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* nv50: fix viewport state updateChristoph Bumiller2009-04-031-1/+2
* mesa: fix TexParameter functionsRoland Scheidegger2009-04-021-62/+86
* mesa: don't call ctx->Driver.ReadPixels() if width or height is zeroBrian Paul2009-04-021-0/+3
* mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zeroBrian Paul2009-04-021-24/+28
* glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul2009-04-021-9/+14
* python/regress: Do not generate HTML summary for vertex shader test.Michal Krol2009-04-021-15/+0
* glx: MakeCurrent fixes.Thomas Hellstrom2009-04-022-9/+44
* dri glx: Fix dri_util::driBindContextThomas Hellstrom2009-04-021-18/+14
* dri glx: Propagate driver MakeCurrent errors.Thomas Hellstrom2009-04-021-2/+1
* python/regress: Do not create zbuf for vertex shader test.Michal Krol2009-04-021-8/+1
* python/regress: Add more vertex shader test cases.Michal Krol2009-04-0210-0/+146
* swrast: remove unused integer lerp functionsBrian Paul2009-04-011-43/+1
* mesa: get rid of gl_texture_object::_BorderChanBrian Paul2009-04-012-5/+0
* dri: use BorderColor instead of _BorderChanBrian Paul2009-04-0113-51/+102
* swrast: remove old texture_apply() code; always use texture combine codeBrian Paul2009-04-013-403/+22
* swrast: fix bad optimization checkBrian Paul2009-04-011-1/+2
* swrast: remove unused parameterBrian Paul2009-04-011-6/+1
* swrast: minor improvements, clean-ups in texcombine codeBrian Paul2009-04-011-9/+8
* mesa: simplify ycbcr->rgb conversion codeBrian Paul2009-04-011-32/+14
* mesa: convert more texture fetch functions to return GLfloatBrian Paul2009-04-012-107/+94
* mesa: switch texel fetch functions from GLchan to GLfloatBrian Paul2009-04-012-280/+266
* swrast: use float4_array typedef to simplify the code a bitBrian Paul2009-04-011-54/+71
* mesa: texture combine clean-upsBrian Paul2009-04-015-112/+108
* swrast: refactor depth/shadow sampling codeBrian Paul2009-04-011-262/+271
* swrast: general clean-up of texture combine codeBrian Paul2009-04-011-246/+161
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-018-779/+512
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-016-23/+139
* mesa: use correct tex unit lod bias for TXB instructionBrian Paul2009-04-011-2/+2
* swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)Brian Paul2009-04-011-2/+8
* mesa: fix a recursive display list problemBrian Paul2009-04-011-1/+1
* r300-gallium: Translate vertex shader magic numbers.Corbin Simpson2009-04-011-13/+51
* r300-gallium: Fix compiler warnings.Corbin Simpson2009-04-012-13/+13
* r300-gallium: Add vertex shader for surface_copy.Corbin Simpson2009-04-012-11/+37
* util: Fix x86_64 build.José Fonseca2009-04-011-1/+1
* util: Lookup symbol names from addresses.José Fonseca2009-04-015-1/+308
* tgsi: Fix structure members initialisation.Michal Krol2009-04-011-116/+116
* python/regress: Add vertex shader LRP test.Michal Krol2009-04-012-0/+15
* python/regress: Add vertex shader FRC test.Michal Krol2009-04-012-0/+17
* glsl: fix texgen state variable tokens in emit_statevars()Brian Paul2009-04-011-8/+16
* mesa: minor tweaks in append_token() for printing state var stringsBrian Paul2009-04-011-8/+8
* tgsi: Lookup alternate instruction mnemonics when parsing tgsi text.Michal Krol2009-04-011-1/+21
* tgsi: Provide alternate instruction mnemonics in tgsi info.Michal Krol2009-04-012-29/+31
* tgsi/doc: Fix typo.Michal Krol2009-04-011-1/+1
* python/regress: Add vertex shader EX2 test.Michal Krol2009-04-012-0/+19
* python/regress: Add vertex shader DST test.Michal Krol2009-04-012-0/+12
* python/regress: Fix vertex shader XPD test.Michal Krol2009-04-011-2/+2
* python/regress: Indent.Michal Krol2009-04-018-0/+30
* python/regress: Add vertex shader test for XPD.Michal Krol2009-04-012-0/+9
* python/regress: Rename test files from *.txt to *.sh -- won't be .gitignored.Michal Krol2009-04-018-1/+1
* python/regress: Add more vertex shader tests.Michal Krol2009-04-014-0/+33