| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently we only unroll loops with conditional breaks at the end, which is
the form that lower_jumps generates.
However, if breaks are not lowered, they tend to appear at the beginning, so
add support for a conditional break anywhere.
Signed-off-by: Luca Barbieri <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Found this bug by code inspection. Based off the comments just before
this code, the intent is to find whether the break exists in the "then"
branch or the "else" branch. However, the code actually looked at the
last instruction in the "then" branch twice.
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If you used a constant array index to access the matrix, we'd flag a
bunch of wrong inputs/outputs as being used because the index was
multiplied by matrix columns and the actual used index was left out.
Fixes glsl-mat-attribute.
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Fixes depth-tex-modes-rg.
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Fixes texture-rg.
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Fixes this GCC warning.
brw_fs.cpp: In function 'brw_reg brw_reg_from_fs_reg(fs_reg*)':
brw_fs.cpp:3255: warning: 'brw_reg' may be used uninitialized in this function
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Signed-off-by: Jerome Glisse <[email protected]>
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Allow important performance increase by doing hw specific implementation
of the upload manager helper. Drop the range flushing that is not hit with
this code (and wasn't with previous neither). Performance improvement are
mostly visible on slow CPU.
Signed-off-by: Jerome Glisse <[email protected]>
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r600g is up to a point where all small CPU cycle matter and pb* turn
high on profile. It's mostly because pb try to be generic and thus
trigger unecessary check for r600g driver. To avoid having too much
abstraction & too much depth in the call embedded everythings into
r600_bo. Make code simpler & faster. The performance win highly depend
on the CPU & application considered being more important on slower CPU
and marginal/unoticeable on faster one.
Signed-off-by: Jerome Glisse <[email protected]>
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this fix applies to the lower_sub_return 'branch' of the lower_jumps pass
Fixes piglit tests glsl-functions-5 and glsl-functions-6.
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This is said to be required in the spec, even when you aren't doing writes.
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This doesn't actually fix border color on Ironlake, but it appears to
be a requirement, and gen6 needs it too.
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Last minute change for gen6 with 0 used params dropped the multiply.
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Signed-off-by: Brian Paul <[email protected]>
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GL_FIXED is also a legal type for glTexCoordPointer.
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It is broken since 433e5e6defc85d8b1d6262aff990e3f5a8b37027.
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This eases the gen6 implementation, which can only handle up to 32
registers of constants, while likely not penalizing real apps using
reladdr since all of those I've seen also end up hitting the pull
constant buffer. On gen6, the constant map means that simple NV VPs
fit under the 32-reg limit and now succeed. Fixes around 10 testcases.
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I forgot to bump this when I bumped the tex levels.
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Simplify some code, remove unneeded checks, etc.
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Raise error if a sampler array is indexed with a non-constant expression.
From section 4.1.7 of the GLSL 1.30 spec:
"Samplers aggregated into arrays within a shader (using square
brackets [ ]) can only be indexed with integral constant
expressions [...]."
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Fixes:
fp-kil
fp-generic/kil-swizzle.
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Fixes:
fbo-drawbuffers2-blend
fbo-drawbuffers2-colormask
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This will let us get EXT_draw_buffers2 blending and colormasking working.
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Fixes glean/maskedClear
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GL_OES_texture_3D has a GLSL counterpart. Since it is not implemented,
GL_OES_texture_3D should not be advertised.
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Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos
for that purpose and make _es_VertexAttrib* call the new function.
Rename _vbo_* to _es_* to avoid confusion. These functions are only
used by GLES, and now some of them (_es_VertexAttrib*) even behave
differently than vbo_VertexAttrib*.
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There is no need to have a special version of ATTR for
!FEATURE_beginend, since 81ccb3e2ce708619f4c23537a237d61bdffdd35f.
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CMP may now use two less temps, other non-native instructions may end up
using one less temp, except for SIN/COS/SCS, which I am leaving unchanged
for now.
This may reduce register pressure inside loops, because the register
allocator doesn't do a very good job there.
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This bug can only be triggered if you put deadcode before native rewrite.
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The same check is already in a later pass (translate_vertex_program).
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Fixes glean/blendFunc
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That's what I get for not running piglit before pushing.
Don't try to patch types of unsized arrays when linking fails.
Don't try to patch types of unsized arrays that are shared between
shader stages.
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