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* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16
* st: reformatting and clean-ups in texture codeBrian Paul2009-04-091-95/+67
* tgsi/sse2: Fix ARL instruction.Michal Krol2009-04-091-0/+1
* tgsi/sse2: Fix LIT instruction.Michal Krol2009-04-091-1/+1
* trace: Dump the fence, not its pointer.José Fonseca2009-04-091-2/+6
* wgl: Remove unused member.José Fonseca2009-04-092-2/+0
* trace: Use 'flags' name consistently.José Fonseca2009-04-091-6/+6
* gallium: Use "flags" consistently.José Fonseca2009-04-091-2/+2
* gdi: Use stw_* names.José Fonseca2009-04-091-6/+6
* wgl: Use more stw_* names.José Fonseca2009-04-092-8/+8
* wgl: Use hooks instead of subclassing the window.José Fonseca2009-04-094-30/+83
* mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul2009-04-091-4/+14
* i965: free shader's constant buffer in brwDeleteProgram()Brian Paul2009-04-091-0/+6
* wgl: Catch the attempt of releasing a context which is not current.José Fonseca2009-04-091-1/+8
* wgl: Move the framebuffer list to the device. Avoid recursive locking.José Fonseca2009-04-094-66/+62
* wgl: More symbol naming normalization.José Fonseca2009-04-095-25/+25
* stw: Use wglext.h's defines and prototypes.José Fonseca2009-04-095-162/+28
* stw: Normalize symbols prefix.José Fonseca2009-04-0910-89/+90
* wgl: Add const qualifier to global constant data.José Fonseca2009-04-092-5/+5
* i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul2009-04-081-1/+2
* i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul2009-04-081-34/+15
* i965: init current_const[i].index = -1Brian Paul2009-04-081-3/+4
* i965: move the fetch_constants() call before setting conditional mod stateBrian Paul2009-04-081-4/+4
* mesa: minor datatype changes in optimization codeBrian Paul2009-04-081-6/+7
* nv50: adapt for new clear interfaceBen Skeggs2009-04-091-48/+23
* r300-gallium: Properly emit indexbufs.Corbin Simpson2009-04-082-5/+14
* r300-gallium: Add vertex shader constant emit.Corbin Simpson2009-04-082-2/+19
* python/retrace: Try to cope with failures creating textures.José Fonseca2009-04-081-0/+10
* python: Don't try to finish a null fence.José Fonseca2009-04-081-3/+5
* python/retrace: Use colors on windows console.José Fonseca2009-04-081-0/+70
* Mesa: allow suppression of debug messages in a debug buildRobert Ellison2009-04-081-10/+32
* gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane2009-04-081-3/+5
* python/retrace: Allow to specify the range of calls of interest.José Fonseca2009-04-081-0/+7
* trace: Make calls dumping threadsafe.José Fonseca2009-04-081-0/+7
* trace: Make call no global.José Fonseca2009-04-081-3/+4
* python/retrace: Handle recent traces.José Fonseca2009-04-081-30/+85
* python: Fix method renaming.José Fonseca2009-04-081-2/+2
* python: Cope with null surfaces.José Fonseca2009-04-081-6/+10
* wgl: Integrate the trace driver on debug builds.José Fonseca2009-04-085-13/+73
* trace: Simplify cast wrappers.José Fonseca2009-04-085-58/+29
* trace: Match pipe_context::clear prototype.José Fonseca2009-04-081-7/+4
* gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM)Brian Paul2009-04-081-0/+8
* mesa: Don't attempt to free the dummy program.José Fonseca2009-04-081-3/+5
* st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul2009-04-071-2/+4
* st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul2009-04-073-43/+96
* softpipe: minor debug-help changes in softpipe_transfer_map()Brian Paul2009-04-071-2/+4
* mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul2009-04-071-0/+11
* swrast: fix point rendering function selectionBrian Paul2009-04-071-1/+4