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* radeonsi: convert SPI state to an atomMarek Olšák2015-09-014-10/+19
* gallium/radeon: rename r600_context_bo_reloc -> radeon_add_to_buffer_listMarek Olšák2015-09-0114-87/+97
* gallium/radeon: rename write_*_reg functionsMarek Olšák2015-09-0111-220/+220
* radeonsi: rename and precalculate polygon offset statesMarek Olšák2015-09-012-40/+45
* radeonsi: convert CB_TARGET_MASK setup to an atomMarek Olšák2015-09-015-17/+13
* radeonsi: don't set VGT_VTX_CNT_EN twice in init_configMarek Olšák2015-09-011-1/+0
* radeonsi: convert stencil ref state into an atomMarek Olšák2015-09-015-39/+50
* radeonsi: convert blend color state into an atomMarek Olšák2015-09-014-9/+20
* radeonsi: convert sample mask state into an atomMarek Olšák2015-09-016-19/+25
* radeonsi: convert clip state into an atomMarek Olšák2015-09-014-14/+19
* radeonsi: avoid redundant CB and DB register updatesMarek Olšák2015-09-017-12/+36
* radeonsi: don't rebind GSVS ring buffers every draw call using GSMarek Olšák2015-09-013-3/+10
* radeonsi: don't clear the tessellation factor ring bufferMarek Olšák2015-09-011-2/+0
* radeonsi: remove the tf_ring state, add the registers to init_configMarek Olšák2015-09-014-15/+13
* radeonsi: remove the gs_rings state, add the registers to init_configMarek Olšák2015-09-014-16/+14
* radeonsi: use a bitmask for tracking dirty atomsMarek Olšák2015-09-013-13/+18
* radeonsi: initialize atom IDs for external atomsMarek Olšák2015-09-012-4/+13
* radeonsi: call si_init_atom for remaining radeonsi atomsMarek Olšák2015-09-018-41/+29
* radeonsi: initialize atom IDsMarek Olšák2015-09-011-6/+8
* radeonsi: define the state atom array separatelyMarek Olšák2015-09-014-21/+23
* radeonsi: optimize viewport statesMarek Olšák2015-09-016-26/+54
* radeonsi: optimize scissor statesMarek Olšák2015-09-018-27/+79
* radeonsi: add SI_MAX_ATTRIBSMarek Olšák2015-09-012-5/+6
* radeonsi: fix memory usage checking for big IBsMarek Olšák2015-09-011-8/+9
* radeonsi: set all 16 viewport Z bounds for GL 4.1Marek Olšák2015-09-011-2/+6
* radeonsi: fix a Unigine Heaven hang when drirc is missingMarek Olšák2015-09-014-1/+28
* winsys/amdgpu: use small IBs for better performance on VIMarek Olšák2015-09-011-7/+9
* gallium/util: add u_bit_scan_consecutive_rangeMarek Olšák2015-09-011-0/+20
* i965: Prevent coordinate overflow in intel_emit_linear_blitChris Wilson2015-09-011-38/+34
* i965/nir: enable the dead control flow optimizationConnor Abbott2015-09-011-0/+2
* nir/dead_cf: add support for removing useless loopsConnor Abbott2015-09-011-12/+109
* nir: add a helper for iterating over blocks in a cf nodeConnor Abbott2015-09-012-0/+9
* nir: add nir_block_get_following_loop() helperConnor Abbott2015-09-012-0/+18
* nir/dead_cf: delete code that's unreachable due to jumpsConnor Abbott2015-09-011-8/+115
* nir: add an optimization for removing dead control flowConnor Abbott2015-09-013-0/+158
* r600g: fix calculation for gpr allocationDave Airlie2015-09-011-1/+1
* mesa: Limit Framebuffer Parameter OpenGL ES 3.1 usageMarta Lofstedt2015-09-011-1/+17
* mesa: Expose GL_ARB_framebuffer_no_attachments to GLES 3.1Marta Lofstedt2015-09-015-12/+12
* nir/builder: Use nir_after_instr to advance the cursorJason Ekstrand2015-08-311-2/+1
* i965: advertise ASTC support for SkylakeNanley Chery2015-08-311-0/+5
* mesa/glformats: recognize ASTC formats as color formatsNanley Chery2015-08-311-0/+28
* mesa/texformat: use format conversion function in _mesa_choose_tex_formatvulkan-protex-2015.09.24.r01-baseNanley Chery2015-08-311-81/+13
* mesa/texcompress: correct mapping of S3TC formats in conversion functionNanley Chery2015-08-311-2/+2
* r600/sb: update last_cf for finalize if.Dave Airlie2015-09-011-0/+3
* i965/fs: Use greater-equal cmod to implement maximum.Matt Turner2015-08-312-4/+6
* i965/chv|skl: Apply sampler bypass w/aBen Widawsky2015-08-312-0/+15
* st/mesa: move to renumbering registers in a groupDave Airlie2015-08-311-19/+38
* st/mesa: reduce time spent in calculating temp read/writesDave Airlie2015-08-311-74/+79
* st/mesa: cache tgsi opcode info in the instructionDave Airlie2015-08-311-23/+16
* r600: move prim convert from geom shader to function.Dave Airlie2015-08-312-25/+26