| Commit message (Expand) | Author | Age | Files | Lines |
* | vc4: Don't forget to unmap the GEM BO when freeing. | Eric Anholt | 2014-08-11 | 1 | -0/+3 |
* | vc4: Add validation of raster-format textures. | Eric Anholt | 2014-08-11 | 2 | -17/+96 |
* | vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT. | Eric Anholt | 2014-08-11 | 2 | -4/+4 |
* | vc4: Add validation that vertex indices don't overflow VBO bounds. | Eric Anholt | 2014-08-11 | 2 | -18/+71 |
* | vc4: Fix the shader record size for extended strides. | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Fix the shader record size for extended strides. | Eric Anholt | 2014-08-11 | 1 | -1/+4 |
* | vc4: Add a bunch of validation of render mode configuration. | Eric Anholt | 2014-08-11 | 3 | -11/+151 |
* | vc4: Store the (currently always linear) tiling format in the resource. | Eric Anholt | 2014-08-11 | 4 | -8/+25 |
* | vc4: Add a bunch of validation of the binning mode config. | Eric Anholt | 2014-08-11 | 2 | -17/+140 |
* | vc4: Validate that the same BO doesn't get reused for different purposes. | Eric Anholt | 2014-08-11 | 3 | -37/+81 |
* | vc4: Use the packet #defines in the kernel validation code. | Eric Anholt | 2014-08-11 | 1 | -45/+40 |
* | vc4: Rename GEM_HANDLES to be in a namespace. | Eric Anholt | 2014-08-11 | 2 | -2/+8 |
* | vc4: Clean up TMU write validation. | Eric Anholt | 2014-08-11 | 1 | -77/+64 |
* | vc4: Update a comment about shader validation | Eric Anholt | 2014-08-11 | 1 | -4/+2 |
* | vc4: Add proper translation from Zc to Zs for vertex output. | Eric Anholt | 2014-08-11 | 2 | -1/+18 |
* | vc4: Add support for depth clears and tests within a tile. | Eric Anholt | 2014-08-11 | 10 | -12/+65 |
* | vc4: Avoid flushing when mapping buffers that aren't in the batch. | Eric Anholt | 2014-08-11 | 3 | -1/+50 |
* | vc4: Drop the flush at the end of the draw | Eric Anholt | 2014-08-11 | 2 | -2/+2 |
* | vc4: Align following shader recs to 16 bytes. | Eric Anholt | 2014-08-11 | 2 | -2/+10 |
* | vc4: Fix a potential src buffer overflow in shader rec validation. | Eric Anholt | 2014-08-11 | 1 | -0/+1 |
* | vc4: Keep a reference to BOs queued for rendering. | Eric Anholt | 2014-08-11 | 3 | -8/+4 |
* | vc4: Compute the proper end address of the relocated command lists. | Eric Anholt | 2014-08-11 | 2 | -2/+5 |
* | vc4: Walk tiles horizontally, then vertically. | Eric Anholt | 2014-08-11 | 1 | -2/+2 |
* | vc4: Track clears veresus uncleared draws, and the clear color. | Eric Anholt | 2014-08-11 | 3 | -34/+117 |
* | vc4: Move the rest of RCL setup to flush time. | Eric Anholt | 2014-08-11 | 2 | -33/+30 |
* | vc4: Move render command list calls to vc4_flush() | Eric Anholt | 2014-08-11 | 2 | -40/+43 |
* | vc4: Move bin command list ending commands to vc4_flush() | Eric Anholt | 2014-08-11 | 2 | -4/+4 |
* | vc4: Rename fields in the kernel interface. | Eric Anholt | 2014-08-11 | 3 | -32/+32 |
* | vc4: Fix things to validate more than one shader state in a submit. | Eric Anholt | 2014-08-11 | 3 | -67/+78 |
* | vc4: Rewrite the kernel ABI to support texture uniform relocation. | Eric Anholt | 2014-08-11 | 10 | -97/+608 |
* | vc4: Add docs for the drm interface | Eric Anholt | 2014-08-11 | 1 | -9/+61 |
* | vc4: Add load/store to the validator | Eric Anholt | 2014-08-11 | 1 | -11/+9 |
* | vc4: Switch simulator to using kernel validator | Eric Anholt | 2014-08-11 | 11 | -62/+840 |
* | vc4: Drop pointless shader state struct | Eric Anholt | 2014-08-11 | 2 | -14/+10 |
* | vc4: Add support for texture rectangles | Eric Anholt | 2014-08-11 | 2 | -0/+42 |
* | vc4: Add support for texturing (under simulation) | Eric Anholt | 2014-08-11 | 8 | -13/+277 |
* | vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS | Eric Anholt | 2014-08-11 | 1 | -2/+0 |
* | gallium: remove PIPE_SHADER_CAP_MAX_ADDRS | Marek Olšák | 2014-08-11 | 16 | -37/+1 |
* | st/mesa: compute supported GL versions at DRIscreen creation | Marek Olšák | 2014-08-11 | 1 | -4/+27 |
* | gallium: pass st_config_options to query_versions | Marek Olšák | 2014-08-11 | 6 | -23/+30 |
* | mesa: return version 0 if the computed core profile version is too low | Marek Olšák | 2014-08-11 | 1 | -2/+7 |
* | mesa: add _mesa_get_version, a ctx-independent variant of _mesa_compute_version | Marek Olšák | 2014-08-11 | 2 | -126/+152 |
* | mesa: add a context-independent variant of _mesa_override_gl_version | Marek Olšák | 2014-08-11 | 2 | -10/+23 |
* | mesa: make _mesa_init_constants context-independent and public | Marek Olšák | 2014-08-11 | 2 | -101/+104 |
* | mesa: make _mesa_init_extensions context-independent | Marek Olšák | 2014-08-11 | 3 | -6/+6 |
* | st/mesa: make st_init_limits context-independent | Marek Olšák | 2014-08-11 | 3 | -10/+14 |
* | mesa: move ShaderCompilerOptions into gl_constants | Marek Olšák | 2014-08-11 | 19 | -37/+37 |
* | st/mesa: make st_init_extensions context-independent | Marek Olšák | 2014-08-11 | 3 | -192/+241 |
* | mesa: make _mesa_override_glsl_version context-independent | Marek Olšák | 2014-08-11 | 6 | -7/+8 |
* | gallium/stapi: move setting GL versions to the state tracker | Marek Olšák | 2014-08-11 | 4 | -12/+39 |