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* i965g: adapt to clear interface changesRoland Scheidegger2010-05-293-12/+66
* i915g: adapt to clear interface changesRoland Scheidegger2010-05-297-29/+72
* r300g: adapt to clear interface changesRoland Scheidegger2010-05-292-10/+31
* nv50: adapt to clear interface changesRoland Scheidegger2010-05-293-18/+22
* nvfx: adapt to clear interface changesRoland Scheidegger2010-05-292-11/+29
* svga: adapt to clear interface changesRoland Scheidegger2010-05-293-4/+8
* softpipe: adapt to clear interface changesRoland Scheidegger2010-05-292-1/+2
* rbug: adapt to clear interface changesRoland Scheidegger2010-05-291-28/+48
* trace: adapt to clear interface changesRoland Scheidegger2010-05-291-25/+53
* identity: adapt to clear interface changesRoland Scheidegger2010-05-291-28/+48
* fo: adapt to clear interface changesRoland Scheidegger2010-05-291-1/+2
* cell: adapt to clear interface changesRoland Scheidegger2010-05-291-1/+0
* st/python: adapt to clear interface changesRoland Scheidegger2010-05-291-13/+26
* st/mesa: use new ability to clear only depth or stencilRoland Scheidegger2010-05-292-14/+32
* util: adapt to clear interface changesRoland Scheidegger2010-05-295-95/+151
* gallium: clear interface changesRoland Scheidegger2010-05-284-23/+51
* mesa: move all vertex array functions into varray.cBrian Paul2010-05-254-273/+274
* mesa: added _mesa_GetVertexAttribIiv / AttribIuiv()Brian Paul2010-05-252-54/+146
* mesa: added _mesa_VertexAttribIPointer()Brian Paul2010-05-252-0/+24
* mesa: new GL 3.0 VertexAttrib commandsBrian Paul2010-05-251-0/+174
* mesa: make a bunch of shader API functions staticBrian Paul2010-05-253-377/+173
* mesa: display list support for uint uniformsBrian Paul2010-05-251-1/+199
* mesa: consolidate some glUniform codeBrian Paul2010-05-251-78/+29
* mesa: unsigned int uniform functions (GL3)Brian Paul2010-05-252-0/+96
* mesa: support for unsigned int uniformsBrian Paul2010-05-251-1/+55
* r300/compiler: implement SGT+SLE opcodesMarek Olšák2010-05-261-0/+20
* r300/compiler: fix dumping r5xx vertex shadersMarek Olšák2010-05-261-0/+3
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-268-20/+23
* r300/compiler: shorten swizzle expressionsMarek Olšák2010-05-261-44/+65
* rbug: add set sample mask passthrough.Dave Airlie2010-05-261-0/+12
* r300g: more efficient finish + fix commentsMarek Olšák2010-05-262-6/+7
* r300g: implement fake but compliant fencesMarek Olšák2010-05-264-35/+63
* r300g: add r300_init_render_functions, remove r300_render.hMarek Olšák2010-05-254-174/+84
* r300g: remove r300_query.hMarek Olšák2010-05-254-38/+7
* r300g: remove r300_flush.hMarek Olšák2010-05-254-30/+1
* r300g: add r300_init_blit_functions, remove r300_blit.hMarek Olšák2010-05-254-77/+28
* util: update comments at blitterMarek Olšák2010-05-251-1/+1
* util: fix indentation in blitterMarek Olšák2010-05-251-14/+14
* r300g,util: remove pipe_surface from the util_blitter_copy interface and clea...Marek Olšák2010-05-255-171/+151
* r300g,util: remove pipe_surface from the util_blitter_fill interface and clea...Marek Olšák2010-05-255-57/+45
* util: remove unused util_blitter_copy_surfaceMarek Olšák2010-05-251-19/+1
* drm_api: Remove type argument from create screen callbackJakob Bornecrantz2010-05-2512-94/+30
* gallium: Remove dri1_api.h and winsys support for DRI1Jakob Bornecrantz2010-05-254-255/+7
* st/dri: Remove DRI1 supportJakob Bornecrantz2010-05-254-596/+6
* llvmpipe: Stop relying on PIPE_FLUSH_TEXTURE_CACHE/PIPE_FLUSH_RENDER_CACHE ma...José Fonseca2010-05-252-32/+11
* gallivm: Choose an appropriate code generation optimization level.José Fonseca2010-05-251-1/+33
* sw/xlib: NULL-out pointers after freeing image dataBrian Paul2010-05-241-1/+7
* st/glx: check if deleting head of buffer listBrian Paul2010-05-241-0/+4
* meta: Convert Z value from normalized to object-space in meta codeBrian Paul2010-05-241-4/+19
* mesa: Reenable check for GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXTKristian Høgsberg2010-05-241-21/+23