| Commit message (Collapse) | Author | Age | Files | Lines |
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No difference according to shader-db.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Totals:
SGPRS: 344552 -> 344368 (-0.05 %)
VGPRS: 197132 -> 197552 (0.21 %)
Code Size: 7375376 -> 7366304 (-0.12 %) bytes
LDS: 91 -> 91 (0.00 %) blocks
Scratch: 1679360 -> 1615872 (-3.78 %) bytes per wave
Totals from affected shaders:
SGPRS: 47736 -> 47552 (-0.39 %)
VGPRS: 27952 -> 28372 (1.50 %)
Code Size: 1392724 -> 1383652 (-0.65 %) bytes
LDS: 39 -> 39 (0.00 %) blocks
Scratch: 513024 -> 449536 (-12.38 %) bytes per wave
Reviewed-by: Michel Dänzer <[email protected]>
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No difference according to shader-db. (with the new S_ABS_I32 pattern)
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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No difference according to shader-db.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This removes "v_mov v0, 0" which typically occurs before exports.
Totals:
SGPRS: 345216 -> 344552 (-0.19 %)
VGPRS: 197684 -> 197132 (-0.28 %)
Code Size: 7390408 -> 7375376 (-0.20 %) bytes
LDS: 91 -> 91 (0.00 %) blocks
Scratch: 1842176 -> 1679360 (-8.84 %) bytes per wave
Totals from affected shaders:
SGPRS: 101336 -> 100672 (-0.66 %)
VGPRS: 53920 -> 53368 (-1.02 %)
Code Size: 2170176 -> 2155144 (-0.69 %) bytes
LDS: 2 -> 2 (0.00 %) blocks
Scratch: 1015808 -> 852992 (-16.03 %) bytes per wave
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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The previous version has precision issues. This can be a problem
with tessellation. Sadly, I can't find the article where I read it
anymore. I'm not sure if the unsafe-fp-math flag would be enough to revert
this.
v2: added the comment
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and clear the emit_data structure.
The new radeonsi min/max opcode implementation requires this.
(it looks good according to Roland S.)
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This is only supported in the compatibility profile (without GS and tess).
Reviewed-by: Michel Dänzer <[email protected]>
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using the shader key for now.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The shader specifies the processor type, so use that instead.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Cc: [email protected]
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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They're disabled for all other shaders except compute, but I forgot
to do this for tess stages.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Changing the matrix mode alone has no effect on rendering and does
not need to trigger a flush or state validation.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This allows removing FLUSH_VERTICES in MatrixMode.
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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Trivial.
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Duplicate the glsl_types_hack.cpp work-around from the libgl-xlib target.
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commit a6a6a71092ba912803ae2b47eb56e3afdf36feb5
Author: Rob Clark <[email protected]>
AuthorDate: Sat Oct 10 14:13:50 2015 -0400
glsl: (mostly) remove libglsl_util
Was a bit too ambitious on removal of libglsl_util.. it is still needed
by some of the tests.
Signed-off-by: Rob Clark <[email protected]>
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commit b9b40ef9b7644ea24768bc8b7464b1719efe99bf
Author: Rob Clark <[email protected]>
AuthorDate: Sat Oct 10 13:55:07 2015 -0400
nir: remove dependency on glsl
broke things for i965 out of tree build.
Signed-off-by: Rob Clark <[email protected]>
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As explained in the CUDA toolkit documentation, "a metric is a
characteristic of an application that is calculated from one or more
event values."
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Now that NIR does not depend on glsl, we can (mostly[*]) get rid of the
libglsl_util hack.
[*] glsl_compiler is the one remaining user of libglsl_util
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Move glsl_types into NIR, now that the dependency on glsl_symbol_table
has been split out.
Possibly makes sense to rename things at this point, but if we do that
I'd like to keep it split out into a separate patch to make git history
easier to follow (IMHO).
v2: fix android build
v3: I f***ing hate scons.. but at least it builds
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Needed in NIR too, so move out of mesa/main/imports.c
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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First step at untangling NIR's dependency on glsl_types without bringing
in the dependency on glsl_symbol_table. The builtin types are now in
glsl_types (which will end up in NIR), but adding them to the symbol-
table stays in builtin_types.cpp (which will not be part of NIR).
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
v2: add STATIC_ASSERT()'s
Reported-by: Emil Velikov <[email protected]>
Acked-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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This was only being done in one of the two process methods.
Fixes an issue with samplers using the array size of a previous record.
Tested-by: Marek Olšák <[email protected]>
Cc: Jason Ekstrand <[email protected]>
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Cc: Francisco Jerez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes segfault because of uninitialized file pointer.
Trivial.
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MP counters on GF100/GF110 (compute capability 2.0) are buggy
because there is a context-switch problem that we need to fix.
Results might be wrong sometimes, be careful!
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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GF100 and GF110 chipsets are compute capability 2.0, while the other
Fermi chipsets are compute capability 2.1. That's why, some MP counters
are different between these chipsets and we need to handle variants.
Signed-off-by: Samuel Pitoiet <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This will help for handling HW SM queries variants on Fermi.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Compute support was not enabled by default because weird effects
on 3D state happened, but I can't reproduce them anymore.
This also enables MP performance counters by default on Fermi.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Because we can't expose the number of hardware counters needed for each
different query, we don't want to allow more than one active query
simultaneously to avoid failure when the maximum number of counters
is reached. Note that these groups of GPU counters are currently only
used by AMD_performance_monitor.
Like for Kepler, this limits the maximum number of active queries
to 1 on Fermi.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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When a card has more than one GPC, the grid used by the compute
kernel which reads MP performance counters seems to be too small.
The consequence is that the kernel is not launched on all TPCs.
Increasing the grid size using the number of GPCs now launches
enough blocks and we can read MP performance counters of all TPCs.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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NOUVEAU_GETPARAM_GRAPH_UNITS param returns the number of GPCs, the total
number of TPCs and the number of ROP units. Note that when the DRM
version is too old the default number of GPCs is fixed to 4.
This will be used to launch the compute kernel which is used to read MP
performance counters over all GPCs.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Memory access have to be aligned to 128-bits. Note that this
doesn't happen when the card only has TPC.
This patch fixes the following dmesg fail:
gr: GPC0/TPC1/MP trap: global 00000004 [MULTIPLE_WARP_ERRORS] warp 000f
[UNALIGNED_MEM_ACCESS]
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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For strange reasons, the signal id depends on the slot selected on Fermi
but not on Kepler. Fortunately, the signal ids are just offseted by the
slot id!
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Queries which use more than one MP counters was misconfigured and
computing the final result was also wrong because sources need to
be configured on different hardware counters instead.
According to the blob, computing the result is now as follows:
FOR i..n
val += ctr[i] * pow(2, i)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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On Fermi, we have one domain of 8 MP counters while we have
two domains of 4 MP counters on Kepler.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Sequence fields are located at MP[i] + 0x20 in the buffer object.
This is used to check if result is available for MP[i].
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Writing 0x408000 to 0x419e00 (like on Kepler) has no effect on Fermi
because we only have one domain of 8 counters. Instead, we have to
write 0x80000000.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Writing 0x1fcb to 0x419eac is definitely not related to MP counters and
has no effect on Fermi (although this enables MP counters on Kepler).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The way we configure MP performance counters is going to pretty
different between Fermi and Kepler. Having two separate functions
is much better.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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