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*
glsl: use separate varying slots for patch varyings
Marek Olšák
2015-07-23
4
-12
/
+49
*
glsl: fix locations of 2-dimensional varyings without varying packing (v2)
Marek Olšák
2015-07-23
1
-9
/
+28
*
glsl: don't demote tess control shader outputs
Marek Olšák
2015-07-23
1
-1
/
+5
*
glsl: disable varying packing between tessellation shaders
Marek Olšák
2015-07-23
1
-8
/
+21
*
glsl: allow indexing of gl_out with a non-const if length isn't known
Marek Olšák
2015-07-23
1
-0
/
+10
*
glsl: allow redeclaration of TCS gl_out[]
Chris Forbes
2015-07-23
1
-4
/
+16
*
glsl: validate restrictions on use of barrier()
Chris Forbes
2015-07-23
1
-0
/
+99
*
glsl: allow barrier() in tessellation control shaders
Marek Olšák
2015-07-23
1
-2
/
+2
*
glsl: analyze TES usage of gl_ClipDistance
Chris Forbes
2015-07-23
3
-0
/
+27
*
glsl: push vertex count determination down one level
Chris Forbes
2015-07-23
3
-17
/
+11
*
glsl: pass shader stage to lower_output_reads and handle tess control
Ilia Mirkin
2015-07-23
4
-7
/
+12
*
glsl: properly size unsized arrays in tess stages
Chris Forbes
2015-07-23
1
-2
/
+47
*
glsl: restrict indexing for writes to TCS outputs to gl_InvocationID
Chris Forbes
2015-07-23
1
-11
/
+58
*
glsl: add builtin constants for ARB_tessellation_shader
Chris Forbes
2015-07-23
3
-4
/
+72
*
glsl: allow nonconst indexing of arrays where we can work out an implicit size
Chris Forbes
2015-07-23
1
-1
/
+36
*
glsl: relax unsized input/output block arrays for TCS/TES
Chris Forbes
2015-07-23
1
-7
/
+30
*
glsl: add the tessellation extension to the list for the "layout" qualifier
Marek Olšák
2015-07-23
1
-1
/
+2
*
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
Marek Olšák
2015-07-23
6
-21
/
+57
*
glsl: make stand-alone compiler work with tessellation shaders.
Fabian Bieler
2015-07-23
3
-1
/
+12
*
glsl: add "in" or "out" prefix to name when flattening interface blocks
Fabian Bieler
2015-07-23
1
-2
/
+5
*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
7
-13
/
+517
*
glsl: make lower_clip_distance work with tessellation shaders.
Fabian Bieler
2015-07-23
1
-80
/
+105
*
glsl: allow linking of tessellation shaders.
Chris Forbes
2015-07-23
3
-7
/
+294
*
glsl: add the patch in/out qualifier (v2)
Fabian Bieler
2015-07-23
17
-18
/
+156
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
5
-2
/
+96
*
glsl: add tessellation shader parsing support (v2)
Fabian Bieler
2015-07-23
6
-48
/
+476
*
mesa: don't allow drawing with tess ctrl shader and without tess eval shader
Marek Olšák
2015-07-23
1
-0
/
+19
*
mesa: handle tessellation shaders in use_shader_program
Marek Olšák
2015-07-23
1
-4
/
+2
*
mesa: add program interface queries for tessellation shaders
Marek Olšák
2015-07-23
2
-8
/
+21
*
mesa: add misc tessellation shader stuff
Fabian Bieler
2015-07-23
4
-5
/
+80
*
mesa: add tessellation shader getters (v3)
Fabian Bieler
2015-07-23
3
-0
/
+135
*
mesa: allow setting of patch parameters.
Marek Olšák
2015-07-23
2
-2
/
+47
*
mesa: require VS if TCS or TES is present in pipeline
Chris Forbes
2015-07-23
1
-1
/
+3
*
mesa: allow tess stages in glUseProgramStages
Chris Forbes
2015-07-23
1
-4
/
+9
*
mesa: support tess stages in glGetProgramPipelineiv
Fabian Bieler
2015-07-23
1
-4
/
+11
*
mesa: take tessellation into account when validating GS input primitive mode
Marek Olšák
2015-07-23
1
-2
/
+20
*
mesa: allow drawing of patch primitives
Chris Forbes
2015-07-23
1
-0
/
+45
*
mesa: add _mesa_has_tessellation
Marek Olšák
2015-07-23
2
-1
/
+12
*
mesa: add misc tessellation shader support
Fabian Bieler
2015-07-23
2
-1
/
+88
*
mesa: add tessellation shader init functions.
Fabian Bieler
2015-07-23
2
-0
/
+42
*
mesa: add tessellation shader state and limits
Chris Forbes
2015-07-23
4
-0
/
+29
*
mesa: add tessellation shader enums
Fabian Bieler
2015-07-23
7
-4
/
+30
*
mesa: add tessellation shader structs
Fabian Bieler
2015-07-23
1
-0
/
+105
*
mapi: add ARB_tessellation_shader
Fabian Bieler
2015-07-23
7
-2
/
+97
*
drirc: drop support for Heaven 3.0, fixes tessellation in 4.0
Marek Olšák
2015-07-23
1
-20
/
+3
*
winsys/radeon: implement buffer_unmap
Marek Olšák
2015-07-23
2
-6
/
+24
*
gallium/radeon: remove buffer_unmap calls that can potentially decrease perf
Marek Olšák
2015-07-23
7
-26
/
+1
*
radeonsi: remove switch statement in si_create_context
Marek Olšák
2015-07-23
3
-13
/
+7
*
radeonsi: don't change pipe_resource in resource_copy_region
Marek Olšák
2015-07-23
4
-160
/
+110
*
radeonsi: upload shader rodata after updating scratch relocations
Marek Olšák
2015-07-23
3
-29
/
+29
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