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* draw: increment output vertex properlyKeith Whitwell2008-04-151-3/+5
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* draw: fix first glitch in vertex emitKeith Whitwell2008-04-151-3/+16
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* translate: typo in emit_B8G8R8A8_UNORMKeith Whitwell2008-04-151-4/+4
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* gallium: add a generic vertex (or other) buffer translation moduleKeith Whitwell2008-04-154-0/+733
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* draw: fetch_shade_pipeline needs to translate to hw vertex format (from ↵Keith Whitwell2008-04-151-56/+102
| | | | get_vertex_info)
* gallium: Cache one line worth of debug output on windows.José Fonseca2008-04-151-4/+9
| | | | | The windbg connection seems synchronous, so this speeds up when printing little text at a time (e.g., tgsi output).
* gallium: Eliminate stdio file usage. Remove unused stuff.José Fonseca2008-04-152-310/+34
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* gallium: Fix seg fault (James Vogt).José Fonseca2008-04-151-2/+6
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* gallium: Several fixes to buffer caching.José Fonseca2008-04-153-25/+68
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* gallium: Less confusing interface for timeouts.José Fonseca2008-04-152-5/+5
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* gallium: Remove middle of scope declarations.José Fonseca2008-04-151-2/+3
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* gallium: Fix mismatching prototypes.José Fonseca2008-04-152-2/+2
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* gallium: Allow to use a single slab.José Fonseca2008-04-152-128/+209
| | | | | We often want to use a pool of equally sized buffers, so this makes the slab suballocator a drop-in replacement.
* gallium: enable new quad output code, remove old codeBrian2008-04-141-36/+0
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* gallium: fix semantic indexes for outputsBrian2008-04-141-2/+4
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* gallium: fix multi drawbuffer fb stateBrian2008-04-141-6/+9
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* gallium: set ctx->Const.MaxDrawBuffersBrian2008-04-141-0/+4
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* gallium: fix PIPE_CAP_MAX_RENDER_TARGETS queryBrian2008-04-141-1/+1
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* gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.José Fonseca2008-04-151-0/+1
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* gallium: Don't assume snprintf are always available.José Fonseca2008-04-159-28/+88
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* gallium: Serialize buffers writes.José Fonseca2008-04-151-5/+76
| | | | | Allow concurrent reads from buffers by the CPU/GPU, but serialize all writes.
* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3
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* mesa: define #extension GL_ARB_texture_rectangleDavid Flynn2008-04-141-0/+4
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* gallium: take reduced prim, fill modes into account when cullingBrian Paul2008-04-143-1/+27
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* use the new macroZack Rusin2008-04-142-3/+2
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* silence some warningsZack Rusin2008-04-144-7/+6
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* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-146-12/+21
| | | | | of the vertices and not always have to use the maximum vertex allocation size for them
* softpipe: calculate determinant for all triangles, don't rely on draw module ↵Keith Whitwell2008-04-144-35/+30
| | | | to do it
* draw: remove dead codeKeith Whitwell2008-04-141-4/+0
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* draw: always malloc verts for fetch_shade_pipelineKeith Whitwell2008-04-141-10/+3
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* draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell2008-04-143-4/+8
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* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-145-11/+3
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* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-143-0/+6
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* softpipe: do our own culling, don't rely on the draw module.Keith Whitwell2008-04-142-22/+43
| | | | May not always happen due to passthrough modes, etc.
* Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin2008-04-144-23/+287
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* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-147-77/+100
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* return true if one of the vertices has been clippedZack Rusin2008-04-144-15/+25
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* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-144-143/+146
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* introduce a define to maxout the processed verticesZack Rusin2008-04-141-7/+7
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* gallium: Add u_time.cJosé Fonseca2008-04-131-0/+1
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* gallium: Buffer cache.José Fonseca2008-04-134-3/+318
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* gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca2008-04-134-0/+440
| | | | | | | | Not tested yet -- just compiles. This includes only the slab algorithm. Fencing is already implemented in pb_bufmgr_fence and time-based caching will be commited in a separate module shortly.
* gallium: OS independent time-manipulation functions.José Fonseca2008-04-134-1/+254
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* tgsi: Fix source register short dump code.Michal Krol2008-04-121-30/+32
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* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-124-81/+33
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* gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul2008-04-113-132/+80
| | | | | The two functions were mostly the same. We can look at the shader header info to determine if it's a vertex or fragment shader.
* gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul2008-04-113-8/+28
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* gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul2008-04-113-8/+88
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* gallium: commentsBrian Paul2008-04-111-0/+31
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* gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul2008-04-111-1/+1
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