| Commit message (Collapse) | Author | Age | Files | Lines |
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Another step toward eliminating the GLchan type.
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Was used by no other code.
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builtin_stubs.cpp is only supposed to be used for builtin_compiler. It
contains a stub version of _mesa_glsl_initialize_functions() that does
nothing.
libglsl.a already contains builtin_function.cpp, the generated file that
contains a version of _mesa_glsl_initialize_functions() that actually
initializes all the built-in functions.
By mistakenly linking to builtin_stubs, glsl_compiler and glsl_test are
unable to compile any shaders that use built-in functions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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GL_{NUM_,}COMPRESSED_TEXTURE_FORMATS
Fixes a bug introduced by commit faf5d65. These formats should only
be exposed in OpenGL ES 1.x.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Cc: Xun Fang <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40860
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Since Mesa is now capable of supporting up to 8 clipping planes
instead of 6, this patch updates Gallium internals to support 8
clipping planes as well.
Reviewed-by: Brian Paul <[email protected]>
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draw_pipe_clip.c contained an ifdef to ensure that its local
definition of MAX_CLIPPED_VERTICES would not take effect if the global
MAX_CLIPPED_VERTICES (defined in src/mesa/main/config.h) was already
defined. This was unnecessary because draw_pipe_clip.c doesn't
directly or indirectly include src/mesa/main/config.h. Removed the
ifdef to reduce confusion.
Reviewed-by: Brian Paul <[email protected]>
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This will allow drivers to increase ctx->Const.MaxClipPlanes to 8,
which is required for GLSL-1.30 compliance.
No driver behavior should be affected. However, many data structures
use MAX_CLIP_PLANES as an array size, so these arrays will get
slightly larger.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Previously this value was set to MAX_CLIP_PLANES, which is defined to
be 6. But MAX_CLIP_PLANES needs to be increased to 8 to support
GLSL-1.30-compliant drivers. This patch hard-codes the default value
of ctx->Const.MaxClipPlanes to 6, so that when MAX_CLIP_PLANES is
increased, it won't affect drivers that do not support 8 clip planes.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This patch removes the assertion "MAX_CLIP_PLANES == 6" from the i965
driver. This assertion is unnecessary; nothing in the driver requires
MAX_CLIP_PLANES to be 6.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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To support GLSL 1.30, we will need to increase MAX_CLIP_PLANES to 8.
To avoid breaking drivers that do not yet support 8 clip planes, this
patch modifies the Mesa core code that pertains to clipping to use
ctx->Const.MaxClipPlanes rather than MAX_CLIP_PLANES, since
ctx->Const.MaxClipPlanes will remain 6 for drivers that only support 6
clip planes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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native integers
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Removes 1.8% of the instructions from 97% of the vertex shaders in
shader-db.
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We'll only do compute-to-MRF on accesses to this file.
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We've been referencing MRFs through the HW_REG file so far, but that
makes it harder to handle compute-to-MRF and similar optimizations.
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This will be used for compute-to-mrf, which needs to know when MRFs
get overwritten.
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These were copy and pasted from the FS, and are never used.
Reviewed-by: Kenneth Graunke <[email protected]>
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We generate silly code for array access, and it's easier to generally
support the cleanup than to specifically avoid the bad code in each
place we might generate it.
Removes 4.6% of instructions from 41.6% of shaders in shader-db,
particularly savage2/hon and unigine.
v2: Fixes by Ken: Make is_zero/one member functions, and fix a
progress flag.
Reviewed-by: Kenneth Graunke <[email protected]>
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_NEW_WINDOW_POS wasn't a real Mesa state flag, but we were missing
_NEW_BUFFERS to update the stipple offset when FBO binding or window
size changed, and _NEW_POLYGON to update when stippling gets enabled.
Fixes oglconform's tristrip test.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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Because we skip the pattern upload when stippling is disabled, we need
to check again when it might have been turned on.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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Trigger GL_INVALID_ENUM error if the face paramter is not a valid value.
Trigger GL_INVALID_VALUE error if the GL_SHININESS value is out side
[0, ctx->Constant.MaxShiniess].
v2: fix the max shininess value.
v3: suggested by Brian, move the face check into glMaterialfv function
to reduce code duplicate. Also, refactor the error message.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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The backend calls null_sw_create() to create sw_winsys. And that is
pretty much it...
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The null platform has no window or pixmap surface (but pbuffer surface).
And the only valid display is EGL_DEFAULT_DISPLAY. It is useful for
offscreen rendering. It works everywhere becase no window system is
required.
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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All of the extensions actually supported by Mesa have been remapped by
remap.c for a long time. Emitting all of these data structures is
just clutter.
Drivers that need additional functions remapped, should add
'offset="assign"' to the function definition in the .xml file.
The changes to remap_helper.h are in a follow-on ~8700 line patch that
would surely be rejected by the mailing list.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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ctx->Color.ColorLogicOpEnabled
Since GL_EXT_blend_logic_op is removed, _mesa_rgba_logicop_enabled(ctx)
just returns ctx->Color.ColorLogicOpEnabled. That seems kind of silly.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Since GL_EXT_blend_logic_op is removed, _LogicOpEnabled and
ColorLogicOpEnabled always have the same value.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Support is removed for four reasons:
1. The implementation was broken with respect to separate blend
equations. The GL_EXT_blend_equation_separate spec says:
"If EXT_blend_logic_op and EXT_blend_equation_separate are both
supported, the logic op blend equation should be supported separately
for RGB and alpha as with the other blend equation modes."
But Mesa's implementation of GL_LOGIC_OP specifically forbids this.
2. No hardware supported by Mesa can support separate blend equations
involving GL_LOGIC_OP.
3. No applications could be found that use this extension.
4. No other Linux OpenGL drivers support this extension.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: Brian Paul <[email protected]>
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It was broken, and it isn't really useful anyway.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: Brian Paul <[email protected]>
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The last user of this function was driInitExtensions, and that function
was removed in a previous commit.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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From the NV_conditional_render spec:
BeginQuery sets the active query object name for the query type given by
<target> to <id>. If BeginQuery is called with an <id> of zero, if the
active query object name for <target> is non-zero, if <id> is the active
query object name for any query type, or if <id> is the active query
object for condtional rendering (Section 2.X), the error INVALID OPERATION
is generated.
Fixes piglit nv_conditional_render-begin-while-active.
Reviewed-by: Brian Paul <[email protected]>
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From the NV_conditional_render spec:
BeginQuery sets the active query object name for the query type given by
<target> to <id>. If BeginQuery is called with an <id> of zero, if the
active query object name for <target> is non-zero, if <id> is the active
query object name for any query type, or if <id> is the active query
object for condtional rendering (Section 2.X), the error INVALID OPERATION
is generated.
Fixes piglit nv_conditional_render-begin-zero.
Reviewed-by: Brian Paul <[email protected]>
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Fixes piglit nv_conditional_render-dlist.
Reviewed-by: Brian Paul <[email protected]>
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st_glsl_to_tgsi.cpp was completely ignored by makedepend because it was
not included in ALL_SOURCES, which caused that the file was not recompiled
when certain header files were changed (like glsl/ir.h).
The first part of this commit is just a consolidation.
The second part is the fix.
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Passing type == GL_BITMAP returns 0 while error values return -1.
This fixes glPolygonStipple being compiled into display lists.
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When copy propagating a value into an instruction that negates its
argument, we need to invert the sense of the value's "negate" flag, so
that -(+x) becomes -x and -(-x) becomes +x.
Previously, we were always setting the value's "negate" flag to true
in this circumstance, so that both -(+x) and -(-x) turned into -x.
Fixes Piglit test vs-double-negative.shader_test.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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This code was really broken before. A lot of the error checks were
done much later (too late), and some of the error checks would fail.
The underlying problem is that Mesa doesn't ever keep compressed paletted
textures in their original format. The textures are immediately
converted to some RGB or RGBA format.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39991
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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