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* i965: Support 32 texture image units on Haswell+.Kenneth Graunke2014-01-222-4/+7
* i965/fs: Switch from BRW_MAX_TEX_UNIT to the actual limit.Kenneth Graunke2014-01-221-1/+2
* mesa: Bump MAX_TEXTURE_IMAGE_UNITS to 32.Kenneth Graunke2014-01-221-1/+1
* i965/vec4: Support arbitrarily large sampler state indices on Haswell+.Kenneth Graunke2014-01-222-3/+26
* i965/vec4: Refactor sampler message setup.Kenneth Graunke2014-01-221-17/+22
* i965/vec4: Don't set header_present if texel offsets are all 0.Kenneth Graunke2014-01-221-9/+8
* i965/fs: Support arbitrarily large sampler state indices on Haswell+.Kenneth Graunke2014-01-222-2/+22
* i965/fs: Plumb sampler index into emit_texture_gen7.Kenneth Graunke2014-01-223-4/+4
* i965/fs: Refactor sampler message header to duplicate less code.Kenneth Graunke2014-01-221-25/+21
* i965: Use get_element_ud to shorten texture header access.Kenneth Graunke2014-01-221-2/+1
* gallium/util: util_format_srgb should not return FORMAT_NONE for sRGB formatsMarek Olšák2014-01-231-0/+3
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-2312-14/+0
* radeonsi: use hardware scissors correctlyMarek Olšák2014-01-231-35/+20
* radeonsi: handle R600_CONTEXT_PS_PARTIAL_FLUSH in si_emit_cache_flushMarek Olšák2014-01-231-1/+2
* r600g,radeonsi: if discarding whole buffer range, discard whole resource insteadMarek Olšák2014-01-231-0/+8
* gallium/u_upload_mgr: don't expose u_upload_flushMarek Olšák2014-01-232-22/+4
* gallium/hud: just unmap the upload vertex buffer instead of recreating itMarek Olšák2014-01-231-1/+1
* gallium/vl: use u_upload_mgr to upload vertices for vl_compositorMarek Olšák2014-01-232-32/+20
* intel: Fix initial MakeCurrent for single-buffer drawablesKristian Høgsberg2014-01-221-6/+4
* glsl: Simplify aggregate type inference to prepare for ARB_arrays_of_arrays.Paul Berry2014-01-225-148/+46
* clover: Don't crash on NULL global buffer objects.Jan Vesely2014-01-221-11/+23
* meta: Move loop variable declaration outside loop.Vinson Lee2014-01-211-1/+3
* i965/blorp: use BRW_COMPRESSION_2NDHALF for second half LPRTopi Pohjolainen2014-01-222-28/+42
* i965/blorp: patch jump counters also for endifTopi Pohjolainen2014-01-222-3/+5
* mesa: Change redundant code into loops in texstate.c.Paul Berry2014-01-211-46/+29
* mesa: Change redundant code into loops in shaderapi.c.Paul Berry2014-01-211-30/+9
* mesa: Remove ad-hoc arrays of gl_shader_program.Paul Berry2014-01-213-15/+3
* meta: Replace save_state::{Vertex,Geometry,Fragment}Shader with an array.Paul Berry2014-01-211-16/+14
* i965: Fix comments to refer to the new ctx->Shader.CurrentProgram array.Paul Berry2014-01-213-6/+6
* mesa: Fold long lines introduced by the previous patch.Paul Berry2014-01-218-17/+32
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-2128-85/+84
* glsl/linker: Refactor in preparation for adding more shader stages.Paul Berry2014-01-211-75/+41
* mesa: use _mesa_validate_shader_target() more frequently.Paul Berry2014-01-212-4/+4
* main: Allow ctx == NULL in _mesa_validate_shader_target().Paul Berry2014-01-211-3/+10
* mesa: Make validate_shader_target() non-static.Paul Berry2014-01-212-4/+7
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-214-21/+4
* llvmpipe: dump geometry shaders when using LP_DEBUG=tgsiDave Airlie2014-01-221-1/+4
* mesa: Generate GL_INVALID_OPERATION for unsupported DSA TexStorage functionsIan Romanick2014-01-211-3/+15
* mesa: Silence many unused parameter warningsIan Romanick2014-01-211-0/+22
* i965: Ignore 'centroid' interpolation qualifier in case of persample shadingAnuj Phogat2014-01-211-1/+1
* i965: Use sample barycentric coordinates with per sample shadingAnuj Phogat2014-01-214-6/+30
* i965: Add an option to ignore sample qualifierAnuj Phogat2014-01-215-7/+9
* mesa/x86: Remove dead read_rgba_span_x86.h.Matt Turner2014-01-211-56/+0
* i965/fs: Optimize LRP with x == y into a MOV.Matt Turner2014-01-211-0/+10
* glsl: Optimize open-coded lrp into lrp.Jordan Justen2014-01-211-0/+52
* i965: Enable AOS optimizations for the geometry shader.Matt Turner2014-01-211-0/+1
* glsl: Vectorize multiple scalar assignmentsMatt Turner2014-01-214-0/+325
* glsl: Add parameter to .equals() to ignore an IR type.Matt Turner2014-01-212-36/+38
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-218-10/+13
* i965/fs: Print the maximum register pressure.Matt Turner2014-01-211-1/+3