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This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
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Need to emit the radix before the digits.
This fixes several glean/glgl1 regressions.
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They are no longer built into the glsl preprocessor.
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This way third parties are able to add supported extension strings.
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Still don't know how to add glsl to mesa dependencies.
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Should be used in place of gc_to_bin utility to precompile builtin library.
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