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* glx: Generate GLXBadDrawable when drawable is zeroIan Romanick2013-08-131-2/+12
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-132-20/+48
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-132-9/+38
* meta: Don't call _mesa_Ortho with width or height of 0Ian Romanick2013-08-131-3/+8
* r600g/sb: use MULADD workaround on R7xx for MULADD_IEEEVadim Girlin2013-08-141-1/+2
* gallivm: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-131-2/+79
* tgsi: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-134-4/+102
* gallium: add new float comparison instructions returning integer masksRoland Scheidegger2013-08-132-17/+82
* ilo: enable dumping of WM PCBChia-I Wu2013-08-131-1/+5
* ilo: no binding table change when constants are pushedChia-I Wu2013-08-131-21/+17
* ilo: support push constant model in shadersChia-I Wu2013-08-136-12/+143
* ilo: support copying constant buffer 0 to PCBChia-I Wu2013-08-135-19/+105
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-133-29/+35
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-134-32/+27
* gbm: Link to libwayland-drm if Wayland EGL platform is enabledArmin K2013-08-123-5/+6
* gallivm: fix exec_mask interaction with geometry shader after end of mainRoland Scheidegger2013-08-122-16/+14
* draw: simplify prim mask constructionRoland Scheidegger2013-08-121-22/+10
* gallivm: simplify geometry shader mask handling a bitRoland Scheidegger2013-08-121-36/+28
* draw: (trivial) dump tgsi for geometry shaders with GALLIVM_DEBUG_TGSIRoland Scheidegger2013-08-121-0/+5
* gallivm: (trivial) fix typo in argument declaration of lp_build_size_query_soaRoland Scheidegger2013-08-121-1/+1
* i965/fs: Add dump_instruction() support for ARF destinations.Kenneth Graunke2013-08-121-0/+6
* i965/fs: Remove extraneous newline in dump_instruction() for CMP.Kenneth Graunke2013-08-121-1/+1
* i965/fs: Optimize IF/MOV/ELSE/MOV/ENDIF to SEL when possible.Kenneth Graunke2013-08-122-0/+79
* i965/fs: Consider predicated SEL instructions as whole variable writes.Kenneth Graunke2013-08-121-1/+1
* i965/fs: Explicitly disallow CSE on predicated instructions.Kenneth Graunke2013-08-121-1/+3
* i965/fs: Log a performance warning if skipping 16-wide due to pulls.Kenneth Graunke2013-08-121-7/+11
* ilo: initialize constant buffer SURFACE_STATE earlyChia-I Wu2013-08-124-27/+32
* ilo: 3DSTATE_INDEX_BUFFER may be wrongly skippedChia-I Wu2013-08-101-1/+5
* i965: add missing BRW_NEW_INTERPOLATION_MAP to state dumpChris Forbes2013-08-101-0/+1
* i965: Add a new debug mode for the VUE mapChris Forbes2013-08-103-0/+29
* glsl: Don't allow const on out or inout function parametersIan Romanick2013-08-091-0/+15
* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-094-22/+22
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-096-4/+77
* gallivm: honor d3d10's wishes of out-of-bounds behavior for texture size queryRoland Scheidegger2013-08-091-8/+27
* glsl: Enable ARB_fragment_coord_conventions functionality in GLSL 1.50.Paul Berry2013-08-092-2/+4
* main: Fix deprecation of glLineWidth()Paul Berry2013-08-091-1/+2
* util: (trivial) fix asm input/output list for fxsaveRoland Scheidegger2013-08-091-1/+1
* r600g: disable GPUVM by defaultAlex Deucher2013-08-091-1/+1
* softpipe: fix the regressionsZack Rusin2013-08-081-2/+0
* draw: rewrite primitive assemblerZack Rusin2013-08-089-297/+180
* draw: reset the vertex id when injecting new primitive idZack Rusin2013-08-081-0/+9
* draw: cleanup the extra attribsZack Rusin2013-08-081-0/+1
* util: (trivial) fix more compile errors in u_cpu_detect (gcc/x86 this time).Dieter Nützel2013-08-091-1/+1
* egl: Do not export private symbolsChad Versace2013-08-085-0/+5
* i965: Remember to call intel_prepare_render() before blitting.Kenneth Graunke2013-08-081-0/+5
* util: (trivial) fix compile error with MSVC on x86Roland Scheidegger2013-08-081-1/+1
* gallivm: honor d3d10 floating point rules for shadow comparisonsRoland Scheidegger2013-08-081-3/+17
* softpipe: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-12/+32
* gallivm: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-4/+17
* gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger2013-08-086-0/+12