summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* sp: Implement separate vertex sampler state.Michal Krol2009-12-017-11/+116
|
* python: Update for renamed sampler/texture state setters.Michal Krol2009-12-012-5/+5
|
* st: Update for renamed sampler/texture state setters.Michal Krol2009-12-011-2/+2
|
* trace: Update for renamed sampler/texture state setters.Michal Krol2009-12-011-6/+6
|
* svga: Update for renamed sampler/texture state setters.Michal Krol2009-12-011-2/+2
|
* r300: Update for renamed sampler/texture state setters.Michal Krol2009-12-011-2/+2
|
* nv: Update for renamed sampler/texture state setters.Michal Krol2009-12-016-12/+12
|
* lp: Update for renamed sampler/texture state setters.Michal Krol2009-12-011-2/+2
|
* id: Update for renamed sampler/texture state setters.Michal Krol2009-12-011-8/+8
|
* i915: Update for renamed sampler/texture state setters.Michal Krol2009-12-011-2/+2
|
* fo: Update for renamed sampler/texture state setters.Michal Krol2009-12-012-12/+12
|
* cell: Update for renamed sampler/texture state setters.Michal Krol2009-12-011-2/+2
|
* vl: Update for renamed sampler/texture state setters.Michal Krol2009-12-012-16/+16
|
* draw: Update for renamed sampler/texture state setters.Michal Krol2009-12-012-8/+8
|
* cso: Add support for separate vertex sampler state.Michal Krol2009-12-012-4/+192
|
* gallium: Introduce separate vertex texture/sampler state.Michal Krol2009-12-013-4/+16
| | | | | | | | | | | Previously, gallium shared sampler and texture state between vertex and fragment shader stages. This change generalises this concept by providing separate entrypoints for vertex and fragment sampler state setting. A new capability bit is added to query the driver for the number of samplers that can be utilised by a vertex and fragment shader at the same time.
* tgsi/sanity: Up MAX_REGISTERS to 1024.Michal Krol2009-12-011-1/+1
|
* st/mesa: handle front/back-face +1/-1 vs. 1/0 conversionBrian Paul2009-11-301-0/+29
| | | | Fixes progs/glsl/twoside.c demo.
* r600 : clena up a bit for last commit.Richard Li2009-11-292-8/+6
|
* r600 : add read port allocation for uniform;Richard Li2009-11-294-62/+101
| | | | | mapping ps input based on vs output; fix bugs including constants updating for vs.
* nv50: update linkage on rasterizer changeChristoph Bumiller2009-11-291-2/+4
| | | | | We need to update VP_RESULT_MAP and/or COORD_REPLACE_MAP when light_twoside and/or point_sprite are changed.
* nv50: match VP outputs to FP inputs ourselvesChristoph Bumiller2009-11-292-33/+40
| | | | | | | | | | | For each FP input, don't assume that the VP output will be at the same position, but scan the semantics instead, then put the correct output reg indices into VP_RESULT_MAP. Position is still assumed to be the first output/input. See 07fafc7c9346aa260829603bf3188596481e9e62, which renders previous assumptions incorrect.
* nv50: don't permanently negate src in emit_ddyChristoph Bumiller2009-11-291-4/+10
|
* util: Fix bad code.Corbin Simpson2009-11-281-1/+1
| | | | Uf. How embarrassing.
* util: Improve bitcount.Corbin Simpson2009-11-281-4/+8
| | | | Sorry for not pushing this before, it got lost in stashes.
* nv50: do conversion of last insn to 64 bit format firstChristoph Bumiller2009-11-271-16/+11
| | | | | | Simplifies things since the second to last one will then be converted in the subsequent pass that ensures alignment automatically.
* nv50: bswap32 the polygon stipple patternChristoph Bumiller2009-11-271-1/+1
| | | | | The hardware wants the pattern the same way it is passed to glPolygonStipple.
* gallium/util: added util_bswap32()Christoph Bumiller2009-11-271-0/+17
|
* svga: fix for not using texture width/height/depth arraysRoland Scheidegger2009-11-272-33/+32
|
* r300g,llvmpipe: fix some more merge problemsRoland Scheidegger2009-11-272-3/+3
|
* Merge branch 'width0'Roland Scheidegger2009-11-2772-594/+586
|\ | | | | | | | | | | | | Conflicts: src/gallium/drivers/r300/r300_texture.c src/gallium/state_trackers/xorg/xorg_exa.c src/mesa/state_tracker/st_cb_texture.c
| * gallium: fix more statetrackers/drivers for not using texture ↵Roland Scheidegger2009-11-2650-373/+360
| | | | | | | | width/height/depth arrays
| * gallium: don't use arrays for texture width,height,depthKeith Whitwell2009-11-1924-221/+226
| |
* | tgsi/exec: Fix orientation of DDY.Michal Krol2009-11-261-1/+1
| |
* | tgsi/exec: Force return from a subroutine at ENDSUB.Michal Krol2009-11-261-1/+27
| |
* | draw: Fix max_index check.Keith Whitwell2009-11-261-1/+2
| | | | | | | | | | We want to fallback to draw splitting when vertex element indices might be too high for atomic draw path (currently limited to 4095).
* | tgsi/ureg: Add forgotten goto in ureg_DECL_constant().Michal Krol2009-11-261-0/+1
| |
* | llvmpipe: Fake missing SSSE3 when simulation less capabable machines.José Fonseca2009-11-261-0/+1
| | | | | | | | SSE3 != SSSE3 and so far we only use the later.
* | llvmpipe: Update/correct CPU requirements.José Fonseca2009-11-261-3/+7
| | | | | | | | | | | | | | | | There are no hard requirements at the moment. We don't really emit any sse3 yet. Just some ssse3. Thanks to Roland for spotting these incorrections.
* | Merge commit 'origin/st-shader-varients'Roland Scheidegger2009-11-2614-651/+327
|\ \ | | | | | | | | | | | | | | | Conflicts: src/mesa/state_tracker/st_atom_shader.c src/mesa/state_tracker/st_program.c
| * | mesa/st: refactor vertex and fragment shader translationKeith Whitwell2009-11-1512-469/+276
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Translate vertex shaders independently of fragment shaders. Previously tried to make fragment shader semantic indexes always start at zero and exclude holes. This was unnecessary but meant that vertex shader translation had to be adjusted to take this into account. Now use a fixed scheme for labelling special FS input semantics (color, etc), and another fixed scheme for the generics. With this, vertex shaders can be translated independently of the bound fragment shader, assuming mesa has done its own job and ensured that the vertex shader provides at least the inputs the fragment shader is looking for. The state-tracker didn't attempt to do anything about this previously, so it shouldn't be needed now.
| * | mesa/st: emit tgsi vertex shader directly for drawpixelsKeith Whitwell2009-11-151-77/+47
| | | | | | | | | | | | | | | | | | | | | One of several cases where we build mesa shaders and then translate them to tgsi. Many of those cases it's because we're combining two mesa programs and there are helpers for that, but in this case at least can go straight to tgsi.
| * | mesa/st: don't calculate unused output_flags data eitherKeith Whitwell2009-11-153-24/+4
| | |
| * | mesa/st: don't calculate unused input_flags dataKeith Whitwell2009-11-153-16/+2
| | |
| * | mesa/st: don't calculate unused vs input semantic tagsKeith Whitwell2009-11-151-69/+2
| | |
* | | r600: add ARB_texture_non_power_of_two support.Dave Airlie2009-11-252-6/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes the miptree rounds up to the near POT for each level for all radeons, however since mipmaps aren't support with NPOT on previous radeons this calculation shouldn't cause any problems. If it does we can just make it r600 only. I tested a few mipmap demos on r500 and they all seem to work. Signed-off-by: Dave Airlie <[email protected]>
* | | r600 : reset stack flag with one channel only.Richard Li2009-11-241-1/+4
| | |
* | | r600 : fix stack depth setting bug.Richard Li2009-11-241-4/+4
| | |
* | | llvmpipe: Update instructions.José Fonseca2009-11-241-15/+17
| | |
* | | svga: Handle comment tokens when dumping.José Fonseca2009-11-242-1/+12
| | |