRP algebraic optimization.
Kenneth Graunke
2014-03-02
1
-1
/
+3
*
freedreno/a3xx/compiler: overflow in trans_endif
Rob Clark
2014-03-02
1
-13
/
+5
*
freedreno/a3xx/compiler: fix for resolving PHI's
Rob Clark
2014-03-02
1
-18
/
+33
*
freedreno/lowering: two-sided-color
Rob Clark
2014-03-02
5
-57
/
+269
*
freedreno/a3xx/compiler: add SSG
Rob Clark
2014-03-02
2
-0
/
+2
*
freedreno/a3xx: fix gl_PointSize
Rob Clark
2014-03-02
5
-13
/
+20
*
freedreno: resync generated headers
Rob Clark
2014-03-02
4
-5
/
+7
*
freedreno/a3xx: binning-pass vertex shader variant
Rob Clark
2014-03-02
3
-18
/
+57
*
freedreno/a3xx: add support for frag coord/face
Rob Clark
2014-03-02
7
-123
/
+408
*
freedreno/a3xx: fix for unused inputs
Rob Clark
2014-03-02
2
-5
/
+11
*
i965: Validate (and resolve) all the bound textures.
Chris Forbes
2014-03-02
2
-2
/
+2
*
i965: Widen sampler key bitfields for 32 samplers
Chris Forbes
2014-03-02
1
-3
/
+3
*
dri/i9*5: correctly calculate the amount of system memory
Emil Velikov
2014-03-01
2
-2
/
+2
*
gallium/util: add missing u_math include
Ilia Mirkin
2014-02-28
1
-0
/
+2
*
mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINT
Brian Paul
2014-02-28
1
-0
/
+22
*
glx/apple: Fixed glx context memory leak in case of failure.
Siavash Eliasi
2014-02-28
1
-0
/
+1
*
gbm/dri: Fixed buffer object memory leak in case of failure.
Siavash Eliasi
2014-02-28
1
-2
/
+6
*
r300g/tests: Added missing fclose for FILE resource.
Siavash Eliasi
2014-02-28
1
-0
/
+3
*
i915: Allocate the sys_buffer using _mesa_align_malloc
Ian Romanick
2014-02-28
1
-7
/
+8
*
i915: Only allow 8 vertex texture units
Ian Romanick
2014-02-28
1
-0
/
+1
*
i965: Assert array index on access to vec4_visitor's arrays.
Petri Latvala
2014-02-28
2
-0
/
+8
*
i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dyn...
Petri Latvala
2014-02-28
4
-2
/
+28
*
gbm: export gbm_device_is_format_supported
Marek Chalupa
2014-02-28
1
-1
/
+1
*
r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs
Tom Stellard
2014-02-28
1
-1
/
+3
*
glsl: Don't vectorize horizontal expressions.
Matt Turner
2014-02-28
1
-0
/
+15
*
glsl: Add is_horizontal() method to ir_expression.
Matt Turner
2014-02-28
1
-0
/
+12
*
glsl: Optimize lrp(x, 0, a) into x - (x * a).
Matt Turner
2014-02-28
1
-0
/
+2
*
glsl: Optimize lrp(0, y, a) into y * a.
Matt Turner
2014-02-28
1
-0
/
+2
*
mesa: do depth/stencil format conversion in glGetTexImage
Brian Paul
2014-02-28
1
-2
/
+9
*
mesa: fix depth/stencil comments in formats.h
Brian Paul
2014-02-28
1
-2
/
+2
*
winsys/svga: Avoid calling drm getparam for max surface size on older kernels
Thomas Hellstrom
2014-02-28
1
-7
/
+8
*
meta: Drop ctx->API checks.
Kenneth Graunke
2014-02-27
2
-92
/
+50
*
meta: Restore API at the end of _mesa_meta_end(), not the start.
Kenneth Graunke
2014-02-27
1
-2
/
+2
*
util/u_format: don't crash in util_format_translate if we can't do translation
Roland Scheidegger
2014-02-27
2
-6
/
+17
*
i965: Convert VUE map generation checks to if rather than switch.
Kenneth Graunke
2014-02-27
1
-11
/
+2
*
i965: Only emit VS state pipe control workaround on IVB and BYT.
Kenneth Graunke
2014-02-27
3
-3
/
+5
*
nouveau: add a nouveau_compiler binary to compile TGSI into shader ISA
Ilia Mirkin
2014-02-26
3
-0
/
+235
*
nv30: remove nv30_context use from nvfx_*prog
Ilia Mirkin
2014-02-26
13
-107
/
+110
*
nv30: remove unused sprite flipping parameter
Ilia Mirkin
2014-02-26
3
-5
/
+3
*
nv30: remove unused render_mode and hw_pointsprite_control
Ilia Mirkin
2014-02-26
2
-8
/
+3
*
nv30: remove use_nv4x, it is identical to is_nv4x
Ilia Mirkin
2014-02-26
4
-16
/
+14
*
radeonsi: Prevent geometry shader from emitting too many vertices
Michel Daenzer
2014-02-27
1
-0
/
+16
*
i965: Fix the region's pitch condition to use blitter
Anuj Phogat
2014-02-26
1
-3
/
+3
*
glsl: add switch case for MESA_SHADER_COMPUTE
Brian Paul
2014-02-26
1
-0
/
+3
*
meta: Use a #define for the vector type to avoid %svec4 everywhere.
Kenneth Graunke
2014-02-26
1
-10
/
+7
*
i965: Don't try to dump shader source for fixed-function FS programs.
Kenneth Graunke
2014-02-26
1
-1
/
+1
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