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* Use FREE instead of free. Fix newlines.michal2007-10-2712-31/+37
* Enable SSE path.michal2007-10-271-2/+2
* Use PIPE_FORMAT in state tracker.michal2007-10-274-22/+192
* Refactor supported format queries.michal2007-10-271-67/+73
* Respect use_sse flag.michal2007-10-272-4/+3
* Fix SSE bug.michal2007-10-271-2/+1
* Add #ifs.michal2007-10-271-1/+4
* vertex_element::src_format needs 32 bits.michal2007-10-271-1/+1
* Respect use_sse flag.michal2007-10-271-12/+15
* Remove PIPE_FORMAT_COUNT references.michal2007-10-271-2/+2
* Enable SSE2 for fragment shaders.michal2007-10-274-17/+29
* Enable SSE2 for vertex shaders.michal2007-10-272-12/+12
* Fix YCBCR macro.michal2007-10-271-224/+224
* Fix alignment problems.michal2007-10-272-28/+37
* Remove GL dependencies.michal2007-10-271-21/+21
* Define destroy method called by softpipe's destructor.michal2007-10-2712-0/+78
* Silence compiler warnings.michal2007-10-271-5/+5
* Silence compiler warnings.michal2007-10-271-3/+3
* Call quad stage destructors.michal2007-10-271-0/+12
* Remove llvm and sse2 dependencies.michal2007-10-271-10/+0
* Move format definitions from p_defines.h to p_format.h.michal2007-10-272-92/+228
* Add sse2_program to draw_vertex_shader.michal2007-10-271-1/+2
* Silence compiler warnings.michal2007-10-271-1/+1
* Remove llvm dependencies.michal2007-10-271-4/+3
* New comments, replace //-style with /* */Brian2007-10-272-8/+51
* indentation fixesBrian2007-10-271-26/+26
* s/GLbitfield/uint/Brian2007-10-271-2/+2
* remove #define MESA stuffBrian2007-10-271-5/+0
* s/256/TGSI_EXEC_NUM_IMMEDIATES/Brian2007-10-271-1/+1
* indentation fixesBrian2007-10-271-20/+20
* Comments about texture instructions and the src regsBrian2007-10-272-11/+22
* Remove remnants of softpipe_surface.Brian2007-10-2710-182/+47
* ObsoleteBrian2007-10-272-11/+0
* Move mesa_to_tgsi.[ch] to state_trackerBrian2007-10-278-16/+74
* Move mesa_to_tgsi.[ch] into state tracker.Brian2007-10-272-0/+0
* Fix up handling of immediate values for TGSI shaders.Brian2007-10-263-21/+9
* turn off debug outputBrian2007-10-261-1/+1
* Re-implement GLSL texture sampler variables.Brian2007-10-2631-106/+262
* Hold a stack of temporaries so that we can redeclare themZack Rusin2007-10-263-1/+27
* convert OPCODE_END -> TGSI_OPCODE_RETBrian2007-10-261-1/+1
* if we hit RET w/ empty call stack, haltBrian2007-10-261-7/+7
* Initial support for immediate values in TGSI programs.Brian2007-10-264-7/+74
* Get basic function calls working in the shaders.Zack Rusin2007-10-266-25/+190
* Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. ShortenZack Rusin2007-10-263-61/+25
* Make ret part of the instruction block instead of implicitelyZack Rusin2007-10-263-2/+7
* surface_alloc() is now a winsys function.Brian2007-10-2612-119/+393
* Actually move region_alloc() and region_release() to intel_winsys.José Fonseca2007-10-262-62/+64
* clean-up, simplify some tile code, more to comeBrian2007-10-252-189/+63
* Move region_alloc() and region_release() to pipe_winsys.Brian2007-10-2512-160/+163
* silence warningBrian2007-10-251-0/+2