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* mesa: test DrawBuffer, not ReadBuffer in _mesa_dest_buffer_exists()Brian Paul2009-08-071-10/+12
* mesa: fix some incorrect error checks in _mesa_error_check_format_type()Brian Paul2009-08-071-17/+34
* mesa: do error checking on glCopyPixels() type parameterBrian Paul2009-08-071-8/+15
* mesa: use a more logical flag in _mesa_set_vp_override()Brian Paul2009-08-071-1/+1
* mesa: new _mesa_copy_client_array() functionBrian Paul2009-08-072-0/+29
* i965: minor context commentsBrian Paul2009-08-071-1/+5
* intel: minor context commentsBrian Paul2009-08-071-1/+5
* intel: move blit call out of assert()Brian Paul2009-08-071-7/+9
* intel: fix typo: s/softare/software/Brian Paul2009-08-071-2/+2
* mesa: fix commentBrian Paul2009-08-071-4/+3
* radeon: enable tiling fallbacks in 3D driver.Dave Airlie2009-08-073-1/+28
* radeon span: add r200 depth/stencil span read/writingDave Airlie2009-08-071-13/+111
* r200: fix scissor emission for r200 under kmsDave Airlie2009-08-071-18/+24
* GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT versionIan Romanick2009-08-061-0/+1
* Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane2009-08-061-0/+1
* mesa: IgnoresJakob Bornecrantz2009-08-061-0/+1
* i915g: Compile with sconsJakob Bornecrantz2009-08-061-1/+4
* identity: Use the correct textureJakob Bornecrantz2009-08-061-1/+1
* i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-08-053-1/+5
* st/xorg: If we have DRI2 we should also have some sort of hw supportJakob Bornecrantz2009-08-061-1/+1
* i915g: Always run in sync with the HWJakob Bornecrantz2009-08-061-0/+4
* i915g: The i915 seems more happier with sampler domain so lets use thatJakob Bornecrantz2009-08-061-1/+1
* i915g: Dirty fix for VBO module double flush assertJakob Bornecrantz2009-08-061-4/+12
* i915g: Switch to mapping the batch buffer instead of using subdataJakob Bornecrantz2009-08-063-11/+27
* egl_softpipe: Add support for pbuffer binding.Chia-I Wu2009-08-051-0/+84
* egl_softpipe: Flush when switching current context.Chia-I Wu2009-08-051-0/+4
* mesa/st: Add support for binding pipe surface to texture.Chia-I Wu2009-08-054-16/+107
* mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu2009-08-054-2/+72
* Merge branch 'mesa_7_5_branch'Brian Paul2009-08-058-211/+350
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| * st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul2009-08-051-29/+80
| * mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul2009-08-051-2/+6
| * st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul2009-08-051-3/+25
| * util: added comment/question about blit clippingBrian Paul2009-08-051-0/+1
| * mesa: make _mesa_clip_blit() a shared functionBrian Paul2009-08-053-180/+187
| * util: added util_blit_pixels() overlap testBrian Paul2009-08-051-2/+34
| * util: fix util_blit_pixels() test for surface_copy() pathBrian Paul2009-08-051-16/+24
| * util: reformatting and commentsBrian Paul2009-08-051-3/+10
| * intel: Fix inverted test for disabling flushing of front buffer output.Brian Paul2009-08-041-1/+1
| * intel: Wait on the last swapbuffers to complete before queuing a new one.Brian Paul2009-08-043-0/+28
| * texenv: Use VP->Current, since _Current isn't updated at this point.Brian Paul2009-08-041-1/+1
| * texenv: Match state.c in deciding whether we'll be using a vertex shader.Brian Paul2009-08-041-0/+1
| * texenv: Add missing dependency on VP changes.Brian Paul2009-08-041-1/+2
| * Add missing X11_INCLUDES to egl/drivers/demo and egl/main.Peter Hutterer2009-08-042-2/+2
| * st/mesa: we don't support GL_NV_point_sprite (see comment)Brian Paul2009-08-031-1/+3
* | st/xorg: Make it work againJakob Bornecrantz2009-08-055-10/+86
* | st/egl: Create primary texture not display targetJakob Bornecrantz2009-08-051-2/+2
* | i915g: Treat primary textures as scanout buffersJakob Bornecrantz2009-08-054-14/+58
* | i915g: Link with trace on EGL and XorgJakob Bornecrantz2009-08-052-0/+2
* | trace: Use correct texture in drm_api wrapperJakob Bornecrantz2009-08-051-1/+1
* | softpipe: Also defere primary textures to backendJakob Bornecrantz2009-08-051-1/+2