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* r600: workaround 3 comp GL_SHORT vertex attribute format on r700Andre Maasikas2010-07-071-1/+3
| | | | guess it's a hw errata?
* glsl: use Elements() in arrays instead of sentinal valuesBrian Paul2010-07-071-20/+20
| | | | | | The _slang_*_output_name() functions had one too many loop iterations because of the sentinal end-of-list values in the vertOutput array. Just use Elements() everywhere.
* llvmpipe: Don't build lp_test_round when using MSVC.Vinson Lee2010-07-061-1/+3
| | | | | | | lp_test_round uses the math functions round and trunc, which aren't available with MSVC. Fixes the MSVC build for now.
* llvmpipe: Add lp_test_round to SCons build.Vinson Lee2010-07-061-0/+1
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* egl: Remove unnecessary headers.Vinson Lee2010-07-062-2/+0
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* draw: Remove unnecessary header.Vinson Lee2010-07-061-1/+0
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* gallivm: Remove unnecessary header.Vinson Lee2010-07-061-1/+0
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* util: print help for debug options on non-debug buildsMarek Olšák2010-07-071-2/+2
| | | | I'd like to see the help when I request it.
* gallivm: use trunc, not round in lp_build_nearest_mip_level()Brian Paul2010-07-061-1/+1
| | | | Fixes fd.o bug 28036 (piglit fbo-cubemap.c regression)
* llvmpipe: add test program for round(), trunc(), floor(), ceil()Brian Paul2010-07-062-0/+278
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* gallivm: finish implementation of lp_build_iceil()Brian Paul2010-07-061-19/+67
| | | | | | Plus fix minor error in lp_build_iceil() by tweaking the offset value. And add a bunch of comments for the round(), trunc(), floor(), ceil() functions.
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-068-89/+85
| | | | | | | it was wrong to put this in the fs paths, but it was easier to just stuff it along the fragment texture sampling paths. the patch disconnects vertex texture sampling and just maps the textures before the draw itself and unmaps them after.
* draw: make sure softpipe doesn't crash with vertex tex samplingZack Rusin2010-07-061-7/+16
| | | | | | softpipe doesn't implement the draw's llvm tex sampling interface so make sure draw can handle the cases where the driver doesn't implement the interface
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-0615-32/+516
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* r300/compiler: Implement KILP opcode.Tom Stellard2010-07-066-1/+43
| | | | Signed-off-by: Marek Olšák <[email protected]>
* gallivm: Use SSE4.1's BLENDV instructions for lp_build_select().José Fonseca2010-07-061-0/+41
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* gallivm: Fix 8bit comparisons.José Fonseca2010-07-061-5/+3
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* llvmpipe: ensure all bins are reset avoids memory corruption.Alan Hourihane2010-07-061-2/+2
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* mesa: Always initialize transform feedback state.Chia-I Wu2010-07-062-24/+48
| | | | | | Assert ctx->Driver.NewTransformFeedback if the feature is enabled; Use the default callbacks otherwise. The rest of core mesa expects the state to be initialized.
* egl: Rework driver loading.Chia-I Wu2010-07-067-211/+365
| | | | | | | | | | | | | | | Driver loading is now splitted into two stages. In the first stage, an _EGLModule is created for each driver: user driver, default drivers, and all files in the search directories that start with "egl_". Modules are not loaded at this stage. In the second stage, each module is loaded to initialize a display. The process stops at the first module that can initialize the display. If eglGetProcAddress is called before eglInitialize, the same code path will be taken to find the first module that supports EGL_DEFAULT_DISPLAY. Because we do not want to initialize the display, drv->Probe is used instead in this case.
* st/egl: Add support for !GLX_DIRECT_RENDERING.Chia-I Wu2010-07-064-41/+79
| | | | | | | st/egl uses GLX code for DRI2 support. It should honor GLX_DIRECT_RENDERING. Also updates configure.ac to define GLX_DIRECT_RENDERING for st/egl.
* mesa: initial support for unnormalized integer texture formatsBrian Paul2010-07-059-133/+1140
| | | | As defined by GL_EXT_texture_integer.
* auxiliary/util: Add SM3 meta-cap list.Corbin Simpson2010-07-051-0/+17
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* llvmpipe: wait for queries being finished when asked for it or before deletionRoland Scheidegger2010-07-051-6/+26
| | | | | This fixes bug #28757, though does not yet address the issue that fences aren't always emitted.
* i915g: Remove unnecessary header.Vinson Lee2010-07-041-1/+0
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* i915g: Add flag to not send commands to hwJakob Bornecrantz2010-07-043-1/+6
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* i915g: If the kernel reject the batchbuffer print it then assertJakob Bornecrantz2010-07-041-13/+18
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* i915g: Minor cleanupsJakob Bornecrantz2010-07-042-9/+16
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* i915g: Make batchbuffer flush function not be inlineJakob Bornecrantz2010-07-043-15/+28
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* i915g: Rename texture state to map stateJakob Bornecrantz2010-07-041-23/+23
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* i915g: Move fragment state to its own fileJakob Bornecrantz2010-07-046-17/+64
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* i915g: Move static state to its own fileJakob Bornecrantz2010-07-044-18/+50
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* i915g: Don't dirty dynamic state if it hasn't changedJakob Bornecrantz2010-07-041-1/+4
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* i915g: Don't flush after blitJakob Bornecrantz2010-07-041-2/+0
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* i915g: Don't flush empty batchbuffersJakob Bornecrantz2010-07-041-2/+0
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* gallium: Make trivial examples use target helpersJakob Bornecrantz2010-07-043-26/+23
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* gallium: Fix compilation of trivial quad-texJakob Bornecrantz2010-07-041-1/+1
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* st/egl: Remove unnecessary headers.Vinson Lee2010-07-031-3/+0
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* mesa: Fix OpenGL ES-only builds.Chia-I Wu2010-07-032-0/+4
| | | | | | | | Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed.
* egl: Always use EGLAPIENTRY in api function prototypesnobled2010-07-031-15/+15
| | | | Fixes the build on Windows.
* gallivm: Remove unnecessary headers.Vinson Lee2010-07-032-2/+0
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* r300g: fix warningsMarek Olšák2010-07-031-2/+5
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* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
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* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-038-44/+154
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* r300g: Fix typo in r300_reg.hTom Stellard2010-07-031-2/+2
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* r300/compiler: Don't continue copy propagation inside loops.Tom Stellard2010-07-031-0/+5
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* r300/compiler: Print debug info for flow control instructions.Tom Stellard2010-07-031-5/+73
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* r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard2010-07-032-5/+6
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* r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard2010-07-031-2/+13
| | | | block.
* r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard2010-07-031-17/+8
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