| Commit message (Collapse) | Author | Age | Files | Lines |
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The definition of rc_pair_regalloc_inputs_only() is no longer
around so drop the declaration.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Matt Turner <[email protected]>
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There are only 32 bits in the flatshade flags (which are 1 bit per
component), the simulator crashes when you use more than about this many
varyings, and the original Broadcom code drop only exposed 8 as well.
Fixes 26 piglit tests in the varying-packing group, and makes many others
go from crash to fail (due to not checking their varying counts and
treating link failures as failures). Regresses ARB_fp/minmax (due to 8
varyings instead of 10).
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This is just the GL 1.1 flat shading of colors -- we don't need to support
TGSI constant interpolation bits, because we don't do GLSL 1.30.
Fixes 7 piglit tests.
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This should have been in 001247d230f022fffac68f4578348087a53d3940.
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after register_allocate.c was moved to util/ directory.
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They still provide register pressure since I haven't made a special class
for them, but since they're only live for one instruction it probably
doesn't matter.
This improves the readability of QPU assembly.
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Cleans up a bunch of ugliness in perspective interpolation.
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We only need to do the fixup when both args are in the same file, not just
when both are in physical registers.
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The A-file unpack is just like R4 unpack, except that if you don't do a
floating-point operation it won't do float conversion (so int16 gets
scaled up to int32).
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This will let me more reliably allocate a-file registers, which are going
to be even more in demand when I start using a-file unpacks.
Also fixes a bug where the reservation of payload registers (FRAG_Z/W) was
off by one but just caused failure to register allocate at all if the
off-by-one was fixed.
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I wanted to hang the ra_regs off it so I didn't have to free, but it
turned out it wasn't ralloced yet.
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The r300 gallium driver is using it outside of the Mesa tree, and I wanted
to do so for vc4 as well. Rather than make the multiple-definitions
problem even more complicated, just move it to more-shared code.
v2: Don't forget to delete the symlink in r300 (review by Matt).
Delete more r300-helper references (review by Emil)
Don't prefix util/ header inclusion with "util/" (review by Emil)
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]> (v1)
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ffeb77c7b0552a8624e46e65d6347240ac5ae84d had a typo which turned all signed
integer divisions into unsigned ones. Oops.
This gets us back the 51 little piglits
(all from glsl built-in-functions, fs/vs/gs-op-div-int-ivec2 and similar).
Cc: "10.2 10.3" <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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verify get_xcb_screen() returned pointer before using it.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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If _mesa_get_tex_image() return NULL there is already error
set in context. Other error pats free allocated texture.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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On default fallback path there was null access on src_rb
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Check calloc returned requested memory.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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_mesa_one_time_init_extension_overrides()
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Check calloc return value while adding build-in functions.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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separate two null checks connected with && to their own if branches.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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succeed
Check if _mesa_meta_bind_rb_as_tex_image() did give the texture.
If no texture was given there is already either
GL_INVALID_VALUE or GL_OUT_OF_MEMORY error set in context.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Running fast clear glClear with SNB caused Valgrind to
complain about this.
v2: line 237 fixed glClear from leaking memory, other
strdups are also now changed to ralloc_strdups but I
don't know what effect those have. At least no changes in
my Piglit quick run.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Add current_pipe_control_dw1 and deferred_pipe_control_dw1 to track what have
been done since lsat 3DPRIMITIVE and what need to be done before next
3DPRIMITIVE. Based on them, we can emit WAs more smartly.
Signed-off-by: Chia-I Wu <[email protected]>
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It was used to set has_gen6_wa_pipe_control to false when the batch buffer
changed. When called from emit_flush() and others, it also unset
ILO_3D_PIPELINE_INVALIDATE_BATCH_BO so that the following emit_draw() will not
set has_gen6_wa_pipe_control to false again. It sounded error-prone and was
just ugly.
We should be able to achieve the same goal by reset has_gen6_wa_pipe_control
in ilo_3d_pipeline_invalidate(). With handle_invalid_batch_bo() gone, the
emit functions can also be inlined.
Signed-off-by: Chia-I Wu <[email protected]>
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We do not need to call it from GEN7 pipeline anymore since software
PIPE_QUERY_PRIMITIVES_EMITTED is gone.
Signed-off-by: Chia-I Wu <[email protected]>
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Handles texture(samplerCubeShadow, bias), part of GLES3 and GL3
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Previously we would get a potentially computed post-swizzle coord based
on the texture target info, which would not include the bias/lod in the
last argument.
The second argument does not have to be adjacent, so adjusting the order
array did not make sense.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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This will make life a lot easier as we add support for additional
instructions.
v2: shadow reference value is always .z or .w
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Width and Height of the imported image was never initialized from the
imported bo.
Cc: 10.2 10.3 <[email protected]>
Signed-off-by: Andreas Pokorny <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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This changes enables EGL_KHR_image_pixmap in the egl drm platform, which is implemented
there but has not been advertised yet.
Cc: 10.2 10.3 <[email protected]>
Signed-off-by: Andreas Pokorny <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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The only place the enum pipe_type was used is for the TGSI sampler
view return type. So make it a TGSI type. Note: it appears this
part of TGSI isn't used by anyone so it may be removed in the future.
v2: the new name is tgsi_return_type, not tgsi_type. This means we
can drop the previously posted tgsi_type -> tgsi_opcode_type patch.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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This simplifies the code and makes it a little easier to understand.
Reviewed-by: Charmaine Lee <[email protected]>
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We want to call the caller's epilog callback when we find the TGSI
END instruction, not after it.
Reviewed-by: Charmaine Lee <[email protected]>
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Called when the user can insert new decls, instructions.
This could be used in a few places in the 'draw' module.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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