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* vc4: Don't forget to unmap the GEM BO when freeing.Eric Anholt2014-08-111-0/+3
* vc4: Add validation of raster-format textures.Eric Anholt2014-08-112-17/+96
* vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.Eric Anholt2014-08-112-4/+4
* vc4: Add validation that vertex indices don't overflow VBO bounds.Eric Anholt2014-08-112-18/+71
* vc4: Fix the shader record size for extended strides.Eric Anholt2014-08-111-0/+1
* vc4: Fix the shader record size for extended strides.Eric Anholt2014-08-111-1/+4
* vc4: Add a bunch of validation of render mode configuration.Eric Anholt2014-08-113-11/+151
* vc4: Store the (currently always linear) tiling format in the resource.Eric Anholt2014-08-114-8/+25
* vc4: Add a bunch of validation of the binning mode config.Eric Anholt2014-08-112-17/+140
* vc4: Validate that the same BO doesn't get reused for different purposes.Eric Anholt2014-08-113-37/+81
* vc4: Use the packet #defines in the kernel validation code.Eric Anholt2014-08-111-45/+40
* vc4: Rename GEM_HANDLES to be in a namespace.Eric Anholt2014-08-112-2/+8
* vc4: Clean up TMU write validation.Eric Anholt2014-08-111-77/+64
* vc4: Update a comment about shader validationEric Anholt2014-08-111-4/+2
* vc4: Add proper translation from Zc to Zs for vertex output.Eric Anholt2014-08-112-1/+18
* vc4: Add support for depth clears and tests within a tile.Eric Anholt2014-08-1110-12/+65
* vc4: Avoid flushing when mapping buffers that aren't in the batch.Eric Anholt2014-08-113-1/+50
* vc4: Drop the flush at the end of the drawEric Anholt2014-08-112-2/+2
* vc4: Align following shader recs to 16 bytes.Eric Anholt2014-08-112-2/+10
* vc4: Fix a potential src buffer overflow in shader rec validation.Eric Anholt2014-08-111-0/+1
* vc4: Keep a reference to BOs queued for rendering.Eric Anholt2014-08-113-8/+4
* vc4: Compute the proper end address of the relocated command lists.Eric Anholt2014-08-112-2/+5
* vc4: Walk tiles horizontally, then vertically.Eric Anholt2014-08-111-2/+2
* vc4: Track clears veresus uncleared draws, and the clear color.Eric Anholt2014-08-113-34/+117
* vc4: Move the rest of RCL setup to flush time.Eric Anholt2014-08-112-33/+30
* vc4: Move render command list calls to vc4_flush()Eric Anholt2014-08-112-40/+43
* vc4: Move bin command list ending commands to vc4_flush()Eric Anholt2014-08-112-4/+4
* vc4: Rename fields in the kernel interface.Eric Anholt2014-08-113-32/+32
* vc4: Fix things to validate more than one shader state in a submit.Eric Anholt2014-08-113-67/+78
* vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt2014-08-1110-97/+608
* vc4: Add docs for the drm interfaceEric Anholt2014-08-111-9/+61
* vc4: Add load/store to the validatorEric Anholt2014-08-111-11/+9
* vc4: Switch simulator to using kernel validatorEric Anholt2014-08-1111-62/+840
* vc4: Drop pointless shader state structEric Anholt2014-08-112-14/+10
* vc4: Add support for texture rectanglesEric Anholt2014-08-112-0/+42
* vc4: Add support for texturing (under simulation)Eric Anholt2014-08-118-13/+277
* vc4: Drop PIPE_SHADER_CAP_MAX_ADDRSEric Anholt2014-08-111-2/+0
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-1116-37/+1
* st/mesa: compute supported GL versions at DRIscreen creationMarek Olšák2014-08-111-4/+27
* gallium: pass st_config_options to query_versionsMarek Olšák2014-08-116-23/+30
* mesa: return version 0 if the computed core profile version is too lowMarek Olšák2014-08-111-2/+7
* mesa: add _mesa_get_version, a ctx-independent variant of _mesa_compute_versionMarek Olšák2014-08-112-126/+152
* mesa: add a context-independent variant of _mesa_override_gl_versionMarek Olšák2014-08-112-10/+23
* mesa: make _mesa_init_constants context-independent and publicMarek Olšák2014-08-112-101/+104
* mesa: make _mesa_init_extensions context-independentMarek Olšák2014-08-113-6/+6
* st/mesa: make st_init_limits context-independentMarek Olšák2014-08-113-10/+14
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-1119-37/+37
* st/mesa: make st_init_extensions context-independentMarek Olšák2014-08-113-192/+241
* mesa: make _mesa_override_glsl_version context-independentMarek Olšák2014-08-116-7/+8
* gallium/stapi: move setting GL versions to the state trackerMarek Olšák2014-08-114-12/+39