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*
vc4: Fix register aliasing for packing of scaled coordinates.
Eric Anholt
2014-08-08
1
-11
/
+18
*
vc4: Add some debug code for forcing fragment shader output color.
Eric Anholt
2014-08-08
1
-0
/
+15
*
u_primconvert: Copy min/max_index from the original primitive.
Eric Anholt
2014-08-08
1
-4
/
+2
*
vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
Eric Anholt
2014-08-08
1
-14
/
+20
*
vc4: Add support for swizzles of 32 bit float vertex attributes.
Eric Anholt
2014-08-08
2
-20
/
+73
*
vc4: Add support for the TGSI FRC opcode.
Eric Anholt
2014-08-08
1
-0
/
+18
*
vc4: Add support for the TGSI TRUNC opcode.
Eric Anholt
2014-08-08
4
-0
/
+15
*
vc4: Crank up the tile allocation BO size
Eric Anholt
2014-08-08
1
-2
/
+2
*
vc4: Add support for multiple attributes
Eric Anholt
2014-08-08
4
-69
/
+46
*
vc4: Add more useful debug for the undefined-source case
Eric Anholt
2014-08-08
1
-5
/
+12
*
vc4: Add support for the lit opcode.
Eric Anholt
2014-08-08
2
-1
/
+45
*
vc4: Add support for the POW opcode
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Refactor uniform handling.
Eric Anholt
2014-08-08
1
-27
/
+27
*
vc4: Add support for the LRP opcode.
Eric Anholt
2014-08-08
1
-0
/
+20
*
vc4: Add copy propagation between temps.
Eric Anholt
2014-08-08
4
-0
/
+81
*
vc4: Add dead code elimination.
Eric Anholt
2014-08-08
4
-3
/
+94
*
vc4: Add an initial pass of algebraic optimization.
Eric Anholt
2014-08-08
5
-4
/
+125
*
vc4: Add support for CMP.
Eric Anholt
2014-08-08
4
-1
/
+48
*
vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation.
Eric Anholt
2014-08-08
3
-90
/
+212
*
vc4: Add WIP support for varyings.
Eric Anholt
2014-08-08
6
-8
/
+59
*
vc4: Use r3 instead of r5 for temps, since r5 only has 32 bits of storage
Eric Anholt
2014-08-08
1
-8
/
+8
*
vc4: Fix emit of ABS
Eric Anholt
2014-08-08
1
-1
/
+11
*
vc4: Add shader variant caching to handle FS output swizzle.
Eric Anholt
2014-08-08
3
-65
/
+232
*
vc4: Load the tile buffer before incrementally drawing.
Eric Anholt
2014-08-08
2
-27
/
+50
*
vc4: Don't reallocate the tile alloc/state bos every frame.
Eric Anholt
2014-08-08
2
-10
/
+21
*
vc4: Add VC4_DEBUG env option
Eric Anholt
2014-08-08
5
-14
/
+63
*
vc4: Add support for SNE/SEQ/SGE/SLT.
Eric Anholt
2014-08-08
6
-11
/
+96
*
vc4: Use the user's actual first vertex attribute.
Eric Anholt
2014-08-08
4
-35
/
+70
*
vc4: Fix UBO allocation when no uniforms are used.
Eric Anholt
2014-08-08
1
-1
/
+2
*
vc4: Add initial support for math opcodes
Eric Anholt
2014-08-08
2
-1
/
+41
*
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
2014-08-08
12
-247
/
+1243
*
vc4: Start converting the driver to use vertex shaders.
Eric Anholt
2014-08-08
3
-45
/
+177
*
vc4: Initial skeleton driver import.
Eric Anholt
2014-08-08
33
-0
/
+4608
*
draw: (trivial) use information about gs being present from variant key
Roland Scheidegger
2014-08-09
1
-5
/
+4
*
draw: don't use clipvertex output if user plane clipping is disabled
Roland Scheidegger
2014-08-09
1
-2
/
+2
*
i965: Get rid of backend_instruction::sampler
Chris Forbes
2014-08-09
7
-11
/
+0
*
i965/vec4/Gen8: Use src1 for sampler_index instead of ->sampler field
Chris Forbes
2014-08-09
2
-7
/
+15
*
i965/vec4/Gen4-7: Use src1 for sampler_index instead of ->sampler field
Chris Forbes
2014-08-09
2
-8
/
+15
*
i965/vec4: Pass sampler index in src1 for texture ops
Chris Forbes
2014-08-09
2
-7
/
+11
*
i965/vec4: Collect all emits of texture ops into one place
Chris Forbes
2014-08-09
1
-26
/
+12
*
i965/fs/Gen8: Pass sampler_index to generate_tex
Chris Forbes
2014-08-09
2
-7
/
+14
*
i965/fs/Gen4-7: Pass sampler_index to generate_tex
Chris Forbes
2014-08-09
2
-7
/
+14
*
i965/blorp: Put sampler index in src1 of texture ops
Chris Forbes
2014-08-09
1
-1
/
+2
*
i965/fs: pass sampler as src1 of texture op
Chris Forbes
2014-08-09
3
-23
/
+25
*
i965/fs: Collect all emits of texture ops for Gen5/6 into one place
Chris Forbes
2014-08-09
1
-13
/
+18
*
i965/fs: Collect all emits of texture ops for Gen4 into one place
Chris Forbes
2014-08-09
1
-20
/
+11
*
util: remove ralloc_test
Emil Velikov
2014-08-08
3
-105
/
+5
*
gallivm: Handle MSAA textures in emit_fetch_texels
Darius Goad
2014-08-08
1
-2
/
+7
*
draw: hack around weird primitive id input in gs
Roland Scheidegger
2014-08-08
3
-5
/
+21
*
draw: fix prim id float cast for non-llvm path
Roland Scheidegger
2014-08-08
1
-8
/
+4
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