Commit message (Collapse) | Author | Age | Files | Lines | |
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* | i915g: Always run in sync with the HW | Jakob Bornecrantz | 2009-08-06 | 1 | -0/+4 |
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* | i915g: The i915 seems more happier with sampler domain so lets use that | Jakob Bornecrantz | 2009-08-06 | 1 | -1/+1 |
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* | i915g: Dirty fix for VBO module double flush assert | Jakob Bornecrantz | 2009-08-06 | 1 | -4/+12 |
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* | i915g: Switch to mapping the batch buffer instead of using subdata | Jakob Bornecrantz | 2009-08-06 | 3 | -11/+27 |
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* | egl_softpipe: Add support for pbuffer binding. | Chia-I Wu | 2009-08-05 | 1 | -0/+84 |
| | | | | | | | This adds support for eglBindTexImage and eglReleaseTexImage. They rely on the state tracker to do the real work. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | egl_softpipe: Flush when switching current context. | Chia-I Wu | 2009-08-05 | 1 | -0/+4 |
| | | | | Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/st: Add support for binding pipe surface to texture. | Chia-I Wu | 2009-08-05 | 4 | -16/+107 |
| | | | | | | | This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/main: Add functions to clear and dirty texture objects. | Chia-I Wu | 2009-08-05 | 4 | -2/+72 |
| | | | | | | | | This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-08-05 | 8 | -211/+350 |
|\ | | | | | | | | | | | Conflicts: src/mesa/main/state.c | ||||
| * | st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete) | Brian Paul | 2009-08-05 | 1 | -29/+80 |
| | | | | | | | | | | | | We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented. | ||||
| * | mesa: generate GL_INVALID_OPERATION for missing z/stencil when blitting | Brian Paul | 2009-08-05 | 1 | -2/+6 |
| | | | | | | | | | | | | If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error. | ||||
| * | st/mesa: fix Y inversion and optimize st_BlitFramebuffer() | Brian Paul | 2009-08-05 | 1 | -3/+25 |
| | | | | | | | | | | | | | | | | | | Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now. | ||||
| * | util: added comment/question about blit clipping | Brian Paul | 2009-08-05 | 1 | -0/+1 |
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| * | mesa: make _mesa_clip_blit() a shared function | Brian Paul | 2009-08-05 | 3 | -180/+187 |
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| * | util: added util_blit_pixels() overlap test | Brian Paul | 2009-08-05 | 1 | -2/+34 |
| | | | | | | | | A comment alluded to this. Now it's checked. | ||||
| * | util: fix util_blit_pixels() test for surface_copy() path | Brian Paul | 2009-08-05 | 1 | -16/+24 |
| | | | | | | | | | | | | For the surface_copy() path require same format, no flipping and no stretching. Fixes progs/tests/copypixrate -blit | ||||
| * | util: reformatting and comments | Brian Paul | 2009-08-05 | 1 | -3/+10 |
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| * | intel: Fix inverted test for disabling flushing of front buffer output. | Brian Paul | 2009-08-04 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a) | ||||
| * | intel: Wait on the last swapbuffers to complete before queuing a new one. | Brian Paul | 2009-08-04 | 3 | -0/+28 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685) | ||||
| * | texenv: Use VP->Current, since _Current isn't updated at this point. | Brian Paul | 2009-08-04 | 1 | -1/+1 |
| | | | | | | | | (cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648) | ||||
| * | texenv: Match state.c in deciding whether we'll be using a vertex shader. | Brian Paul | 2009-08-04 | 1 | -0/+1 |
| | | | | | | | | (cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a) | ||||
| * | texenv: Add missing dependency on VP changes. | Brian Paul | 2009-08-04 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | Funny thing is I annotated this dependency in e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it. (cherry picked from master, commit 03187571b63d97e3d1406d329c5e760e16ef3181) Conflicts: src/mesa/main/state.c | ||||
| * | Add missing X11_INCLUDES to egl/drivers/demo and egl/main. | Peter Hutterer | 2009-08-04 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | Compiling mesa on a system with no X headers installed in the default include paths fails due to missing X11 includes. The header includes are picked up by configure but not applied. Signed-off-by: Peter Hutterer <[email protected]> Signed-off-by: Dave Airlie <[email protected]> (cherry picked from commit 5358e54d1ae64ccfa81199b343a2931b415fcc0a) | ||||
| * | st/mesa: we don't support GL_NV_point_sprite (see comment) | Brian Paul | 2009-08-03 | 1 | -1/+3 |
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* | | st/xorg: Make it work again | Jakob Bornecrantz | 2009-08-05 | 5 | -10/+86 |
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* | | st/egl: Create primary texture not display target | Jakob Bornecrantz | 2009-08-05 | 1 | -2/+2 |
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* | | i915g: Treat primary textures as scanout buffers | Jakob Bornecrantz | 2009-08-05 | 4 | -14/+58 |
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* | | i915g: Link with trace on EGL and Xorg | Jakob Bornecrantz | 2009-08-05 | 2 | -0/+2 |
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* | | trace: Use correct texture in drm_api wrapper | Jakob Bornecrantz | 2009-08-05 | 1 | -1/+1 |
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* | | softpipe: Also defere primary textures to backend | Jakob Bornecrantz | 2009-08-05 | 1 | -1/+2 |
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* | | r200: emit colorpitch | Dave Airlie | 2009-08-05 | 1 | -2/+2 |
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* | | i965: Fix dangerous warning I let slip in. | Eric Anholt | 2009-08-04 | 1 | -1/+1 |
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* | | i965: Respect CondSwizzle in OPCODE_IF. | Eric Anholt | 2009-08-04 | 1 | -1/+21 |
| | | | | | | | | | | | | | | Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be useful for the looping code. Bug #18992 | ||||
* | | i965: Emit conditional code updates as required for GLSL VS if statements. | Eric Anholt | 2009-08-04 | 1 | -0/+13 |
| | | | | | | | | | | Previously, we'd be branching based on whatever condition code happened to be laying around. | ||||
* | | i965: Don't set pop_count in the reserved MBZ area of IF statements. | Eric Anholt | 2009-08-04 | 1 | -1/+1 |
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* | | i965: Print out ELSE and ENDIF src1 arguments like IF does. | Eric Anholt | 2009-08-04 | 1 | -2/+2 |
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* | | r200: fix off-by-one errors causing 6th texture unit to not work | Roland Scheidegger | 2009-08-05 | 1 | -2/+2 |
| | | | | | | | | | | both for normal and cube textures, this fixes demos/multiarb (with 6 enabled texture units) and fixes #23142. | ||||
* | | r200: fix compiler warning (unused var) | Roland Scheidegger | 2009-08-05 | 1 | -2/+0 |
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* | | radeon: fix miptree comparison breakage | Roland Scheidegger | 2009-08-05 | 1 | -1/+2 |
| | | | | | | | | another case of image never matching miptree in case of compressed textures | ||||
* | | intel: implement intelCompressedTexSubImage2D | Roland Scheidegger | 2009-08-05 | 1 | -21/+44 |
| | | | | | | | | | | similar to the radeon code. passes tests/texcompsub | ||||
* | | intel: Add support for EXT_provoking_vertex. | Eric Anholt | 2009-08-04 | 11 | -24/+131 |
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* | | i965: Spell "conditional" correctly. | Eric Anholt | 2009-08-04 | 3 | -16/+16 |
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* | | i965: Hook up the disassembler for INTEL_DEBUG={wm,vs}. | Eric Anholt | 2009-08-04 | 8 | -12/+47 |
| | | | | | | | | | | I was getting tired of doing the dance of INTEL_DEBUG=batch, copying it out, and running intel-gen4disasm on it. | ||||
* | | i965: Initial import of disasm code from intel-gen4asm. | Eric Anholt | 2009-08-04 | 1 | -0/+901 |
| | | | | | | | | | | There's a bunch of stuff from gen4asm and gpu-tools that we probably want to make into a library instead of cargo-culting it around. | ||||
* | | i965: warning fix | Eric Anholt | 2009-08-04 | 1 | -1/+1 |
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* | | mesa: log the shader checksum | Brian Paul | 2009-08-04 | 1 | -1/+1 |
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* | | mesa: compute, print shader checksum | Brian Paul | 2009-08-04 | 1 | -2/+6 |
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* | | mesa: added gl_shader::SourceChecksum field (for debug purposes) | Brian Paul | 2009-08-04 | 1 | -0/+1 |
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* | | mesa: added _mesa_str_checksum() | Brian Paul | 2009-08-04 | 2 | -0/+17 |
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* | | mesa: clean-up error debug/count code | Brian Paul | 2009-08-04 | 1 | -30/+41 |
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