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* swr: [rasterizer core] whitespace adjustmentsTim Rowley2017-01-061-2/+1
* i965: Don't set EmitNoMainReturn.Kenneth Graunke2017-01-051-1/+0
* vc4: Rewrite T image handling based on calling the LT handler.Eric Anholt2017-01-051-34/+75
* vc4: Move the utile_width/height functions to header inlines.Eric Anholt2017-01-052-37/+36
* vc4: Make the load/store utile functions static.Eric Anholt2017-01-052-4/+2
* vc4: Simplify the load/store utile functions.Eric Anholt2017-01-051-10/+22
* vc4: Reuse a list function to simplify bufmgr code.Eric Anholt2017-01-051-11/+2
* vc4: Flush the job early if we're referencing too many BOs.Eric Anholt2017-01-053-0/+16
* st/mesa/glsl: move SamplerTargets to gl_programTimothy Arceri2017-01-066-13/+16
* st/mesa/glsl: set SamplersUsed directly in gl_programTimothy Arceri2017-01-065-6/+3
* mesa/glsl: set sampler units directly in gl_programTimothy Arceri2017-01-064-17/+7
* mesa: simplify sampler setting codeTimothy Arceri2017-01-061-22/+11
* mesa/glsl: set num_textures per stage directly in shader_infoTimothy Arceri2017-01-066-6/+5
* mesa: make _CurrentFragmentProgram a gl_program struct pointerTimothy Arceri2017-01-066-30/+22
* i965: stop passing gl_shader_program to the precompile and codegen functionsTimothy Arceri2017-01-0612-87/+31
* mesa/glsl: remove hack to reset sampler units to zeroTimothy Arceri2017-01-063-20/+16
* i965: make use of new is_arb_asm flagTimothy Arceri2017-01-062-13/+11
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-0613-34/+45
* i965: pass gl_program directly to brw_compile_tes()Timothy Arceri2017-01-063-6/+4
* i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()Timothy Arceri2017-01-068-18/+13
* i965: pass gl_program to brw_upload_ubo_surfaces()Timothy Arceri2017-01-066-22/+20
* i965: stop passing gl_shader_program to brw_assign_common_binding_table_offse...Timothy Arceri2017-01-068-32/+13
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-066-10/+11
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-069-23/+24
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-067-21/+19
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-069-21/+17
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-0612-67/+50
* i965: get InfoLog and LinkStatus via the pointer in gl_programTimothy Arceri2017-01-061-4/+4
* i965: get shared_size from shader_info rather than gl_shader_programTimothy Arceri2017-01-061-2/+2
* i965: stop depending on gl_shader_program for brw_compute_vue_map() paramsTimothy Arceri2017-01-061-1/+1
* i965: pass gl_program to the brw_*_debug_recompile() functionsTimothy Arceri2017-01-067-138/+125
* gallivm: (trivial) fix typo bug with small AoS format unpackingRoland Scheidegger2017-01-061-1/+1
* gallivm: implement aos unpack (to unorm8) for small unorm formatsRoland Scheidegger2017-01-052-17/+155
* gallivm: optimize lp_build_unpack_arith_rgba_aos slightlyRoland Scheidegger2017-01-051-19/+97
* gallivm: use 2 srcs for 32->16bit conversions in lp_bld_conv_autoRoland Scheidegger2017-01-051-2/+19
* llvmpipe: (trivial) minimally simplify mask constructionRoland Scheidegger2017-01-053-17/+53
* anv: fix multiple creation with internal failureLionel Landwerlin2017-01-051-18/+20
* swr: [rasterizer core/common/jitter] gl_double supportTim Rowley2017-01-059-33/+341
* dri3: Fix MakeCurrent without a default framebufferFredrik Höglund2017-01-051-4/+10
* radeonsi: turn SDMA IBs into de-facto preambles of GFX IBsMarek Olšák2017-01-052-6/+18
* radeonsi: implement SDMA-based buffer clearing for SIMarek Olšák2017-01-052-1/+41
* radeonsi: do all math in bytes in SI DMA codeMarek Olšák2017-01-052-19/+21
* gallium/radeon: prevent SDMA stalls by detecting RAW hazards in need_dma_spaceMarek Olšák2017-01-058-36/+27
* gallium/radeon: move unrelated code from dma_emit_wait_idle to need_dma_spaceMarek Olšák2017-01-051-18/+15
* radeonsi: inline cik_sdma_do_copy_bufferMarek Olšák2017-01-051-28/+16
* radeonsi: also wait for SDMA in the clear_buffer CPU fallbackMarek Olšák2017-01-051-3/+2
* radeonsi: simplify r600_resource typecasts in si_clear_bufferMarek Olšák2017-01-051-5/+5
* radeonsi: always use SDMA for big buffer clears and first buffer usesMarek Olšák2017-01-051-0/+20
* radeonsi: use SDMA in rvid_buffer_clear on CIK-VIMarek Olšák2017-01-051-2/+2
* radeonsi: use SDMA for initial clearing of DCC/CMASK/HTILE on CIK-VIMarek Olšák2017-01-053-8/+6