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* softpipe: increase max texture size to 16KBrian Paul2010-12-026-23/+73
* mesa: raise max texture sizes to 16KBrian Paul2010-12-024-114/+213
* r300/compiler: disable the swizzle lowering pass in vertex shadersMarek Olšák2010-12-021-1/+0
* wgl: Unreference the current framebuffer after the make_current call.José Fonseca2010-12-021-51/+58
* util: Don't try to use imagehlp on mingw.José Fonseca2010-12-021-2/+2
* util: __builtin_frame_address() doesn't work on mingw.José Fonseca2010-12-021-1/+4
* util: Plug leaks in util_destroy_gen_mipmap.José Fonseca2010-12-021-2/+4
* wgl: Fix double free. Remove dead code.José Fonseca2010-12-021-62/+4
* r300g: fix up cubemap texture offset computationMarek Olšák2010-12-021-0/+1
* util: C++ safe.José Fonseca2010-12-021-0/+11
* retrace: Some fixes.José Fonseca2010-12-021-1/+5
* st/vega: polygon_array requires a deep free.Chia-I Wu2010-12-021-5/+20
* st/vega: Destroy the pipe context with vg_context.Chia-I Wu2010-12-021-0/+3
* glsl: Fix linker bug in cross_validate_globals()Chad Versace2010-12-011-0/+7
* gallium: support for array textures and related changesRoland Scheidegger2010-12-02215-2610/+2819
* i965: add support for polygon mode on Sandybridge.Xiang, Haihao2010-12-021-0/+42
* i915g: Make sure that new vbo gets updatedJakob Bornecrantz2010-12-022-5/+10
* i915g: Improve debug printing for texturesJakob Bornecrantz2010-12-021-4/+21
* i915g: Fix closure of full batch buffersChris Wilson2010-12-022-72/+30
* i915g: track TODO itemsDaniel Vetter2010-12-021-0/+29
* i915g: assert(depth_surface->offset == 0)Daniel Vetter2010-12-021-1/+2
* i915g: enable x-tiling for render targetsDaniel Vetter2010-12-021-4/+0
* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-023-9/+29
* i915g: enable X-tiling for texturesDaniel Vetter2010-12-023-0/+27
* i915g: don't pot-align stride for tiled buffersDaniel Vetter2010-12-021-2/+3
* i915g: postpone mipmap/face offset calculationDaniel Vetter2010-12-023-27/+43
* i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter2010-12-023-5/+20
* i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter2010-12-022-8/+22
* i915g: return tiling in iws->buffer_from_handleDaniel Vetter2010-12-023-3/+9
* i915g: prepare winsys/batchbuffer for execbuf2Daniel Vetter2010-12-028-27/+38
* i915g: switch to tiled allocations, kill set_fenceDaniel Vetter2010-12-024-60/+2
* i915g: add winsys function to create tiled buffersDaniel Vetter2010-12-024-14/+102
* i915g: drop alignment parameter from iws->buffer_createDaniel Vetter2010-12-026-21/+7
* glsl: Mark the array access for whole-array comparisons.Eric Anholt2010-12-011-0/+14
* i965: Add support for loops in the VS.Eric Anholt2010-12-011-25/+33
* i965: Enable IF statements in the VS.Eric Anholt2010-12-011-3/+0
* i965: Add support for gen6 CONTINUE instruction emit.Eric Anholt2010-12-013-4/+28
* i965: Add support for gen6 BREAK ISA emit.Eric Anholt2010-12-014-10/+112
* i965: Add support for gen6 DO/WHILE ISA emit.Eric Anholt2010-12-012-30/+74
* i965: Dump the WHILE jump distance on gen6.Eric Anholt2010-12-011-1/+2
* r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-onlyMarek Olšák2010-12-011-1/+2
* r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák2010-12-017-13/+28
* i915: Correctly generate unconditional KIL instructionsIan Romanick2010-12-011-1/+5
* i915: Request that POW instructions be loweredIan Romanick2010-12-011-0/+1
* glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-014-4/+33
* glsl: Use M_LOG2E constant instead of calling log2Ian Romanick2010-12-012-3/+7
* glsl: Add comments to lower_jumps (from the commit message).Kenneth Graunke2010-12-011-0/+31
* glsl: Remove "discard" support from lower_jumps.Kenneth Graunke2010-12-011-11/+2
* glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-015-1/+204
* glsl: Add an optimization pass to simplify discards.Kenneth Graunke2010-12-015-0/+184