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* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-032-20/+10
* mesa: remove Driver.EndCallListMarek Olšák2015-10-036-22/+2
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-036-12/+2
* mesa: remove Driver.EndListMarek Olšák2015-10-036-11/+2
* mesa: remove Driver.NewListMarek Olšák2015-10-036-11/+2
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-037-16/+3
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-037-10/+5
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-037-16/+14
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-033-8/+2
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-033-18/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-034-9/+2
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-035-7/+3
* mesa: remove Driver.HintMarek Olšák2015-10-035-10/+0
* mesa: remove Driver.ColorMaskIndexedMarek Olšák2015-10-033-22/+5
* mesa: remove some Driver.Blend* hooksMarek Olšák2015-10-032-16/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-035-11/+0
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-034-11/+3
* mesa: remove Driver.DeleteShaderProgramMarek Olšák2015-10-034-8/+8
* mesa: remove Driver.NewShaderProgramMarek Olšák2015-10-035-6/+7
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-037-11/+22
* egl/dri2: don't require a context for ClientWaitSync (v2)Marek Olšák2015-10-031-2/+7
* st/dri: don't use _ctx in client_wait_syncMarek Olšák2015-10-031-2/+5
* r600g: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-034-12/+43
* radeonsi: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-033-10/+34
* gallium/radeon: add separate stencil level dirty flagsMarek Olšák2015-10-036-5/+12
* radeonsi: dump buffer lists while debuggingMarek Olšák2015-10-034-1/+131
* winsys/radeon: implement cs_get_buffer_listMarek Olšák2015-10-033-22/+47
* winsys/amdgpu: add winsys function cs_get_buffer_listMarek Olšák2015-10-033-0/+36
* gallium/radeon: stop using "reloc" in a few placesMarek Olšák2015-10-0312-82/+81
* gallium/radeon: tell the winsys the exact resource binding typesMarek Olšák2015-10-0324-131/+175
* radeonsi: add an option for debugging VM faultsMarek Olšák2015-10-036-0/+124
* radeonsi: move dumping the last IB into its own functionMarek Olšák2015-10-031-23/+28
* ddebug: separate creation of debug filesMarek Olšák2015-10-033-28/+74
* egl: rework handling EGL_CONTEXT_FLAGSMatthew Waters2015-10-031-5/+44
* i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfoJason Ekstrand2015-10-021-24/+15
* i965: Use nir_foreach_variableJason Ekstrand2015-10-024-7/+7
* nir: Add a nir_foreach_variable macroJason Ekstrand2015-10-027-18/+21
* i965/nir: Remove the prog parameter from brw_nir_lower_inputsJason Ekstrand2015-10-021-4/+2
* radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2Tom Stellard2015-10-021-0/+2
* gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2Tom Stellard2015-10-023-8/+34
* gallium/radeon: Use call_once() when initailizing LLVM targetsTom Stellard2015-10-021-13/+12
* i965/shader: Get rid of the shader, prog, and shader_prog fieldsJason Ekstrand2015-10-0219-99/+68
* i965/fs,vec4: Get rid of the sanity_param_countJason Ekstrand2015-10-025-31/+0
* i965/vec4: Use nir info instead of pulling things out of [shader_]progJason Ekstrand2015-10-023-10/+9
* i965/fs: Use the nir info instead of pulling things out of [shader_]progJason Ekstrand2015-10-023-20/+19
* i965/fs: Move sampler unit lookup into rescale_texcoordJason Ekstrand2015-10-023-14/+13
* i965/cs: Remove the prog argument from local_id_payload_dwordsJason Ekstrand2015-10-023-7/+5
* i965/backend_shader: Add a field to store the NIR shaderJason Ekstrand2015-10-028-41/+39
* nir: Move GS data to nir_shader_infoJason Ekstrand2015-10-024-14/+11
* nir: Add a a nir_shader_info structJason Ekstrand2015-10-024-0/+66