summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* mesa/glsl/glapi: enable GL_EXT_draw_buffers extensionTapani Pälli2015-01-146-2/+18
| | | | | | | | | | | | | | | | Patch enables ES2 extension that utilizes existing ES3 functionality. Changes make all the subtests to run and pass in WebGL conformance test 'webgl-draw-buffers' when running Chrome on OpenGL ES, also Piglit test 'draw_buffers_gles2' passes. v2: remove unused boolean (Ilia Mirkin) v3: proper error checking for invalid values (Chad Versace) v4: run error check explicitly for ES2 and ES3 (Kenneth Graunke) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/fs: Allow constant propagation between different typesJason Ekstrand2015-01-131-2/+2
| | | | | | | | | | | | | | This will be needed for NIR because it is typeless and treats all constants as uint32 values and reinterprets them when they are used later. This commit allows those values to be properly propagated. Also, this helps some synmark shaders because it allows us to copy propagate a 0x00000000UD into a 0.0F in a load_payload, which then lets us combine 4 load_payloads. instructions in affected programs: 2288 -> 2144 (-6.29%) Reviewed-by: Matt Turner <[email protected]>
* egl/wayland: Fix unused variable warningsChad Versace2015-01-131-2/+0
| | | | Remove ctx variables unused as of 70e8ccc459.
* mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativMike Mason2015-01-132-7/+15
| | | | | | | | | | | Removes commit 7894278 changes and moves fix to _mesa_GetInternalformativ(). The original commit enabled the GL_RGB and GL_RGBA unsized internal formats as valid for render buffers in GLES3, but this is incorrect. They should have only been enabled for GetInternalformativ() Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88079 Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* freedreno/ir3: handle "holes" in inputsRob Clark2015-01-131-1/+31
| | | | | | | | | | | | If, for example, only the x/y/w components of in.xyzw are actually used, we still need to have a group of four registers and assign all four components. The hardware can't write in.xy and in.w to discontiguous registers. To handle this, pad with a dummy NOP instruction, to keep the neighbor chain contiguous. This fixes a problem noticed with firefox OMTC. Signed-off-by: Rob Clark <[email protected]>
* mesa: Fix error reporting for some cases of incomplete FBO attachmentsIago Toral Quiroga2015-01-131-1/+1
| | | | | | | | | | | | | | | | According to the OpenGL and OpenGL ES specs (sections "FRAMEBUFFER COMPLETENESS" and "Whole Framebuffer Completeness"), the image for color, depth or stencil attachments must be renderable, otherwise the attachment is considered incomplete and we should report GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Currently, we detect this situation properly but report a different error. This fixes the following 3 piglit tests: dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_2_10_10_10_rev dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_int_2_10_10_10_rev dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f Reviewed-by: Ian Romanick <[email protected]>
* mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is ↵Eduardo Lima Mitev2015-01-131-0/+5
| | | | | | | | | | | | | negative Per GLES3 manual for glDeleteTextures <https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml>, GL_INVALID_VALUE is generated if n is negative. Fixes 1 dEQP test: * dEQP-GLES3.functional.negative_api.texture.deletetextures Reviewed-by: Ian Romanick <[email protected]>
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in ↵Eduardo Lima Mitev2015-01-131-0/+5
| | | | | | | | | | | | | glDeleteRenderbuffers is negative Per GLES3 manual for glDeleteRenderbuffers <https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml>, GL_INVALID_VALUE is generated if n is negative. Fixes 1 dEQP test: * dEQP-GLES3.functional.negative_api.buffer.delete_renderbuffers Reviewed-by: Ian Romanick <[email protected]>
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in ↵Eduardo Lima Mitev2015-01-131-0/+5
| | | | | | | | | | | | | glDeleteFramebuffers is negative Per GLES3 manual for glDeleteFramebuffers <https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml>, GL_INVALID_VALUE is generated if n is negative. Fixes 1 dEQP test: * dEQP-GLES3.functional.negative_api.buffer.delete_framebuffers Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profileEduardo Lima Mitev2015-01-131-4/+5
| | | | | | | | | | | | | | From GLES3 specification (page 123), "The currently bound sampler may be queried by calling GetIntegerv with pname set to SAMPLER_BINDINGGL_SAMPLER_BINDING". Fixes 4 dEQP tests: * dEQP-GLES3.functional.state_query.integers.sampler_binding_getboolean * dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger * dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger64 * dEQP-GLES3.functional.state_query.integers.sampler_binding_getfloat Reviewed-by: Ian Romanick <[email protected]>
* main: round floating-point value to nearest integer in glGetSamplerParameteriv()Samuel Iglesias Gonsalvez2015-01-131-4/+16
| | | | | | | | | | | | | | | | Previously, a cast was done to convert from float to int but there were rounding errors. The spec specificies in Data Conversion chapter that Floating-point values are rounded to the nearest integer. This patch fixes the following 2 dEQP tests: dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* main: round floating-point value to nearest integer in glGetTexParameteriv()Samuel Iglesias Gonsalvez2015-01-131-5/+12
| | | | | | | | | | | | | | | | | | | | | | Previously, a cast was done to convert from float to int but there were rounding errors. The spec specificies in Data Conversion chapter that Floating-point values are rounded to the nearest integer. This patch fixes the following 8 dEQP tests: dEQP-GLES3.functional.state_query.texture.texture_2d_texture_min_lod_gettexparameteri dEQP-GLES3.functional.state_query.texture.texture_2d_texture_max_lod_gettexparameteri dEQP-GLES3.functional.state_query.texture.texture_3d_texture_min_lod_gettexparameteri dEQP-GLES3.functional.state_query.texture.texture_3d_texture_max_lod_gettexparameteri dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_min_lod_gettexparameteri dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_max_lod_gettexparameteri dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_min_lod_gettexparameteri dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_max_lod_gettexparameteri Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL valueSamuel Iglesias Gonsalvez2015-01-131-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | Return the proper value for two-dimensional array texture and three-dimensional textures. From OpenGL ES 3.0 spec, chapter 6.1.13 "Framebuffer Object Queries", page 234: "If pname is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER and the texture object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a layer of a three-dimensional texture or a two-dimensional array texture, then params will contain the number of the texture layer which contains the attached im- age. Otherwise params will contain the value zero." Furthermore, FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is an alias of FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT. This patch fixes dEQP test: dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Fix bitcast operations with negate (ceil)Iago Toral Quiroga2015-01-132-8/+14
| | | | | | | | | | | | | | | | | | | | | | Commit 0ae9ca12a8 put source modifiers out of the bitcast operations by adding a MOV operation that would handle them separately. It missed the case of ceil though: the implementation negates both its source and destination operands. The source operand will be used for RNDD, which we can handle normally, but we need to fix the modifier for the negated result. v2: - RNDD can handle the source modifier so no need to put that one in a separate MOV. Fixes the following 42 dEQP tests: dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.*_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.*_fragment dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil._*vertex.* dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil._*fragment.* Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Depth and stencil attachments must be the same in OpenGL ES3Iago Toral Quiroga2015-01-131-0/+20
| | | | | | | | | | | | | "9.4. FRAMEBUFFER COMPLETENESS ... Depth and stencil attachments, if present, are the same image." Notice that this restriction is not included in the OpenGL ES2 spec. Fixes 18 dEQP tests in: dEQP-GLES3.functional.fbo.completeness.attachment_combinations.* Reviewed-by: Ian Romanick <[email protected]>
* mesa: Initializes the stencil value masks to 0xFF instead of ~0uEduardo Lima Mitev2015-01-131-6/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | '4.1.4 Stencil Test' section of the GL-ES 3.0 specification says: "In the initial state, [...] the front and back stencil mask are both set to the value 2^s − 1, where s is greater than or equal to the number of bits in the deepest stencil buffer* supported by the GL implementation." Since the maximum supported precision for stencil buffers is 8 bits, mask values should be initialized to 2^8 - 1 = 0xFF. Currently, these masks are initialized to max unsigned integer (~0u), because in OpenGL 3.0 and before, the initial mask values were: "In the initial state, stenciling is disabled, the front and back stencil reference value are both zero, the front and back stencil comparison functions are both ALWAYS, and the front and back stencil mask are both all ones." The problem is that it causes the mask values to overflow to -1 when converted to signed integer by glGet* APIs. Fixes 6 dEQP failing tests: * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_both_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_getfloat * dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_both_getfloat Reviewed-by: Ian Romanick <[email protected]>
* i965: Sets missing vertex shader constant values for HighInt formatEduardo Lima Mitev2015-01-131-0/+6
| | | | | | | | | The range's min and max, and the precision value are not set correctly for the vertex shader constants. Fixes 1 dEQP test: dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int Reviewed-by: Ian Romanick <[email protected]>
* r600g: fix build failure when building the driver without LLVMMarek Olšák2015-01-121-0/+4
|
* main: Remove comparison unsigned int >= 0.Laura Ekstrand2015-01-121-1/+0
| | | | | | Fixes "macro compares unsigned to 0 (NO_EFFECT)" found by Coverity Scan. Reviewed-by: Matt Turner <[email protected]>
* mesa/main: In _mesa_CompressedTextureSubImage3D() check found texObjJuha-Pekka Heikkila2015-01-121-0/+2
| | | | | | | Check returned texObj is not null. If texObj is null there is already GL_INVALID_OPERATION error set. Signed-off-by: Juha-Pekka Heikkila <[email protected]>
* mesa: Move declarations to to of block.José Fonseca2015-01-121-3/+3
| | | | | | To fix MSVC build. Trivial.
* mesa: restrict use of GL_ABGR_EXT format to allowed data typesSamuel Iglesias Gonsalvez2015-01-125-56/+46
| | | | | | | | | | | | | GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV data types are not explicitly allowed to work with GL_ABGR_EXT format neither in GL nor GL_EXT_abgr specs. Removed the corresponding mesa formats as there are no other functions using them inside Mesa anymore. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_rebase_rgba_uint and _mesa_rebase_rgba_floatIago Toral Quiroga2015-01-122-133/+0
| | | | | | These are no longer used anywhere now that we have _mesa_format_convert. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_pack_int_rgba_row() and auxiliary functionsSamuel Iglesias Gonsalvez2015-01-122-89/+0
| | | | | | | These are no longer used. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_(un)pack_index_spanIago Toral Quiroga2015-01-122-234/+0
| | | | | | These are not used anywhere. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_pack_rgba_span_float and tmp_pack.hIago Toral Quiroga2015-01-123-607/+0
| | | | | | | | | | _mesa_pack_rgba_span_float was the last of the color span functions and we have replaced all calls to it with calls to _mesa_format_convert, so we can remove it together with tmp_pack.h which was used to generate the pack functions for multiple types that were used from the various color span functions that have been removed. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_unpack_color_span_floatIago Toral Quiroga2015-01-122-1042/+0
| | | | | | And various helper functions that went unused after removing it. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove (signed) integer pack and span functions.Iago Toral Quiroga2015-01-122-237/+0
| | | | | | These are no longer used now that we moved to _mesa_format_convert. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_unpack_color_span_ubyteIago Toral Quiroga2015-01-122-265/+0
| | | | | | This is no longer used anywhere after moving to _mesa_format_convert. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_make_temp_float_imageIago Toral Quiroga2015-01-124-167/+42
| | | | | | | | | | Now that we have _mesa_format_convert we don't need this. This was only used to create temporary RGBA float images in the process of storing some compressed formats. These can call _mesa_texstore with a RGBA/float dst to achieve the same goal. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_make_temp_ubyte_imageIago Toral Quiroga2015-01-126-202/+114
| | | | | | | | | | | | Now that we have _mesa_format_convert we don't need this. texstore_rgba will use the GL_COLOR_INDEX to RGBA conversion helpers instead and compressed formats that used _mesa_make_temp_ubyte_image to create an ubyte RGBA temporary image can call _mesa_texstore with a RGBA/ubyte dst to achieve the same goal. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Remove _mesa_unpack_color_span_uintIago Toral Quiroga2015-01-122-652/+0
| | | | | | This is no longer used. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Replace _mesa_unpack_bitmap with _mesa_unpack_image()Eduardo Lima Mitev2015-01-123-117/+6
| | | | | | | | | | | | | | | | | | _mesa_unpack_bitmap() was introduced by commit 02b801c to handle the case when data is stored in PBO by display lists, in the context of this bug: Incorrect pixels read back if draw bitmap texture through Display list https://bugs.freedesktop.org/show_bug.cgi?id=10370 Since _mesa_unpack_image() already handles the case of GL_BITMAP, this patch removes _mesa_unpack_bitmap() and makes affected calls go through _mesa_unapck_image() instead. The sample test attached to the original bug report passes with this change and there are no piglit regressions. Signed-off-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Let _mesa_swizzle_and_convert take array format types instead of GL typesIago Toral Quiroga2015-01-122-131/+119
| | | | | | | | In the future we would like to have a format conversion library that is independent of GL so we can share it with Gallium. This is a step in that direction. Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa: Use _mesa_format_convert to implement st_GetTexImage.Iago Toral Quiroga2015-01-121-4/+13
| | | | | | | Instead of using _mesa_pack_rgba_span_float. This should allow us to remove that function in a later patch. Reviewed-by: Jason Ekstrand <[email protected]>
* swrast: Use _mesa_format_convert to implement draw_rgba_pixels.Iago Toral Quiroga2015-01-121-4/+34
| | | | | | | This is the only place that uses _mesa_unpack_color_span_float so after this we should be able to remove that function. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Use _mesa_format_convert to implement get_tex_rgba_compressed.Iago Toral Quiroga2015-01-121-39/+34
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: use _mesa_format_convert to implement get_tex_rgba_uncompressed.Iago Toral Quiroga2015-01-121-117/+133
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: use _mesa_format_convert to implement glReadPixels.Iago Toral Quiroga2015-01-121-142/+184
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Use _mesa_format_convert to implement texstore_rgba.Iago Toral Quiroga2015-01-121-613/+70
| | | | | | | | | | Notice that _mesa_format_convert does not handle byte-swapping scenarios, GL_COLOR_INDEX or MESA_FORMAT_YCBCR(_REV), so these must be handled separately. Also, remove all the code that goes unused after using _mesa_format_convert. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add helpers to extract GL_COLOR_INDEX to RGBA float/ubyteIago Toral Quiroga2015-01-122-0/+99
| | | | | | | | | | | | | | | | | | | | | We only use _mesa_make_temp_ubyte_image in texstore.c to convert GL_COLOR_INDEX to RGBA, but this helper does more stuff than this. All uses of this helper can be replaced with calls to _mesa_format_convert except for this GL_COLOR_INDEX conversion. This patch extracts the GL_COLOR_INDEX to RGBA logic to a separate helper so we can use that instead from texstore.c. In future patches we will replace all remaining calls to _mesa_make_temp_ubyte_image in the repository (related to compressed formats) with calls to _mesa_format_convert so we can remove _mesa_make_temp_ubyte_image and related functions. v2: - Remove ‘for’ loop initial declaration. They are only allowed in C99 or C11 mode. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add RGBA to Luminance conversion helpersIago Toral Quiroga2015-01-122-0/+224
| | | | | | | | | | | | | | | | | | For glReadPixels with a Luminance destination format we compute luminance values from RGBA as L=R+G+B. This, however, requires ad-hoc implementation, since pack/unpack functions or _mesa_swizzle_and_convert won't do this (and thus, neither will _mesa_format_convert). This patch adds helpers to do this computation so they can be used to support conversion to luminance formats. The current implementation of glReadPixels does this computation as part of the span functions in pack.c (see _mesa_pack_rgba_span_float), that do this together with other things like type conversion, etc. We do not want to use these functions but use _mesa_format_convert instead (later patches will remove the color span functions), so we need to extract this functionality as helpers. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add _mesa_swap2_copy and _mesa_swap4_copyIago Toral Quiroga2015-01-122-10/+32
| | | | | | | | | | | | | | | | | We have _mesa_swap{2,4} but these do in-place byte-swapping only. The new functions receive an extra parameter so we can swap bytes on a source input array and store the results in a (possibly different) destination array. This is useful to implement byte-swapping in pixel uploads, since in this case we need to swap bytes on the src data which is owned by the application so we can't do an in-place byte swap. v2: - Include compiler.h in image.h, which is necessary to build in MSCV as indicated by Brian Paul. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/pack: use _mesa_format_from_format_and_type in _mesa_pack_rgba_span_from_*Samuel Iglesias Gonsalvez2015-01-121-256/+26
| | | | | | | | We had previously added the needed mesa formats, so we can simplify the code further. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add helper to convert a GL format and type to a mesa (array) format.Iago Toral Quiroga2015-01-122-0/+279
| | | | | | | | | | | | v2 after review by Jason Ekstrand: - Move _mesa_format_from_format_and_type to glformats - Return a mesa_format for GL_UNSIGNED_INT_8_8_8_8(_REV) v3: - Adapted to the new implementation of mesa_array_format as a plain uint32_t bitfield. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add a helper _mesa_compute_rgba2base2rgba_component_mappingIago Toral Quiroga2015-01-122-0/+58
| | | | | | | This will come in handy when callers of _mesa_format_convert need to compute the rebase swizzle parameter to use. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add a rebase_swizzle parameter to _mesa_format_convertIago Toral Quiroga2015-01-122-70/+171
| | | | | | | | | | | | | | | | | | | | | The new parameter allows callers to provide a rebase swizzle that the function needs to use to match the requirements of the base internal format involved. This is necessary when the source or destination internal formats (depending on whether we are doing the conversion for a pixel download or a pixel upload respectively) do not match the base formats of the source or destination formats of the conversion. This can happen when the driver does not support the internal formats and uses a different format to store pixel data internally. For example, a texture upload from RGB to Luminance in a driver that does not support textures with a Luminance format may decide to store the Luminance data as RGBA. In this case we want to store the RGBA values as (R,R,R,1). Following the same example, when we download from that texture to RGBA we want to read (R,0,0,1). The rebase_swizzle parameter allows these transforms to happen. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Expose compute_component_mapping as _mesa_compute_component_mappingIago Toral Quiroga2015-01-123-207/+209
| | | | | | | | | | | | | | This is necessary to handle conversions between array types where the driver does not support the dst format requested by the client and chooses a different format instead. We will need this in _mesa_format_convert, so move it to format_utils.c, prefix it with '_mesa_' and make it available to other files. v2: - Move _mesa_compute_component_mapping to glformats Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add an implementation of a master convert function.Jason Ekstrand2015-01-122-0/+418
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | v2 by Iago Toral <[email protected]>: - When testing if we can directly pack we should use the src format to check if we are packing from an RGBA format. The original code used the dst format for the ubyte case by mistake. - Fixed incorrect number of bits for dst, it was computed using the src format instead of the dst format. - If the dst format is an array format, check if it is signed. We were only checking this for the case where it was not an array format, but we need to know this in both scenarios. - Fixed incorrect swizzle transform for the cases where we convert between array formats. - Compute is_signed and bits only once and for the dst format. We were computing these for the src format too but they were overwritten by the dst values immediately after. - Be more careful when selecting the integer path. Specifically, check that both src and dst are integer types. Checking only one of them should suffice since OpenGL does not allow conversions between normalized and integer types, but putting extra care here makes sense and also makes the actual requirements for this path more clear. - The format argument for pack functions is the destination format we are packing to, not the source format (which has to be RGBA). - Expose RGBA8888_* to other files. These will come in handy when in need to test if a given array format is RGBA or in need to pass RGBA formats to mesa_format_convert. v3 by Samuel Iglesias <[email protected]>: - Add an RGBA8888_INT definition. v4 by Iago Toral <[email protected]> after review by Jason Ekstrand: - Added documentation for _mesa_format_convert. - Added additional explanatory comments for integer conversions. - Ensure that we use _messa_swizzle_and_convert for all signed source formats. - Squashed: do not directly (un)pack to RGBA UINT if the source is not unsigned. v5 by Iago Toral <[email protected]>: - Adapted to the new implementation of mesa_array_format as a plain uint32_t bitfield. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/pack: refactor _mesa_pack_rgba_span_float()Samuel Iglesias Gonsalvez2015-01-122-1166/+153
| | | | | | | | | | | Use autogenerated format pack functions and take advantage of some macros to reduce source code, facilitating its maintenance. Unfortunately, dstType == GL_UNSIGNED_SHORT cannot simplified like the others, so keep it as it is. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>