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* d3d1x: fix segfault when hashingLuca Barbieri2010-09-221-1/+1
* d3d1x: fix warningLuca Barbieri2010-09-221-1/+1
* d3d1x: fix cf analysisLuca Barbieri2010-09-221-1/+1
* d3d1x: link with CXXFLAGSLuca Barbieri2010-09-221-1/+1
* d3d1x: add missing memory barrierLuca Barbieri2010-09-221-2/+6
* d3d1x: don't build progs automaticallyLuca Barbieri2010-09-221-1/+1
* winsys: automatically build sw winsys needed by EGL and d3d1xLuca Barbieri2010-09-221-0/+10
* glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri2010-09-224-6/+25
* nvfx: remove gl_PointCoord hackLuca Barbieri2010-09-221-7/+6
* d3d1x: attempt to fix/workaround bug #30322Luca Barbieri2010-09-221-1/+1
* r600g: disable dirty handling on texture from depth code.Dave Airlie2010-09-221-8/+1
* r600g: make stencil readback workDave Airlie2010-09-221-2/+1
* r600g: cleanup some of the DB blit codeDave Airlie2010-09-222-4/+65
* r600g: fix typo in struct member nameDave Airlie2010-09-225-7/+7
* r600g: occlusion query for new designJerome Glisse2010-09-214-6/+237
* mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul2010-09-219-21/+60
* glut: Define eventParser for non-Windows only.Vinson Lee2010-09-211-1/+1
* glut: Define markWindowHidden for non-Windows only.Vinson Lee2010-09-211-2/+2
* softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul2010-09-211-0/+8
* gallivm: fix lp_build_sample_compare()Brian Paul2010-09-211-17/+23
* d3d1x: ignore errors while building docsLuca Barbieri2010-09-211-0/+1
* r600g: fix multi buffer renderingJerome Glisse2010-09-211-2/+2
* glsl2: fix typo in error msgBrian Paul2010-09-211-1/+1
* d3d1x: fix GCC 4.1/4.2 buildLuca Barbieri2010-09-211-1/+11
* d3d1x: add template parameters to base class ctor calls for GCC 4.4Luca Barbieri2010-09-214-18/+20
* d3d1x: fix build with compilers other than GCC 4.5Luca Barbieri2010-09-211-7/+33
* gallium/docs: The RET opcode may appear anywhere in a subroutine.Tilman Sauerbeck2010-09-211-2/+0
* i965: Track the windowizer's dispatch for kill pixel, promoted, and OQEric Anholt2010-09-213-6/+23
* i965: Also enable CC statistics when doing OQs.Eric Anholt2010-09-211-3/+4
* i965: Share the KIL_NV implementation between glsl and non-glsl.Eric Anholt2010-09-213-17/+3
* r600g: directly allocate bo for user bufferJerome Glisse2010-09-214-27/+66
* glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.Eric Anholt2010-09-211-0/+3
* llvmpipe: When failing free fs shader too.José Fonseca2010-09-211-0/+1
* llvmpipe: Describe how to profile llvmpipe.José Fonseca2010-09-211-0/+38
* draw: new draw_fs.[ch] filesBrian Paul2010-09-212-0/+115
* Merge branch 'sprite-coord'Brian Paul2010-09-2122-139/+391
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| * draw: check bitshift against PIPE_MAX_SHADER_OUTPUSBrian Paul2010-09-201-1/+5
| * llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul2010-09-201-2/+5
| * draw: fix test for using the wide-point stageBrian Paul2010-09-201-2/+2
| * llvmpipe: implement sprite coord origin modesBrian Paul2010-09-201-6/+12
| * llvmpipe: rename sprite field, add sprite_coord_originBrian Paul2010-09-205-6/+10
| * llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul2010-09-201-5/+10
| * llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul2010-09-201-21/+23
| * llvmpipe: indentation fixBrian Paul2010-09-201-1/+1
| * llvmpipe: maintain fragment shader state for draw moduleBrian Paul2010-09-202-0/+14
| * gallium/docs: added new pipeline.txt diagramBrian Paul2010-09-171-0/+128
| * gallium: rework handling of sprite_coord_enable stateBrian Paul2010-09-1712-94/+172
| * gallium: better docs for pipe_rasterizer_state::sprite_coord_enableBrian Paul2010-09-171-5/+13
* | glx: Hold on to drawables if we're just switching to another contextKristian Høgsberg2010-09-211-1/+4
* | d3d1x: actually enable and fix blob apisLuca Barbieri2010-09-212-6/+7