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* cso: add context cleanup code from st/mesaMarek Olšák2015-05-202-6/+7
| | | | | | | | | | This fixes a crash in nouveau which can't handle set_constant_buffer(PIPE_SHADER_TESS_*). Cc: 10.6 <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa/main: validate name syntax for array variables onlySamuel Iglesias Gonsalvez2015-05-201-3/+3
| | | | | | | | | | | | | | | From ARB_program_interface_query: "Note that if an interface enumerates a single active resource list entry for an array variable (e.g., "a[0]"), a <name> identifying any array element other than the first (e.g., "a[1]") is not considered to match." It doesn't apply to arrays of interface blocks but just to array variables. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* softpipe: start adding gather support (v2)Dave Airlie2015-05-203-83/+210
| | | | | | | | | | | | | | This adds both ARB_texture_gather and the enhanced gather for ARB_gpu_shader5. This passes all the piglit tests, it relies on the GLSL lowering pass to make textureGatherOffsets work. v2: use inline to get gather component (Brian) fix function name, add asserts (Brian) Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: use arrays to make gather easierDave Airlie2015-05-201-36/+36
| | | | | | | | This is a prep change for gather, and it makes more sense to use an array in these cases. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* tgsi: handle TG4 opcode in tgsi execDave Airlie2015-05-202-2/+12
| | | | | | | This just adds a new modifier interface for drivers to implement. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: add textureOffset support.Dave Airlie2015-05-202-62/+97
| | | | | | | | | | | | | | This was an oversight when GLSL1.30 was enabled, I think my misunderstanding. This fixes a bunch of tex-miplevel-selection tests under softpipe, and is required for textureGather support. I'm not sure this won't make sampling slowering, but its softpipe, correctness first and all that. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: move control into a filter args structDave Airlie2015-05-202-26/+32
| | | | | | | more stuff for offsets and gather will go in here later. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: move some image filter parameters into a structDave Airlie2015-05-202-258/+224
| | | | | | | | | | | This moves some of the image filter args into a struct, and passes that instead, this is prep work for adding texture gather support which needs new arguments. review: make filter args const. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glapi: track GL_ARB_program_interface_query.xml10.6-branchpointEmil Velikov2015-05-191-0/+1
| | | | | | | | | | Add the file to the API_XML list, otherwise there will be no knowledge by the build that it should be included in the tarball. Thus the (scons) build will fail. Fixes: b297fc27aa9(glapi: add GL_ARB_program_interface_query skeleton) Signed-off-by: Emil Velikov <[email protected]>
* i965: add brw_cs.h to the sources listEmil Velikov2015-05-191-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* mesa/driver/haiku: Drop Mesa swrast rendererAlexander von Gluck IV2015-05-186-868/+0
| | | | | | | | | | | | | | | | This just created extra upkeep and the push to move extern C's into mesa code would mean a large number of extern's in core Mesa driver interfaces. The Haiku Gallium renderers are mostly insulated via the C-based Haiku state tracker. As any future hardware support in Haiku will be gallium based, lets just drop swrast. Haiku has a Mesa 7.12 fork for gcc2 that uses swrast. This commit fixes the last of the Haiku build issues. Reviewed-by: Emil Velikov <[email protected]>
* i965: Use NIR by default for vertex shaders on GEN8+Jason Ekstrand2015-05-181-1/+1
| | | | | | | | | | | | | | | | | | GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell: total instructions in shared programs: 2742062 -> 2681339 (-2.21%) instructions in affected programs: 1514770 -> 1454047 (-4.01%) helped: 5813 HURT: 1120 The gained programs are ARB vertext programs that were previously going through the vec4 backend. Now that we have prog_to_nir, ARB vertex programs can go through the scalar backend so they show up as "gained" in the shader-db results. Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Matt Turner <[email protected]>
* freedreno: fence fixRob Clark2015-05-181-1/+3
| | | | | | | | A fence can outlive the ctx, so we shouldn't deref the ctx to get at the screen. We need some updates in libdrm_freedreno API to completely handle fences properly, but this is at least an improvement. Signed-off-by: Rob Clark <[email protected]>
* i965: Add gen8 blend stateBen Widawsky2015-05-181-2/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OLD: 0x00007340: 0x00800000: BLEND: 0x00007344: 0x84202100: BLEND: NEW: 0x00007340: 0x00800000: BLEND: Alpha blend/test 0x00007344: 0x0000000b84202100: BLEND_ENTRY00: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x0000734c: 0x0000000b84202100: BLEND_ENTRY01: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x00007354: 0x0000000b84202100: BLEND_ENTRY02: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x0000735c: 0x0000000b84202100: BLEND_ENTRY03: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x00007364: 0x0000000b84202100: BLEND_ENTRY04: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x0000736c: 0x0000000b84202100: BLEND_ENTRY05: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x00007374: 0x0000000b84202100: BLEND_ENTRY06: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- 0x0000737c: 0x0000000b84202100: BLEND_ENTRY07: Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha) function ADD,ADD (color, alpha), Disables: ---- v2: Line length fixes, and const usage (Topi) Safer initialization of name string (Topi) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add renderbuffer surface indexes to debugBen Widawsky2015-05-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch is optional in the series. It does make the output much cleaner, but there is some risk. Sample output (v3): 0x00007e80: 0x231d7000: SURF000: 2D R8G8B8A8_UNORM VALIGN4 HALIGN4 Y-tiled 0x00007e84: 0x05000000: SURF000: MOCS: 0x5 Base MIP: 0.0 (0 mips) Surface QPitch: 0 0x00007e88: 0x009f009f: SURF000: 160x160 [AUX_NONE] 0x00007e8c: 0x0000027f: SURF000: 1 slices (depth), pitch: 640 0x00007e90: 0x00000000: SURF000: min array element: 0, array extent 1, MULTISAMPLE_1 0x00007e94: 0x00000000: SURF000: x,y offset: 0,0, min LOD: 0 0x00007e98: 0x00000000: SURF000: AUX pitch: 0 qpitch: 0 0x00007e9c: 0x09770000: SURF000: Clear color: R(0)G(0)B(0)A(0) 0x00007ea0: 0x00001000: SURF000: 0x00001000 0x00007ea4: 0x00000000: SURF000: 0x00000000 0x00007ea8: 0x00000000: SURF000: 0x00000000 0x00007eac: 0x00000000: SURF000: 0x00000000 0x00007e40: 0x234df000: SURF001: 2D R11G11B10_FLOAT VALIGN4 HALIGN16 Y-tiled 0x00007e44: 0x09000000: SURF001: MOCS: 0x9 Base MIP: 0.0 (0 mips) Surface QPitch: 0 0x00007e48: 0x009f009f: SURF001: 160x160 [AUX_CCS_D (Uncompressed, MULTISAMPLE_COUNT=1)] 0x00007e4c: 0x0000027f: SURF001: 1 slices (depth), pitch: 640 0x00007e50: 0x00000000: SURF001: min array element: 0, array extent 1, MULTISAMPLE_1 0x00007e54: 0x00000000: SURF001: x,y offset: 0,0, min LOD: 0 0x00007e58: 0x00000001: SURF001: AUX pitch: 0 qpitch: 0 0x00007e5c: 0x09770000: SURF001: Clear color: R(0)G(0)B(0)A(0) 0x00007e60: 0x0002b000: SURF001: 0x0002b000 0x00007e64: 0x00000000: SURF001: 0x00000000 0x00007e68: 0x0002a000: SURF001: 0x0002a000 0x00007e6c: 0x00000000: SURF001: 0x00000000 v2: Rebased on Topi's recent series which changed around some of the gen8 surface setup code. v3: Use ralloc_asprintf instead of asprintf to be more friendly to non-GNU platforms. Signed-off-by: Ben Widawsky <[email protected]>
* i965: Add Gen9 surface state decodingBen Widawsky2015-05-186-39/+68
| | | | | | | | | | | | | | Gen9 surface state is very similar to the previous generation. The important changes here are aux mode, and the way clear colors work. NOTE: There are some things intentionally left out of this decoding. v2: Redo the string for the aux buffer type to address compressed variants. v3: Use the shift for compression enable (instead of compression mode) (Topi) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add gen8 surface state debug infoBen Widawsky2015-05-182-6/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AFAICT, none of the old data was wrong (the gen7 decoder), but it wa smissing a bunch of stuff. Adds a tick (') to denote the beginning of the surface state for easier reading. This will be replaced later with some better, but more risky code. OLD: 0x00007980: 0x23016000: SURF: 2D BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x00007984: 0x18000000: SURF: offset 0x00007988: 0x00ff00ff: SURF: 256x256 size, 0 mips, 1 slices 0x0000798c: 0x000003ff: SURF: pitch 1024, tiled 0x00007990: 0x00000000: SURF: min array element 0, array extent 1 0x00007994: 0x00000000: SURF: mip base 0 0x00007998: 0x00000000: SURF: x,y offset: 0,0 0x0000799c: 0x09770000: SURF: 0x00007940: 0x231d7000: SURF: 2D BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x00007944: 0x78000000: SURF: offset 0x00007948: 0x001f001f: SURF: 32x32 size, 0 mips, 1 slices 0x0000794c: 0x0000007f: SURF: pitch 128, tiled 0x00007950: 0x00000000: SURF: min array element 0, array extent 1 0x00007954: 0x00000000: SURF: mip base 0 0x00007958: 0x00000000: SURF: x,y offset: 0,0 0x0000795c: 0x09770000: SURF: NEW (v1): 0x00007980: 0x23016000: SURF': 2D B8G8R8A8_UNORM VALIGN4 HALIGN4 X-tiled 0x00007984: 0x18000000: SURF: MOCS: 0x18 Base MIP: 0.0 (0 mips) Surface QPitch: 0 0x00007988: 0x00ff00ff: SURF: 256x256 [AUX_NONE] 0x0000798c: 0x000003ff: SURF: 1 slices (depth), pitch: 1024 0x00007990: 0x00000000: SURF: min array element: 0, array extent 1, MULTISAMPLE_1 0x00007994: 0x00000000: SURF: x,y offset: 0,0, min LOD: 0 0x00007998: 0x00000000: SURF: AUX pitch: 0 qpitch: 0 0x0000799c: 0x09770000: SURF: Clear color: ---- 0x00007940: 0x231d7000: SURF': 2D R8G8B8A8_UNORM VALIGN4 HALIGN4 Y-tiled 0x00007944: 0x78000000: SURF: MOCS: 0x78 Base MIP: 0 (0 mips) Surface QPitch: ff0000 0x00007948: 0x001f001f: SURF: 32x32 [AUX_NONE] 0x0000794c: 0x0000007f: SURF: 1 slices (depth), pitch: 128 0x00007950: 0x00000000: SURF: min array element: 0, array extent 1, MULTISAMPLE_1 0x00007954: 0x00000000: SURF: x,y offset: 0,0, min LOD: 0 0x00007958: 0x00000000: SURF: AUX pitch: 0 qpitch: 0 0x0000795c: 0x09770000: SURF: Clear color: ---- 0x00007920: 0x00007980: BIND0: surface state address 0x00007924: 0x00007940: BIND1: surface state address v2: Style cleanups (Matt) Fix aux mode dword 7->6 (Topi) Use exp2 instead of pow (Matt) Add dwords 8-12 to the dump v3: Needed to update the surface format name getter for the change in the first patch in the series Signed-off-by: Ben Widawsky <[email protected]> Cc: Matt Turner <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add gen7+ sampler state to batch debugBen Widawsky2015-05-182-1/+71
| | | | | | | | | | | | | | | | | | | | OLD: 0x00007e00: 0x10000000: WM SAMP0: filtering 0x00007e04: 0x000d0000: WM SAMP0: wrapping, lod 0x00007e08: 0x00000000: WM SAMP0: default color pointer 0x00007e0c: 0x00000090: WM SAMP0: chroma key, aniso NEW: 0x00007e00: 0x10000000: SAMPLER_STATE 0: Disabled = no, Base Mip: 0.0, Mip/Mag/Min Filter: NONE/NEAREST/NEAREST, LOD Bias: 0.0 0x00007e04: 0x000d0000: SAMPLER_STATE 0: Min LOD: 0.0, Max LOD: 13.0 0x00007e08: 0x00000000: SAMPLER_STATE 0: Border Color 0x00007e0c: 0x00000090: SAMPLER_STATE 0: Max aniso: RATIO 2:1, TC[XYZ] Address Control: CLAMP|CLAMP|WRAP v2: Move GET_BITS macro to here (with paren protection) Ben/Topi Add const to the sampler pointer (Topi) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Add viewport extents (gen8) to batch decodeBen Widawsky2015-05-181-4/+11
| | | | | | | | | | | | | | | | | | 0x00007da0: 0xc1da740e: SF_CLIP VP: guardband xmin = -27.306667 0x00007da4: 0x41da740e: SF_CLIP VP: guardband xmax = 27.306667 0x00007da4: 0x41da740e: SF_CLIP VP: guardband ymin = -23.405714 0x00007da8: 0xc1bb3ee7: SF_CLIP VP: guardband ymax = 23.405714 0x00007db0: 0x00000000: SF_CLIP VP: Min extents: 0.00x0.00 0x00007db8: 0x00000000: SF_CLIP VP: Max extents: 299.00x349.00 While here, fix the wrong offsets for the guardband (I didn't check if it used to be valid on GEN4). v2: Remove leftover GET_BITS which belongs later in the series. (Topi) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add all surface types to the batch decodeBen Widawsky2015-05-183-15/+10
| | | | | | | | | | | | | | | | | | | | | It's true that not all surfaces apply for every gen, but for the most part this is what we want. (The unfortunate case is when we use a valid surface, but not for the specific GEN). This was automated with a vim macro. v2: Shortened common forms such as R8G8B8A8->RGBA8. Note that this makes some of the sample output in subsequent commits slightly incorrect. v3: Use the name from the table (Ken). This requires declaring the surface format array as extern, and declaring the struct in the .h file. v4: Move the struct back and create a helper function to obtain the name (Ken) Get rid of the now useless helper in the state_dump.c Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> (v3) Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add string for surface format to tableBen Widawsky2015-05-181-217/+219
| | | | | | | Recommended-by: Kenneth Graunke <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/fs: Implement integer multiply without mul/mach.Matt Turner2015-05-181-28/+66
| | | | | | | Ivybridge and Baytrail can't use mach with 2Q quarter control, so just do it without the accumulator. Stupid accumulator. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Rework compression control selection.Matt Turner2015-05-181-3/+6
| | | | | | | | The next commit uses an add(16) with a UW destination with a stride of 2, which needs compression control since it's writing two registers. The old code would have failed to set compression control correctly. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Support integer multiplication in SIMD16 on Haswell.Matt Turner2015-05-181-5/+47
| | | | | | | Ivybridge (and presumably Baytrail) have a bug that prevents this from working. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Add set_sechalf() method.Matt Turner2015-05-181-0/+10
| | | | | | Used in the next commit. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Unrestrict constant propagation into integer multiply.Matt Turner2015-05-181-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | Gen8+'s MUL instruction doesn't ignore the high 16-bits of one source like on earlier platforms, so we can constant propagate into it without worry. Integer multiplies (not into the accumulator, which is done for imul_high) are lowered in lower_integer_multiplication(), so it's safe there as well. On Broadwell, fragment shaders only: total instructions in shared programs: 4377769 -> 4377451 (-0.01%) instructions in affected programs: 48064 -> 47746 (-0.66%) helped: 156 On Broadwell, vertex shaders only: total instructions in shared programs: 2858885 -> 2856313 (-0.09%) instructions in affected programs: 26380 -> 23808 (-9.75%) helped: 134 On Broadwell, vertex shaders only (with INTEL_USE_NIR=1): total instructions in shared programs: 2911688 -> 2865984 (-1.57%) instructions in affected programs: 1421715 -> 1376011 (-3.21%) helped: 6186 Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Lower integer multiplication after optimizations.Matt Turner2015-05-184-64/+70
| | | | | | | | | | | | 32-bit x 32-bit integer multiplication requires multiple instructions until Broadwell. This patch just lets us treat the MUL instruction in the FS backend like it operates on Broadwell, and after optimizations we lower it into a sequence of instructions on older platforms. Doing this will allow us to some extra optimization on integer multiplies. Reviewed-by: Jason Ekstrand <[email protected]>
* gk110/ir: switch to gk104-style sched codes rather than all-in-oneIlia Mirkin2015-05-181-9/+9
| | | | | | Matches change to envydis/envyas tools. Signed-off-by: Ilia Mirkin <[email protected]>
* glsl: add stage references for UBO uniformsTapani Pälli2015-05-181-0/+10
| | | | | | | | Patch marks uniforms inside UBO properly referenced by stages. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Samuel Iglesias Gonsalvez <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397
* i965: Fix textureSize for Lod > 0 with non-mipmap filtersIago Toral Quiroga2015-05-181-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the actual miplevel count from the hardware (and we avoid re-creating the miptree structure with all the levels), since we don't expect levels other than the base level to be needed. Unfortunately, GLSL's textureSize() function is an exception to this rule. This function takes a lod parameter that we need to use to return the size of the appropriate miplevel (if it exists). The spec only requires that the miplevel exists, so even if the sampler is configured with a linear or nearest MinFilter, as far as the user has uploaded miplevels for the texture, textureSize() should return the appropriate sizes. This patch fixes this by exposing the actual miplevel count for all sampling engine textures while keeping the original implementation for render targets (for render targets textures we do not provide the miplevel count but the actual LOD we are wrting to, so we want to make sure that we make this the base level). Fixes 28 dEQP tests in the following category: dEQP-GLES3.functional.shaders.texture_functions.texturesize.* Reviewed-by: Ben Widawsky <[email protected]>
* mesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbufferFredrik Höglund2015-05-161-0/+2
| | | | | | | Found by Coverity. Reported-by: Ilia Mirkin <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* tgsi/dump: fix declaration printing of tessellation inputs/outputsIlia Mirkin2015-05-161-2/+18
| | | | | | | | mareko: only output second dimension for non-patch semantics Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* tgsi/ureg: allow ureg_dst to have dimension indicesIlia Mirkin2015-05-162-8/+75
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* tgsi/ureg: use correct limit for max input countMarek Olšák2015-05-161-1/+1
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* tgsi/sanity: set implicit in/out array sizes based on patch sizesIlia Mirkin2015-05-161-4/+32
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* tgsi/scan: allow scanning tessellation shadersIlia Mirkin2015-05-161-1/+5
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: disable tessellation shaders for meta opsMarek Olšák2015-05-167-2/+44
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/cso: set NULL shaders at context destructionMarek Olšák2015-05-161-0/+7
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/cso: add support for tessellation shadersMarek Olšák2015-05-162-0/+105
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/u_blitter: disable tessellation for all operationsMarek Olšák2015-05-162-1/+42
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/util: print vertices_per_patch in util_dump_draw_infoMarek Olšák2015-05-161-0/+2
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* trace: implement new tessellation functionsMarek Olšák2015-05-162-0/+28
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add set_tess_state to configure default tessellation parametersIlia Mirkin2015-05-162-0/+9
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add vertices_per_patch to draw infoIlia Mirkin2015-05-161-0/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add tessellation shader propertiesIlia Mirkin2015-05-164-2/+52
| | | | | | | | v2: Marek: rename tess spacing definitions Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add interfaces for controlling tess program stateIlia Mirkin2015-05-161-0/+10
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: bump shader input and output limitsMarek Olšák2015-05-161-2/+2
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add new semantics for tessellationIlia Mirkin2015-05-163-1/+48
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add new PATCHES primitive typeIlia Mirkin2015-05-162-2/+4
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add tessellation shader typesIlia Mirkin2015-05-165-5/+15
| | | | | | | | v2: Marek: rename shader types Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>