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* st/va: Used correct parameter to derive the value of the "h" variable in ↵Indrajit Das2015-10-191-1/+1
| | | | | | | | vlVaCreateImage Cc: "11.0" <[email protected]> Reviewed-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-191-2/+2
| | | | | | | The latter holds both UBOs and SSBOs, but here we only want UBOs. Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-191-2/+2
| | | | | | | The latter holds both UBOs and SSBOs, but here we only want UBOs. Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: Do not use NumBufferInterfaceBlocksIago Toral Quiroga2015-10-191-1/+1
| | | | | | | | | | This is the only place in the driver where we use this. Since we now work with separate index spaces, always use NumUniformBlocks and NumShaderStorageBlocks instead of NumBufferInterfaceBlocks to be more consistent with the rest of the code. Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOsIago Toral Quiroga2015-10-191-2/+2
| | | | | Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* main: Use NumUniformBlocks to count UBOsIago Toral Quiroga2015-10-191-5/+1
| | | | | | | | | Now that we have separate index spaces for UBOs and SSBOs we do not need to iterate through BufferInterfaceBlocks any more, we can just take the UBO count directly from NumUniformBlocks. Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* ilo: set VME for 3DSTATE_PSChia-I Wu2015-10-181-1/+6
| | | | | When the bit is not set, we can see sampling artifacts on triangle edges when the mip filter is not GEN6_MIPFILTER_NONE.
* ilo: ignore prefer_linear_threshold when zeroChia-I Wu2015-10-182-3/+3
| | | | This was the intended behavior but it did not work as intended until now.
* ilo: remove some unused kernel paramsChia-I Wu2015-10-182-22/+0
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* ilo: remove unused ilo_shader_get_type()Chia-I Wu2015-10-182-12/+0
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* ilo: remove u_debug.h inclusion from ilo_core.hChia-I Wu2015-10-182-1/+2
| | | | Move it to ilo_debug.h.
* ilo: remove u_memory.h inclusion from ilo_core.hChia-I Wu2015-10-183-1/+3
| | | | We do not make allocations generally in the core.
* nvc0: do not bind input params at compute state init on FermiSamuel Pitoiset2015-10-181-8/+0
| | | | | | | | | | | | | | | | | | It looks like binding a constant buffer on compute overwrites the 3D state. To avoid that, we already re-bind all the 3D constant buffers after launching a compute grid but this is not enough. Binding the constant buffer of input parameters for the compute state at initialization corrupts the 3D constant buffers, and it's just useless to bind it because this is not needed until we really launch a grid. This fixes some piglit regressions related to interpolation tests introduced in "nvc0: enable compute support by default on Fermi". Fixes: 00d6186 (nvc0: enable compute support by default on Fermi) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965/vs: Drop hack that created NIR for fixed function vertex programs.Kenneth Graunke2015-10-171-12/+0
| | | | | | | | Marek made core Mesa call ProgramStringNotify(), which solves this properly. The hack is no longer needed. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/nir: Switch on shader stage in nir_lower_outputs().Kenneth Graunke2015-10-171-5/+21
| | | | | | | | | | | VS, GS, and FS continue doing the same thing they did before. We can simplify the FS code a bit because it is always scalar. Compute shaders now assert that there are no outputs instead of doing a loop over 0 outputs. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* radeonsi: don't use the AMDGPU intrinsic for CMPMarek Olšák2015-10-171-9/+22
| | | | | | | No difference according to shader-db. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: use LRP from gallivmMarek Olšák2015-10-171-2/+0
| | | | | | | | | | | | | | | | | | Totals: SGPRS: 344552 -> 344368 (-0.05 %) VGPRS: 197132 -> 197552 (0.21 %) Code Size: 7375376 -> 7366304 (-0.12 %) bytes LDS: 91 -> 91 (0.00 %) blocks Scratch: 1679360 -> 1615872 (-3.78 %) bytes per wave Totals from affected shaders: SGPRS: 47736 -> 47552 (-0.39 %) VGPRS: 27952 -> 28372 (1.50 %) Code Size: 1392724 -> 1383652 (-0.65 %) bytes LDS: 39 -> 39 (0.00 %) blocks Scratch: 513024 -> 449536 (-12.38 %) bytes per wave Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: don't emit AMDGPU intrinsics for integer abs, min, maxMarek Olšák2015-10-171-10/+50
| | | | | | | No difference according to shader-db. (with the new S_ABS_I32 pattern) Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: don't emit AMDGPU intrinsics for EX2, ROUND, TRUNCMarek Olšák2015-10-171-3/+3
| | | | | | | No difference according to shader-db. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: initialize output, temp, and address registers to "undef"Marek Olšák2015-10-171-4/+15
| | | | | | | | | | | | | | | | | | | | | This removes "v_mov v0, 0" which typically occurs before exports. Totals: SGPRS: 345216 -> 344552 (-0.19 %) VGPRS: 197684 -> 197132 (-0.28 %) Code Size: 7390408 -> 7375376 (-0.20 %) bytes LDS: 91 -> 91 (0.00 %) blocks Scratch: 1842176 -> 1679360 (-8.84 %) bytes per wave Totals from affected shaders: SGPRS: 101336 -> 100672 (-0.66 %) VGPRS: 53920 -> 53368 (-1.02 %) Code Size: 2170176 -> 2155144 (-0.69 %) bytes LDS: 2 -> 2 (0.00 %) blocks Scratch: 1015808 -> 852992 (-16.03 %) bytes per wave Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* gallivm: implement the correct version of LRPMarek Olšák2015-10-171-6/+13
| | | | | | | | | The previous version has precision issues. This can be a problem with tessellation. Sadly, I can't find the article where I read it anymore. I'm not sure if the unsafe-fp-math flag would be enough to revert this. v2: added the comment
* gallivm: set correct opcode info from unary/binary/ternary emitsMarek Olšák2015-10-171-3/+6
| | | | | | | | and clear the emit_data structure. The new radeonsi min/max opcode implementation requires this. (it looks good according to Roland S.)
* radeonsi: implement vertex color clampingMarek Olšák2015-10-175-4/+52
| | | | | | This is only supported in the compatibility profile (without GS and tess). Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement fragment color clampingMarek Olšák2015-10-176-2/+18
| | | | | | using the shader key for now. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: clean up other scratch buffer functionsMarek Olšák2015-10-171-15/+8
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: clean up copy-pasted scratch buffer updatesMarek Olšák2015-10-171-26/+13
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: unify shader create functionsMarek Olšák2015-10-171-40/+9
| | | | | | The shader specifies the processor type, so use that instead. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: unify shader delete functionsMarek Olšák2015-10-171-67/+17
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix a GS copy shader leakMarek Olšák2015-10-171-1/+3
| | | | | Cc: [email protected] Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: remove an unused ctx parameter in si_shader_destroyMarek Olšák2015-10-174-6/+6
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: print export_prim_id from the shader keyMarek Olšák2015-10-171-0/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: disable NaNs for LS and HSMarek Olšák2015-10-171-2/+4
| | | | | | | They're disabled for all other shaders except compute, but I forgot to do this for tess stages. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: clean up si_llvm_init_export_argsMarek Olšák2015-10-171-42/+35
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* tgsi: move pipe_shader_from_tgsi_processor function to utilMarek Olšák2015-10-172-24/+24
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-171-1/+0
| | | | | | | | Changing the matrix mode alone has no effect on rendering and does not need to trigger a flush or state validation. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: fix clip state dependenciesMarek Olšák2015-10-171-1/+4
| | | | | | | This allows removing FLUSH_VERTICES in MatrixMode. Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* gallium/hud: fix possible NULL pointer dereferenceMarek Olšák2015-10-171-0/+3
| | | | Trivial.
* scons: fix MSVC, MinGW buildBrian Paul2015-10-174-2/+21
| | | | Duplicate the glsl_types_hack.cpp work-around from the libgl-xlib target.
* build: fix make-check after a6a6a71Rob Clark2015-10-171-0/+5
| | | | | | | | | | | | | commit a6a6a71092ba912803ae2b47eb56e3afdf36feb5 Author: Rob Clark <[email protected]> AuthorDate: Sat Oct 10 14:13:50 2015 -0400 glsl: (mostly) remove libglsl_util Was a bit too ambitious on removal of libglsl_util.. it is still needed by some of the tests. Signed-off-by: Rob Clark <[email protected]>
* build: fix out-of-tree build after b9b40efRob Clark2015-10-171-0/+1
| | | | | | | | | | | | commit b9b40ef9b7644ea24768bc8b7464b1719efe99bf Author: Rob Clark <[email protected]> AuthorDate: Sat Oct 10 13:55:07 2015 -0400 nir: remove dependency on glsl broke things for i965 out of tree build. Signed-off-by: Rob Clark <[email protected]>
* nvc0: add support for performance monitoring metrics on FermiSamuel Pitoiset2015-10-174-3/+500
| | | | | | | | | As explained in the CUDA toolkit documentation, "a metric is a characteristic of an application that is calculated from one or more event values." Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: (mostly) remove libglsl_utilRob Clark2015-10-165-11/+1
| | | | | | | | | | | Now that NIR does not depend on glsl, we can (mostly[*]) get rid of the libglsl_util hack. [*] glsl_compiler is the one remaining user of libglsl_util Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* nir: remove dependency on glslRob Clark2015-10-1629-19/+34
| | | | | | | | | | | | | | | Move glsl_types into NIR, now that the dependency on glsl_symbol_table has been split out. Possibly makes sense to rename things at this point, but if we do that I'd like to keep it split out into a separate patch to make git history easier to follow (IMHO). v2: fix android build v3: I f***ing hate scons.. but at least it builds Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* glsl: move half<->float convertion to utilRob Clark2015-10-1613-155/+228
| | | | | | | | Needed in NIR too, so move out of mesa/main/imports.c Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* glsl: move builtin vector types to glsl_types.cppRob Clark2015-10-162-3/+15
| | | | | | | | | | | First step at untangling NIR's dependency on glsl_types without bringing in the dependency on glsl_symbol_table. The builtin types are now in glsl_types (which will end up in NIR), but adding them to the symbol- table stays in builtin_types.cpp (which will not be part of NIR). Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* glsl: couple shader_enums cleanupsRob Clark2015-10-163-5/+15
| | | | | | | | | | | | Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. v2: add STATIC_ASSERT()'s Reported-by: Emil Velikov <[email protected]> Acked-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* glsl: initialise record array count to 1Timothy Arceri2015-10-171-0/+1
| | | | | | | | | This was only being done in one of the two process methods. Fixes an issue with samplers using the array size of a previous record. Tested-by: Marek Olšák <[email protected]> Cc: Jason Ekstrand <[email protected]>
* nir: add atomic lowering support for AoATimothy Arceri2015-10-171-10/+12
| | | | | Cc: Francisco Jerez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: wrapper for glsl_type arrays_of_arrays_size()Timothy Arceri2015-10-172-0/+8
| | | | | Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* tgsi: initialize ctx.file in tgsi_dump_instruction()Brian Paul2015-10-161-0/+1
| | | | | Fixes segfault because of uninitialized file pointer. Trivial.