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* cso: remove unreachable break statementsBrian Paul2012-08-031-5/+0
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* cso: 80-column wrapping, remove trailing whitespace, etcBrian Paul2012-08-031-33/+54
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* gallium: consolidate CSO sampler and sampler_view functionsBrian Paul2012-08-0311-280/+179
| | | | | | | | | | | | | Merge the vertex/fragment versions of the cso_set/save/restore_samplers() functions. Now we pass the shader stage (PIPE_SHADER_x) to the function to indicate vertex/fragment/geometry samplers. For example: cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler); This results in quite a bit of code reduction, fewer CSO functions and support for geometry shaders. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: Ensure dst in compile_instruction is initialized.Vinson Lee2012-08-021-1/+1
| | | | | | | Fixes uninitialized scalar variable defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon/llvm: Add $(LLVM_LDFLAGS) to the loader linker flagsTom Stellard2012-08-021-1/+1
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* radeon/llvm: Add support for more f32 CMP instructions on SITom Stellard2012-08-021-5/+15
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* radeon/llvm: Add support for fneg on SITom Stellard2012-08-022-0/+16
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* radeon/llvm: Add support for fp_to_sint on SITom Stellard2012-08-021-1/+3
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* radeon/llvm: Remove CMOVLOG DAG nodeTom Stellard2012-08-026-75/+9
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* radeonsi: Properly initialize si_shader_ctx.radeon_bldTom Stellard2012-08-021-0/+1
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* radeonsi: Handle TGSI TXP opcode.Michel Dänzer2012-08-021-2/+24
| | | | | Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: Handle TGSI DIV opcode.Michel Dänzer2012-08-021-0/+5
| | | | | Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* svga: remove questionable INLINE qualifiersBrian Paul2012-08-021-2/+2
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* svga: sort #includesBrian Paul2012-08-021-4/+4
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* svga: add some comments in svga_screen_cache.cBrian Paul2012-08-021-1/+14
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* svga: whitespace, formatting fixesBrian Paul2012-08-021-52/+54
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* svga: remove unneeded 'struct svga_screen' declarationsBrian Paul2012-08-022-2/+0
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* mesa: fix default_access_mode() result for ES2Brian Paul2012-08-021-1/+1
| | | | | | | The GL_OES_mapbuffer extension is supported by OpenGL ES 1 and ES 2 so return GL_MAP_WRITE_BIT for both ES versions, not just ES 1. Reviewed-by: Ian Romanick <[email protected]>
* mesa: default_access_mode() returns a GLbitfield, not GLenumBrian Paul2012-08-021-1/+1
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* scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parserJosé Fonseca2012-08-021-0/+4
| | | | | | | | Before, the GLSL parser was getting rebuilt every time that scons was run. The problem was scons was expecting a glsl_parser.hpp file but we were generating a glsl_parser.h file. Signed-off-by: Brian Paul <[email protected]>
* radeonsi: initial VDPAU targetChristian König2012-08-022-0/+54
| | | | | | | | Windowed speed is of course way to slow, but fullscreen works like a charm now. Signed-off-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeon/llvm: fix fp immediates on SIChristian König2012-08-021-7/+20
| | | | | | | | I don't know if this is a good idea, but it fixes the problem at hand. Signed-off-by: Christian König <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: fix TEX writemaskChristian König2012-08-021-2/+2
| | | | | | | | | Using the writemask in the sampler results in packet VGPRS. For now just sample all components and let llvm chose the right one. Signed-off-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix shader param and color countChristian König2012-08-021-5/+6
| | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix texture loads from sampler > 0Christian König2012-08-021-2/+2
| | | | | | | | | The backend is multiplying the offset by the numbers of elements anyway, so doing it twice just makes everything crash. Signed-off-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: disable tiling until we fixed all bugsChristian König2012-08-021-0/+2
| | | | | | | Currently there are more important things to worry about. Signed-off-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* scons: Add support for Intel Compiler.Vinson Lee2012-08-011-1/+1
| | | | | | | The patch makes the SCons build with Intel Compiler successful. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* meta: Use sampler object in framebuffer blitPauli Nieminen2012-08-011-17/+14
| | | | | | | | | | | | | | | | | Framebuffer blit needs to setup texture sampling with no reference to the user's texturing state, and a sampler object lets us avoid a bunch of changes to the user's state setup. We don't bother caching the sampler object since we're changing parameters in it based on the filtering option to glBlitFramebuffer(). Fixes piglit GL_ARB_sampler_objects/framebufferblit and rendering in l4d2 (our setting of srgb decode wasn't being respected due to the user's sampler object being active). Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Add sampler object to texture decompressionPauli Nieminen2012-08-011-20/+24
| | | | | | | | | | | Sampler objects can be used to shadow texture object state without modifying original application state. Decompression path feels a bit like path where caching shouldn't happen. But as everything else is cached already I decided to cache sampler state too. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Allow meta module to call sampler functionsPauli Nieminen2012-08-012-4/+15
| | | | | | | | | To allow meta module to use sample objects mesa GL functions need to be visible and linkable for meta module. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* swrast: Support sampler object for texture fetching statePauli Nieminen2012-08-0111-361/+449
| | | | | | | | | | | | swrast needs to pass sampler object into all texture fetching functions to use correct sampling state when sampler object is bound to the unit. The changes were made using half manual regular expression replace. v2: Fix NULL deref in _swrast_choose_triangle(), because the _Current values aren't set yet, so we need to look at our texObj2D. (anholt) Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Make ARB_sampler_objects mandatoryPauli Nieminen2012-08-016-11/+3
| | | | | | | | | | | To allow meta acceleration operations to use sampler objects the ARB_sampler_objects extension needs to be mandatory for all drivers. Because the extension doesn't have any hardware dependencies it is trivial to implement. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/program: Use sampler object state if presentPauli Nieminen2012-08-011-1/+4
| | | | | | | | | CompareFailValue is part of Sampler state that needs to be read from bound sampler object if present. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/ff_shader: Fix sampler state readingPauli Nieminen2012-08-011-1/+4
| | | | | | | | | | | Fixed function fragment shader generator was incorrectly read texture sampling state directly from texture object. To make sure that ARB_sampler_object works correctly shader generator has to use the bound sampler if one exist. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* radeon&r200: Add support for ARB_sampler_objectsPauli Nieminen2012-08-0110-39/+67
| | | | | | | | Preparation for the mandatory support of ARB_sampler_objects. I have tested this patch with rv280 only. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon: Fix printf format not to warn in 64bitPauli Nieminen2012-08-011-2/+2
| | | | | | | | | When I build tested radeon changes I noticed two warnings about format size missmatch in 64bit. I decided to clean them to make relevant compiler warnings easier to spot. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nouveau: Add support for ARB_sampler_objectsPauli Nieminen2012-08-014-31/+46
| | | | | | | | | | | | ARB_sampler_objects is very simple software only extension to support. I want to make it a mandatory extension for Mesa drivers to allow the meta module to use it. This patch add support for the extension to nouveau. It is completely untested search and replace patch, except for flagging the texture state as needing to be recomputed when a sampler object is present. Signed-off-by: Pauli Nieminen <[email protected]>
* mesa/samplerobj: Support EXT_texture_sRGB_decodePauli Nieminen2012-08-011-0/+55
| | | | | | | | | | | | | | | | | | | | sRGBDecode state is part of sampler object state but mesa was missing handlers to access the state. This patch adds the support for required state changes and queries. GL_EXT_texture_sRGB_decode issue 4: "4) Should we add forward-looking support for ARB_sampler_objects? RESOLVED: YES If ARB_sampler_objects exists in the implementation, the sampler objects should also include this parameter per sampler." Fixes piglit GL_ARB_sampler_objects/GL_EXT_texture_sRGB_decode. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-0112-21/+18
| | | | | | | | | | | | | | | | | | | | | | | GL_DEPTH_TEXTURE_MODE isn't meant to be part of sampler state based on compatibility profile specifications. OpenGL specification 4.1 compatibility 20100725 3.9.2: "... The values accepted in the pname parameter are TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_WRAP_R, TEXTURE_MIN_- FILTER, TEXTURE_MAG_FILTER, TEXTURE_BORDER_COLOR, TEXTURE_MIN_- LOD, TEXTURE_MAX_LOD, TEXTURE_LOD_BIAS, TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC. Texture state listed in table 6.25 but not listed here and in the sampler state in table 6.26 is not part of the sampler state, and remains in the texture object." The list of states is in Table 6.24 "Textures (state per texture object)" instead of 6.25 mentioned in the specification text. Same can be found from 3.3 compatibility specification. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/msaa: Allow GL_SAMPLES to be set to 1 prior to Gen6.Paul Berry2012-08-011-1/+9
| | | | | | | | | | | | This patch allows GL_SAMPLES to be set to either 0 or 1 on i965 platforms that don't support MSAA (those prior to Gen6). Setting GL_SAMPLES=1 has the same effect as setting it to 0 on these platforms (because MSAA is unsupported), but is distinguishable via the GL API. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50165 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.Paul Berry2012-08-0111-22/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EXT_framebuffer_multisample is a required subpart of ARB_framebuffer_object, which means that we must support it even on platforms that don't support MSAA. Fortunately EXT_framebuffer_multisample allows for this by allowing GL_MAX_SAMPLES to be set to 1. This leads to a tricky quirk in the GL spec: since GlRenderbufferStorageMultisamples() accepts any value for its "samples" parameter up to and including GL_MAX_SAMPLES, that means that on platforms that don't support MSAA, GL_SAMPLES is allowed to be set to either 0 or 1. On platforms that do support MSAA, GL_SAMPLES=1 is not used; 0 means no MSAA, and 2 or higher means MSAA. In other words, GL_SAMPLES needs to be interpreted as follows: =0 no MSAA (possible on all platforms) =1 no MSAA (only possible on platforms where MSAA unsupported) >1 MSAA (only possible on platforms where MSAA supported) This patch modifies all MSAA-related code to choose between multisampling and single-sampling based on the condition (GL_SAMPLES > 1) instead of (GL_SAMPLES > 0) so that GL_SAMPLES=1 will be treated as "no MSAA". Note that since GL_SAMPLES=1 implies GL_SAMPLE_BUFFERS=1, we can no longer use GL_SAMPLE_BUFFERS to distinguish between MSAA and non-MSAA rendering. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add support for OES_standard_derivatives in GLSL ES.Tomeu Vizoso2012-08-013-0/+23
| | | | | | | | | | | Previously, we advertised the extension but the builtin functions were enabled only for GLSL and not for ES. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=52003 Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Use consistent pattern in intelCreateBufferChad Versace2012-08-011-4/+2
| | | | | | | The 16-bit depth case did not follow the function's prevalent pattern. Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Decrease nesting level in intelCreateBufferChad Versace2012-08-011-66/+63
| | | | | | | | | | Nearly the whole function body was contained in the 'else' branch. The 'if' branch did one thing: return early with an error. Clean things up by moving all the code out of the 'else' branch. Decreases max nesting level from 4 to 3. Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Remove dead code in intelAllocateBufferChad Versace2012-08-011-85/+7
| | | | | | | | | | | After commit "intel: Convert to using private depth/stencil buffers", we request from DRI2GetBuffersWithFormat only the front left and back left buffers. We no longer request depth and stencil buffers. Assert that in intelAllocateBuffer and remove the related dead code. Reviewed-by: Paul Berry <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* nv50,nvc0: make resolve sampler objects allow sRGB conversionChristoph Bumiller2012-08-013-12/+25
| | | | | | | Just figured out what that bit does. Note: It's converted back to sRGB on write, so no effective conversion occurs.
* Revert "gallium: specify resource_resolve destination via a pipe_surface"Christoph Bumiller2012-08-016-39/+58
| | | | | | | | | | | This reverts commit 5d5af7d359e0060fa00b90a8f04900b96f9058b0. It turns out the issue this was supposed to fix merely counter-acted a bug in the hardware driver that I wasn't aware of. The resource_resolve is not supposed to do sRGB conversion, period. (This would violate the requirement that source and destination must be of the same format).
* r200: get rid of dubious aux scissor bitsRoland Scheidegger2012-08-012-24/+15
| | | | | | | | | no point in emitting aux scissor values if we a) never enable them b) never set the actual values plus it is enough to have that aux scissor enable reg (which we never set to enable) in one place not two.
* radeon/r200: get rid of some unneeded cliprect/scissor codeRoland Scheidegger2012-08-014-62/+3
| | | | | Noone was interested in the number of cliprects, and noone cared about the intersect result neither. So just nuke this.
* r200: get rid of old gart memory functions from old dri1Roland Scheidegger2012-08-012-32/+0
| | | | Those functions are SO dead.