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* gallium/auxilary: more __cplusplus exportsTim Rowley2016-03-025-0/+34
| | | | | | | | swr driver which is written in C++ needs access to some more gallium utility functions than are currently exposed. Reviewed-by: Roland Scheidegger <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* gallium/swr: add OpenSWR rasterizerTim Rowley2016-03-0288-0/+48234
| | | | | Acked-by: Roland Scheidegger <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* gallium/swr: add OpenSWR driverTim Rowley2016-03-0223-0/+5718
| | | | | | | | OpenSWR is a new software rasterizer for x86 processors designed for high performance and high scalablility on visualization workloads. Acked-by: Roland Scheidegger <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* glsl: replace remaining tabs in ir_builder.cppTimothy Arceri2016-03-031-6/+6
| | | | Reviewed-by: Thomas Helland <[email protected]>
* mesa: Update commentAnuj Phogat2016-03-021-1/+1
| | | | Signed-off-by: Anuj Phogat <[email protected]>
* mesa: Fix function descriptionAnuj Phogat2016-03-021-1/+1
| | | | Signed-off-by: Anuj Phogat <[email protected]>
* meta: Remove the 'allocate_storage' parameter in _mesa_meta_pbo_GetTexSubImage()Anuj Phogat2016-03-024-7/+3
| | | | | | | | Texture is already allocated before calling this meta function. So, the value of 'allocate_storage' passed to the function is always false. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Fix the pbo usage in meta for GLES{1,2} contextsAnuj Phogat2016-03-021-8/+13
| | | | | | | | | | | | | OpenGL ES 1.0 doesn't support using GL_STREAM_DRAW and both ES 1.0 and 2.0 don't support GL_STREAM_READ in glBufferData(). So, handle it correctly by calling the _mesa_meta_begin() before create_texture_for_pbo(). V2: Remove the changes related to allocate_storage. (Ian) Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* program: Clean up after condition code removal.Matt Turner2016-03-021-5/+3
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* program: Remove variable used only in assert().Matt Turner2016-03-021-2/+1
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* program: Drop GL_FRAGMENT_PROGRAM_NV from switch statement.Matt Turner2016-03-021-1/+0
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* gk110/ir: fix wrong emission of NOT modifier for VOTESamuel Pitoiset2016-03-021-1/+1
| | | | | | | | Spotted by Coverity. Signed-off-by: Samuel Pitoiset <[email protected]> Reported-by: Matt Turner <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/cso: fix indentationThomas Hindoe Paaboel Andersen2016-03-021-4/+4
| | | | | | | | Only one of these were recently introduced. However, since we keep copy/pasting the same wrong indentation we should probably just fix it. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: move dereference after null checkThomas Hindoe Paaboel Andersen2016-03-021-1/+3
| | | | | | | | We should not dereference shader before we have done the null check. Reviewed-by: Erik Faye-Lund <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965/gen6/gs: Replace V-immediate with VF-immediate.Matt Turner2016-03-021-5/+5
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* gallium: fix PIPE_BIND_QUERY_BUFFER - PIPE_BIND_SCANOUT overlapMarek Olšák2016-03-021-3/+3
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* i965: set ctx->Const.MaxViewport{Width,Height} to 32kSamuel Iglesias Gonsálvez2016-03-021-0/+5
| | | | | | | | | | | | | | | From ARB_viewport_array spec: " * On GL3-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least [-16384, 16383]. * On GL4-capable hardware the VIEWPORT_BOUNDS_RANGE should be at least [-32768, 32767]." This range is set using ctx->Const.MaxViewportWidth value, so just bump those constants to 32k for gen7+ which can support OpenGL 4.0. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: remove MAX_VIEWPORT_WIDTH and MAX_VIEWPORT_HEIGHT constantsSamuel Iglesias Gonsálvez2016-03-022-7/+2
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: call invalidate_framebuffer_storage() with driver's viewport limitsSamuel Iglesias Gonsálvez2016-03-021-2/+4
| | | | | | | Don't use hardcoded ones because the driver can set different ones. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* freedreno/ir3: enable shareable shadersRob Clark2016-03-015-8/+12
| | | | | | | Now that we are no longer using the pctx reference in the shader, drop it and turn on shareable shaders. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: pass ctx to constant-emit codeRob Clark2016-03-014-25/+21
| | | | | | | Rather than fishing it out of the shader. This removes the other big user of shader->pctx. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add dev ptr to ir3_compilerRob Clark2016-03-016-8/+10
| | | | | | | | And use this for allocating bo's to hold the shader binary, rather than accessing the dev via ctx ptr. One step towards making shaders sharable across contexts. Signed-off-by: Rob Clark <[email protected]>
* mesa: Remove NV_fragment_program remnants from dlist.c.Matt Turner2016-03-011-14/+7
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* mesa: Remove NV_fragment_program_option enable bit.Matt Turner2016-03-012-2/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove NV_fragment_program opcode parsing.Matt Turner2016-03-012-9/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove NV_fragment_program scalar suffix parsing.Matt Turner2016-03-011-17/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove NV_fragment_program_option parsing support.Matt Turner2016-03-011-44/+5
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove NV_fragment_program Abs support.Matt Turner2016-03-0110-80/+4
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove incorrect comment about OPCODE_TXD.Matt Turner2016-03-011-1/+1
| | | | | | | | The table in prog_instruction.h is correct. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove OPCODE_TXP_NV.Matt Turner2016-03-015-30/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Clean up after previous commit.Matt Turner2016-03-011-43/+41
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove condition-code and precision support.Matt Turner2016-03-0115-544/+62
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove OPCODE_KIL_NV.Matt Turner2016-03-018-54/+6
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove RelAddr2 support.Matt Turner2016-03-015-41/+3
| | | | | | | | Looks like more never-used crap from the first geometry shader attempt. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Mark table const.Matt Turner2016-03-011-1/+1
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* mesa: Remove EmitCondCodes.Matt Turner2016-03-014-25/+2
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* glsl: Initialize gl_shader_program::EmptyUniformLocations.Matt Turner2016-03-012-1/+2
| | | | | | | | | Commit 65dfb30 added exec_list EmptyUniformLocations, but only initialized the list if ARB_explicit_uniform_location was enabled, leading to crashes if the extension was not available. Cc: "11.2" <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* i965/meta: Don't pollute the framebuffer namespaceIan Romanick2016-03-013-27/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | tl;dr: For many types of GL object, we can *NEVER* use the Gen function. In OpenGL ES (all versions!) and OpenGL compatibility profile, applications don't have to call Gen functions. The GL spec is very clear about how you can mix-and-match generated names and non-generated names: you can use any name you want for a particular object type until you call the Gen function for that object type. Here's the problem scenario: - Application calls a meta function that generates a name. The first Gen will probably return 1. - Application decides to use the same name for an object of the same type without calling Gen. Many demo programs use names 1, 2, 3, etc. without calling Gen. - Application calls the meta function again, and the meta function replaces the data. The application's data is lost, and the app fails. Have fun debugging that. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebufferIan Romanick2016-03-013-8/+25
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Don't pollute the framebuffer namespaceIan Romanick2016-03-014-54/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | tl;dr: For many types of GL object, we can *NEVER* use the Gen function. In OpenGL ES (all versions!) and OpenGL compatibility profile, applications don't have to call Gen functions. The GL spec is very clear about how you can mix-and-match generated names and non-generated names: you can use any name you want for a particular object type until you call the Gen function for that object type. Here's the problem scenario: - Application calls a meta function that generates a name. The first Gen will probably return 1. - Application decides to use the same name for an object of the same type without calling Gen. Many demo programs use names 1, 2, 3, etc. without calling Gen. - Application calls the meta function again, and the meta function replaces the data. The application's data is lost, and the app fails. Have fun debugging that. Fixes piglit tests: - object-namespace-pollution glGetTexImage-compressed framebuffer - object-namespace-pollution glGenerateMipmap framebuffer Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Topi Pohjolainen <[email protected]>
* meta/decompress: Track framebuffer using gl_framebuffer instead of GL API ↵Ian Romanick2016-03-012-7/+12
| | | | | | | object handle Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta/generate_mipmap: Track framebuffer using gl_framebuffer instead of GL ↵Ian Romanick2016-03-012-24/+16
| | | | | | | API object handle Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Use _mesa_bind_framebuffers instead of _mesa_BindFramebufferIan Romanick2016-03-013-8/+40
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffersIan Romanick2016-03-014-7/+7
| | | | | | | | | | | | | This enables later patches that will stop calling _mesa_GenFramebuffers or _mesa_CreateFramebuffers which pollute the framebuffer namespace. For framebuffers, the Bind call is still necessary. sed -i -e 's/_mesa_GenFramebuffers/_mesa_CreateFramebuffers/' \ src/mesa/drivers/common/*.c Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffersIan Romanick2016-03-013-4/+4
| | | | | | | | | | | | | This enables later patches that will stop calling _mesa_GenFramebuffers or _mesa_CreateFramebuffers which pollute the framebuffer namespace. For framebuffers, the Bind call is still necessary. sed -i -e 's/_mesa_GenFramebuffers/_mesa_CreateFramebuffers/' \ src/mesa/drivers/dri/i965/*.c Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Save and restore the framebuffer using gl_framebuffer instead of GL ↵Ian Romanick2016-03-012-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | API object handle Some meta operations can be called recursively. Future changes (the "Don't pollute the ... namespace" changes) will cause objects with invalid names to be used. If a nested meta operation tries to restore an object named 0xDEADBEEF, it will fail. This also fixes another latent bug in meta. In a multithreaded, multicontext application, one thread can delete an object that is bound in another thread. That object continues to exist until it is unbound (i.e., its refcount drops to zero). Meta unbinds objects all over the place. As a result, the rebind in _mesa_meta_end could fail because the object vanished! See https://bugs.freedesktop.org/show_bug.cgi?id=92363#c8. Using _mesa_reference_<object type> to save and restore the objects prevents the refcount from going to zero. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: Refactor bind_framebuffer to make _mesa_bind_framebuffersIan Romanick2016-03-012-12/+26
| | | | | | | | | | Fixing dd_function_table::BindFramebuffer will come later because that change is probably not suitable for stable. v2: Fix whitespace issue noticed by Topi. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Use _mesa_check_framebuffer_status instead of _mesa_CheckFramebufferStatusIan Romanick2016-03-014-12/+12
| | | | | | | | | | | | sed -i -e 's/_mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER/_mesa_check_framebuffer_status(ctx, ctx->DrawBuffer/' \ -e 's/_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER[^)]*/_mesa_check_framebuffer_status(ctx, ctx->DrawBuffer/' \ -e 's/_mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER/_mesa_check_framebuffer_status(ctx, ctx->ReadBuffer/' \ $(grep -rl _mesa_CheckFramebufferStatus src/mesa/drivers) The second expression catches both GL_FRAMEBUFFER and GL_FRAMEBUFFER_EXT. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Obvious refactor of _mesa_meta_framebuffer_texture_imageIan Romanick2016-03-011-21/+5
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of ↵Ian Romanick2016-03-015-49/+61
| | | | | | | | | | | | | | | | a GL API handle Also change the name of the function to _mesa_meta_framebuffer_texture_image. The function is basically a wrapper around _mesa_framebuffer_texture (which is used to implement glFramebufferTexture1D and friends), so it makes sense for it's name to be similar to that. The next patch will clean _mesa_meta_framebuffer_texture_image up considerably. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>