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* intel: Define intel_miptree_check_level_layer()Chad Versace2011-11-221-0/+13
* intel: Remove unneeded params from intel_renderbuffer_set_draw_offset()Chad Versace2011-11-223-14/+10
* intel: Track the miptree layer wrapped by a renderbuffer [v2]Chad Versace2011-11-222-5/+49
* intel: Kill intel_mipmap_level::nr_images [v4]Chad Versace2011-11-226-43/+57
* intel: Refactor intel_miptree_copy_teximage()Chad Versace2011-11-211-56/+66
* intel: Refactor intel_mipmap_level offsetsChad Versace2011-11-212-25/+37
* intel: Replace intel_renderbuffer::region with a miptree [v3]Chad Versace2011-11-2116-140/+203
* intel: Define intel_miptree_create_for_renderbuffer()Chad Versace2011-11-212-0/+36
* intel: Move inline functions from intel_fbo.h to .cChad Versace2011-11-212-17/+23
* intel: Kill intel_framebuffer_get_hiz_region()Chad Versace2011-11-211-17/+3
* intel: Temporarily disable HiZ for texturesChad Versace2011-11-211-59/+3
* intel: Always gather stencil buffer in intel_map_renderbuffer_separate_s8z24()Chad Versace2011-11-211-32/+20
* intel: Fix swrast_render_start() for depthstencil buffers with separate stencilChad Versace2011-11-212-29/+15
* intel: Don't use special stencil span accessorsChad Versace2011-11-211-42/+1
* nvc0: add support for GF119 (NVD9)Ben Skeggs2011-11-182-0/+2
* mesa: initialize stencilMap, Stride if stencilRb==depthRbBrian Paul2011-11-161-0/+4
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: don't map depth+stencil buffer twice in glReadPixels()Brian Paul2011-11-161-3/+11
* i965: Fix inconsistent indentation in brw_gs_emit.c.Kenneth Graunke2011-11-161-33/+33
* glsl: Add missing textureSize(samplerCubeShadow, int) variant.Kenneth Graunke2011-11-161-0/+1
* mesa: do not skip att and spot calculation for infinite lightYuanhan Liu2011-11-161-63/+50
* mesa: make sure all lighting tables are updated before the computationYuanhan Liu2011-11-161-0/+3
* mesa: Fix a couple of missed conversion to arrays in format_unpack.Eric Anholt2011-11-151-11/+11
* mesa: Include R/RG integer textures in _mesa_is_integer_format.Eric Anholt2011-11-151-0/+12
* intel: Fix separate stencil in builtin DRI2 backendChad Versace2011-11-151-9/+80
* intel: Fix region dimensions for stencil buffers received from DDXChad Versace2011-11-151-15/+16
* intel: Simplify stencil detiling arithmeticChad Versace2011-11-152-6/+3
* radeon: use _mesa_readpixels() instead of _swrast_ReadPixels()Brian Paul2011-11-151-7/+5
* i965: use _mesa_readpixels() instead of _swrast_ReadPixels()Brian Paul2011-11-151-6/+5
* mesa: convert unpack functions to operate on an array of valuesBrian Paul2011-11-151-630/+900
* mesa: new BYTE/SHORT_TO_FLOATZ() macrosBrian Paul2011-11-153-42/+17
* mesa: move CEILING() macro into macros.hBrian Paul2011-11-153-7/+5
* mesa: remove unused macros in macros.hBrian Paul2011-11-151-26/+0
* mesa: consolidate cases in _mesa_components_in_format()Brian Paul2011-11-151-28/+12
* swrast: fix glReadPixels from texture attachmentBrian Paul2011-11-151-0/+13
* st/mesa: check for missing VBO in setup_interleaved_attribs()Brian Paul2011-11-151-3/+3
* util/draw: replace assertions with conditionals in util_draw_max_index()Brian Paul2011-11-152-13/+39
* st/mesa: remove most of the ReadPixels codeBrian Paul2011-11-152-634/+8
* st/mesa: remove dependencies on code in st_cb_readpixels.cBrian Paul2011-11-153-7/+19
* mesa: remove _swrast_ReadPixels()Brian Paul2011-11-155-533/+1
* mesa: use _mesa_readpixels() as default driver hookBrian Paul2011-11-151-1/+2
* mesa: move swrast ReadPixels code into core MesaBrian Paul2011-11-152-0/+493
* st/mesa: check renderbuffer orientation in st_MapRenderbuffer()Brian Paul2011-11-151-5/+27
* mesa: remove support for software alpha buffersBrian Paul2011-11-152-376/+0
* xlib: remove xm_image.[ch] filesBrian Paul2011-11-153-117/+0
* xlib: remove a ton of old xlib driver cruftBrian Paul2011-11-159-3409/+4
* xlib: use MESA_FORMAT_XRGB8888 for pixmap surfacesBrian Paul2011-11-151-12/+1
* xlib: remove software alpha buffer supportBrian Paul2011-11-154-26/+1
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-1513-149/+124
* intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate st...Chad Versace2011-11-151-1/+149