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* mesa: Add core.h.Chia-I Wu2010-08-243-47/+81
| | | | | | | | core.h is the public header of core mesa. GLX, WGL, and GLSL are supposed to include this header file. It should be noted that headers included by core.h must not perform feature tests (#if FEATURE_xxx). Otherwise, we cannot, for example, mix a FEATURE_ES2 libmesagallium.a with a FEATURE_GL libglsl.a.
* translate_sse: clear state for each function emissionLuca Barbieri2010-08-241-3/+3
| | | | Fixes #29771.
* glsl: Rely on talloc_autofree_context() instead of trying to free on our own.Eric Anholt2010-08-231-6/+1
| | | | | | | | | | | Because the static types talloc their names at dlopen time, talloc_freeing the types at DRI driver screen teardown means that if the screen gets brought back up again, the names will point at freed memory. talloc_autofree_context() exists to do just what we want here: Free memory referenced across the program's lifetime so that we avoid noise in memory leak checkers. Fixes: bug #29722 (assertion failure in unigine).
* intel: Add support for MAX_SAMPLES=1 EXT_framebuffer_multisample.Eric Anholt2010-08-232-1/+5
| | | | | The spec specifically sets the minimum MAX_SAMPLES at 1 to allow exposing the extension on all implementations, so do so.
* radeon: print chip family for evergreen in renderer stringAlex Deucher2010-08-232-2/+5
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* r600g: add XPD supportDave Airlie2010-08-241-1/+124
| | | | ported from r600c.
* r600g: add CMP support.Dave Airlie2010-08-241-1/+50
| | | | ported from r600c, fixes fp-cmp, glsl1-sqrt*
* nvfx: don't emit dummy commands on nv30Luca Barbieri2010-08-241-4/+8
| | | | Should fix errors on the original nv30, reported by pmdata.
* glsl: When unable to assign the initializer for a const variable, set it to 0.Eric Anholt2010-08-231-13/+21
| | | | | | | This prevents assertion failures or cascading errors after we've logged the fact that we were unable to handle the initializer. Fixes unsized-array-non-const-index-2.vert
* translate_sse: fix x86-64Luca Barbieri2010-08-231-0/+1
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* glsl: Cleanly fail when a function has an unknown return type.Eric Anholt2010-08-231-1/+7
| | | | Bug #29608.
* r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet2010-08-232-3/+4
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* glsl: Rebuild builtins for any() change.Eric Anholt2010-08-231-3/+3
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* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-237-3/+41
| | | | | | | The previous any() implementation would generate arg0.x || arg0.y || arg0.z. Having an expression operation for this makes it easy for the backend to generate something easier (DPn + SNE for 915 FS, .any predication on 965 VS)
* glsl: Regenerate builtins with the new sorting.Eric Anholt2010-08-231-5089/+5089
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* ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt2010-08-231-1/+1
| | | | Fixes: glsl-fs-any
* glsl: Count function call outvals as writing to variables for linker checks.Eric Anholt2010-08-231-0/+21
| | | | Fixes: glsl-vs-position-outval. Bug #28138 (regnum online)
* glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick2010-08-233-1/+8
| | | | Signed-off-by: José Fonseca <[email protected]>
* mesa: Fix msvc build of glsl.Aras Pranckevicius2010-08-231-2/+7
| | | | Signed-off-by: José Fonseca <[email protected]>
* auxiliary: fix nvfx/nv50 primitive splitting for line loopsLuca Barbieri2010-08-231-1/+1
| | | | | | | s->close_first was on the wrong side of the inequality. Caught by blender. Thanks to AndrewR for reporting this.
* r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse2010-08-235-5/+89
| | | | | | | We need to always at least export one component (wether it's depth or color. Add valid r7xx shader program for depth decompression. Signed-off-by: Jerome Glisse <[email protected]>
* generate_builtins.py: Generate output in sorted order.Kenneth Graunke2010-08-231-5/+6
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* nvfx: improve fp temp accountingLuca Barbieri2010-08-231-2/+4
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* tgsi: fix false CondStackTop==0 assertionBrian Paul2010-08-231-0/+5
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* ir_to_mesa: Fix constant array handling to return the temp we created.Eric Anholt2010-08-231-0/+1
| | | | | | | | | | | We ended up returning CONST[loc] rather than TEMP[loc2]. Things would *usually* end up working out OK, since the constants often ended up getting allocated to CONST[loc..loc+columns] with no swizzle. But for the case where the contigous temporary copy of the swizzled constant vec4 args was actually needed, we'd end up reading some other constant values, possibly including ones not actually allocated. Fixes: glsl-varying-mat3x2.
* glcpp: Make standalone preprocessor work with a tty as stdinCarl Worth2010-08-231-33/+49
| | | | | | | | | | | | Previously glcpp would silently abort if it couldn't fstat the file being read, (so it would work with stdin redirected from a file, but would not work with stdin as a tty). The stat was so that glcpp could allocate a buffer for the file content in a single call. We now use talloc_realloc instead, (even if the fstat is possible). This is theoretically less efficient, but quite irrelevant, (particularly because the standalone preprocessor is used only for testing).
* glcpp: Fix test suite to avoid flagging failed tests as valgrind errors.Carl Worth2010-08-231-4/+5
| | | | | | | | | | We recently added several tests that intentionally trigger preprocessor errors. During valgrind-based testing, our test script was noticing the non-zero return value from the preprocessor and incorrectly flagging the valgrind-based test as failing. To fix this, we make valgrind return an error code that is otherwise unused by the preprocessor.
* glcpp: Fix segfault in standalone preprocessor for "file not found", etc.Carl Worth2010-08-231-4/+17
| | | | | | | | This error message was missing so that the program would simply segfault if the provided filename could not be opened for some reason. While we're at it, we add explicit support for a filename of "-" to indicate input from stdin.
* glcpp: Update generated glcpp-lex.c for the last two changes.Carl Worth2010-08-231-191/+186
| | | | | This fixes both "#line 0" and "#line XXX YYY" as described in the two most recent commits.
* glcpp: Fix handling of "#line 0"Carl Worth2010-08-231-2/+3
| | | | | | | | | | | | | | | | The existing DECIMAL_INTEGER pattern is the correct thing to use when looking for a C decimal integer, (that is, a digit-sequence not starting with 0 which would instead be an octal integer). But for #line, we really want to accept any digit sequence, (including "0"), and always interpret it as a decimal constant. So we add a new DIGITS pattern for this case. This should fix the compilation failure noted in bug #28138 https://bugs.freedesktop.org/show_bug.cgi?id=28138 (Though the generated file will not be updated until the next commit.)
* glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER"Carl Worth2010-08-231-2/+7
| | | | | | | Previously, the YY_USER_ACTION was overwriting the yylloc->source value in every action, (after that value had been carefully set by the handling of the #line directive). Instead, we want to initialize it once in YY_USER_INIT and then not touch it at all in YY_USER_ACTION.
* glcpp: Add new test for #line directive.Carl Worth2010-08-232-0/+21
| | | | | | | | | | | | This test exposes two current bugs: 1. The source number is not being correctly emitted in error messages (instead, it's always 0). 2. A directive of "#line 0" is resulting in the following parse error: preprocessor error: Invalid tokens after #
* glcpp: Update README file (new specifications and fewer limitations).Carl Worth2010-08-231-12/+14
| | | | | | | The README file had grown a little bit stale. We've been using newer versions of both the GLSL and C99 specifications, so list those. Also, several of the documented known limitations have since been fixed, so remove those.
* glcpp: Add test for the #error directive.Carl Worth2010-08-232-0/+4
| | | | | | | This directive is already implemented nicely, but wasn't previously tested. It will be convenient to use this directive in further tests that rely on error messages, (such as ensuring that #line correctly sets the line number in the error message).
* glsl: Trim the size of uniform arrays to the maximum element used.Eric Anholt2010-08-232-0/+57
| | | | Fixes glsl-getactiveuniform-array-size.
* mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt2010-08-231-2/+0
| | | | Fixes: glsl-getactiveuniform-length.
* util: fix util_fill_rect to take util_color instead of u32 paramRoland Scheidegger2010-08-234-61/+47
| | | | | | | | util_fill_rect could not handle formats with more than 32 bits, since the fill color was a uint32_t value. Fix this by using a util_color union instead, and also expand the union so it works with formats which have up to 256 bits (the max of any format currently defined).
* nvfx: emit bo relocations only when neededLuca Barbieri2010-08-238-20/+65
| | | | Should improve performance, possibly significantly.
* glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.Eric Anholt2010-08-232-0/+2
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* nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri2010-08-231-2/+5
| | | | | | | Gallium always puts gl_PointCoord in GENERIC[0] if point_quad_rasterization is enabled. This is silly, but for now it makes mesa-demos/glsl/pointcoord work.
* nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri2010-08-238-116/+166
| | | | | | | | | | Before, we were discarding the compiled vertex program on each vertex program change. Now we compile the program as if there were 6 clip planes and dynamically patch in an "end program" bit at the right place. Also, nv30 should now work.
* r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie2010-08-233-15/+26
| | | | | | | | | the current code reuses the same vbo over and over, however after a flush we'd stall and wait for mapping on the vbo when we should just fire and forget. On a gears test this brings me from ~620 to ~750 on my rv530 in swtcl mode. Signed-off-by: Dave Airlie <[email protected]>
* glapi: Clean up header inclusions.Chia-I Wu2010-08-236-40/+45
| | | | | Do not rely on PUBLIC being defined in glapi.h. Do not include core mesa headers.
* mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu2010-08-231-0/+6
| | | | | Fix mixed use of GL_APIENTRY and GLAPIENTRY. Parameter list of a function prototype should never be empty.
* i965: Add sandybridge D0 pci idsZhenyu Wang2010-08-231-1/+3
| | | | Signed-off-by: Zhenyu Wang <[email protected]>
* st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák2010-08-221-2/+7
| | | | Signed-off-by: Brian Paul <[email protected]>
* util: implement depth blitting in u_blitMarek Olšák2010-08-221-17/+43
| | | | Signed-off-by: Brian Paul <[email protected]>
* st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák2010-08-221-21/+17
| | | | | | | | | This is the same issue as in the previous patch, but here the Blit is not implemented for separate depth and stencil buffers at all (such a configuration is not supported in Gallium) and the code incorrectly treated a D24S8 texture as two separate buffers, making this Blit a no-op. Signed-off-by: Brian Paul <[email protected]>
* st/mesa: added st_is_depth_stencil_combined() functionBrian Paul2010-08-222-0/+29
| | | | This code is part of a patch by Marek Olšák.
* glsl: Don't constant-fold in a constant in place of a function outval.Eric Anholt2010-08-221-0/+22
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