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* Fixup makefile for solo non-eglDave Airlie2006-03-271-2/+7
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* merge from texman branchmesa_20060325Brian Paul2006-03-2627-473/+962
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* remove carriage returnsBrian Paul2006-03-251-732/+732
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* fix issue in _mesa_free_framebuffer_data()Brian Paul2006-03-251-1/+1
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* check for incomplete FBO in _mesa_Clear()Brian Paul2006-03-251-1/+7
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* Clean up the recent code related to texture_override(). Pass params in aBrian Paul2006-03-241-45/+56
| | | | | | | more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0.
* added some missing formats in _mesa_source/dest_buffer_exists()Brian Paul2006-03-241-2/+16
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* Make ARB_vp backends happy with nv arlAapo Tahkola2006-03-241-0/+5
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* secondary color fixes.Aapo Tahkola2006-03-241-1/+15
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* make solo build completeDave Airlie2006-03-231-1/+0
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* fix coverity 1107: use after freeDave Airlie2006-03-231-1/+1
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* fix coverity 926: use before NULL checkDave Airlie2006-03-231-2/+4
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* Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul2006-03-222-9/+25
| | | | | we call RENDER_START since that may involve validating the drawable and updating its dimensions.
* implement arl and enable hw nv_vp.Aapo Tahkola2006-03-223-8/+17
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* ARL dst idx was undefined.Aapo Tahkola2006-03-221-1/+2
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* GL_EXT_packed_depth_stencil should be off by defaultBrian Paul2006-03-211-1/+1
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* Silencium gcc warnings.Michal Krol2006-03-214-132/+131
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* GLSL fixes:Michal Krol2006-03-2134-1388/+1770
| | | | | | | | | | | | | | | | | | - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-207-94/+211
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* additional assertions and debug code for testing FBO completenessBrian Paul2006-03-201-1/+31
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* additional error checking to be sure source renderbuffer exists for ↵Brian Paul2006-03-201-2/+36
| | | | glCopyTex[Sub]Image()
* use new _mesa_sourc/dest_buffer_exists() functionsBrian Paul2006-03-201-48/+26
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* added _mesa_source/dest_buffer_exists() function to easily test if ↵Brian Paul2006-03-202-2/+130
| | | | particular renderbuffers are present
* fix some buffer binding tests in _mesa_make_current()Brian Paul2006-03-201-3/+9
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* slightly improved error messageBrian Paul2006-03-201-2/+2
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* Fix texrect upload conflicts.Aapo Tahkola2006-03-201-0/+7
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* Disable tnl programs when doing software vertex programs. compiz with its ↵Aapo Tahkola2006-03-191-0/+4
| | | | texrect and lighting needs was broken because of this.
* minor clean-upsBrian Paul2006-03-191-4/+4
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* -fix texrect fallback when using vtxfmt_a (glitz, xgl, etc.)Aapo Tahkola2006-03-195-480/+102
| | | | | -struct vertex_buffer to struct radeon_vertex_buffer conversion -vertex attrib arrays did not supersede conventinal arrays when enabled
* Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning theBrian Paul2006-03-192-24/+24
| | | | | pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored in the framebuffer objects.
* Don't call Driver->Bitmap() if no image to renderBrian Paul2006-03-181-5/+7
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* Committing in .Jouk Jansen2006-03-172-27/+30
| | | | | | | | | | Mesa/src/mesa/main/imports.h : removed <CR> Mesa/src/mesa/shader/slang/descrip.mms : added new sources Modified Files: Mesa/src/mesa/main/imports.h Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
* Init FogCoordFuncs[0..5] too, remove some unneeded #includesBrian Paul2006-03-171-3/+7
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* remove another test for IN_DRI_DRIVERBrian Paul2006-03-171-36/+3
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* Don't use glx_ansic.h functions (__glXMemset).Kristian Høgsberg2006-03-171-9/+9
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* added #undef GET_DISPATCHBrian Paul2006-03-161-2/+5
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* Moved _glapi_check_multithread() call into drivers, instead of inBrian Paul2006-03-163-10/+14
| | | | | _mesa_make_current(). This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
* finish up some loose ends in _mesa_texstore_z24_s8()Brian Paul2006-03-161-2/+40
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* assorted code clean-ups, comments, etc.Brian Paul2006-03-151-41/+26
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* remove invalid assertion in _glapi_get_dispatch(), fixes additional thread ↵Brian Paul2006-03-151-1/+0
| | | | safety problem
* Need to include glthread.h in glapi.h, not glapi.c so that GET_CURRENT_CONTEXTBrian Paul2006-03-152-16/+15
| | | | | is properly defined. Fixes long-standing, but unnoticed thread safety failure. Also, updated comments.
* sync with texmem branchBrian Paul2006-03-153-3/+15
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* rename enums, fixes compilation breakage (Michal Krol)Brian Paul2006-03-151-3/+3
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* s/GLuint/GLushort/ in read_depth_stencil_image()Brian Paul2006-03-151-1/+2
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* init Red/Green/EtcBits = 0 in soft_renderbuffer_storage()Brian Paul2006-03-141-1/+10
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* Set always_array=true for glGenProgramsNV (Dave Reveman)Brian Paul2006-03-142-3/+3
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* replace dprintf() with _glu_dprintf() (bug 6244)Brian Paul2006-03-1416-143/+143
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* Add slang_analyse.c and slang_library_texsample.c.Michal Krol2006-03-141-0/+2
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* More GLSL code:Michal Krol2006-03-1420-374/+1064
| | | | | - add texture sampling support; - fix assembly codegen bugs;
* Clean build.Aapo Tahkola2006-03-1318-1125/+103
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