| Commit message (Collapse) | Author | Age | Files | Lines |
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This should reduce the video memory footprint drastically.
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It looks like texture buffers are not cached so this seems to be alot faster
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channel
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Conflicts:
src/gallium/drivers/r600/r600_state.c
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The r600/r700 support will follow soon.
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=36914
Signed-off-by: Alex Deucher <[email protected]>
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We need to distinguish surfaces for mouse cursors from scanouts,
because nv50 hardware display engine ignores tiling flags.
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Signed-off-by: Kostas Georgiou <[email protected]>
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There seriously needs to be a better way to do
this.
Signed-off-by: Alex Deucher <[email protected]>
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Do not depend on _EGLDisplay and _EGLImage.
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The DRI driver itself might not have version 3 of the
DRI2 flush extension, in which case this would've
pointed to out of bounds memory...
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Spotted by Henri Verbeet
Signed-off-by: Alex Deucher <[email protected]>
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Setting SOURCE_FORMAT to EXPORT_NORM is an optimization.
Leaving SOURCE_FORMAT at 0 will work in all cases, but is less
efficient. The conditions for the setting the EXPORT_NORM
optimization are as follows:
R600/RV6xx:
BLEND_CLAMP is enabled
BLEND_FLOAT32 is disabled
11-bit or smaller UNORM/SNORM/SRGB
R7xx/evergreen:
11-bit or smaller UNORM/SNORM/SRGB
16-bit or smaller FLOAT
Signed-off-by: Alex Deucher <[email protected]>
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Don't emit sync packets for additional CBs or DB.
Spotted by Fredrik Höglund.
Signed-off-by: Alex Deucher <[email protected]>
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Hopefully we can find out the proper fix for this, but for now
this makes the fbo mipmap tests pass on my rv670 (x2 card).
Signed-off-by: Dave Airlie <[email protected]>
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r6xx asics have some problems with the surface
sync logic for the CB and DB. It's recommended
to use the event write interface for flushing
the DB/CB caches rather than the sync packets.
A single event write flush flushes all dst
caches, so we only need one for all CBs and DB.
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=35312
Signed-off-by: Alex Deucher <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Dan Nicholson <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This fixes piglit fbo-alphatest-formats on Evergreen.
Signed-off-by: Henri Verbeet <[email protected]>
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This reverts commit 70227e21bbd4411956ceeb5039640140e64a11a8.
revert this until we sort things out, with a new glproto release
with compatible struct names.
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This seems more in line with what the documentation suggests we should be
doing. It doesn't fix the rv635 regression, though I thought it might,
so it means I've no idea whats actually going wrong there.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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We only handle a 32 bit swap count, so use the new structure definitions.
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Jesse Barnes <[email protected]>
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After sending the GLXChangeDrawableAttributes request, we also set a
local set of attributes on the DRI drawable. But in the indirect case
this array won't be present, so skip the setting in that case to avoid a
crash.
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Jesse Barnes <[email protected]>
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We use a hidden window for pbuffer contexts, but Windows limits window
sizes to the desktop size by default. This means that creating a big
pbuffer on a small resolution single monitor would truncate the pbuffer
size to the desktop.
This change overrides the windows maximum size, allow to create windows
arbitrarily large.
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While ensuring the framebuffer area is never zero.
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_mesa_PrimitiveRestartIndex() is in varray.c and glPrimitiveRestart()
is handled in the vbo module.
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Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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