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* u_blitter: add integer clear supportDave Airlie2011-10-094-25/+74
| | | | | | | | | | | We need add a new set of fragment shader variants, along with new vertex elements for signed and unsigned clears. The new fragment shader variants are due to the integers values requiring CONSTANT interpolation. The new vertex element descriptions are for passing the clear color as an unsigned or signed integer value. Signed-off-by: Dave Airlie <[email protected]>
* i915g: Remove another TODO item which was done a while ago.Stéphane Marchesin2011-10-081-3/+0
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* i915g: Remove a TODO item.Stéphane Marchesin2011-10-081-1/+0
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* i915g: Fix comment.Stéphane Marchesin2011-10-081-1/+1
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* i915g: Implement vertex textures.Stéphane Marchesin2011-10-084-62/+230
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* i915g: Silence warning.Stéphane Marchesin2011-10-081-1/+1
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* i915g: Remove old heuristic flusing remains.Stéphane Marchesin2011-10-081-20/+0
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* i915g: Cleanup caps code a bit.Stéphane Marchesin2011-10-081-7/+6
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* pb_bufmgr_cache: flush cache when create_buffer fails and try againMarek Olšák2011-10-081-0/+7
| | | | NOTE: This is a candidate for the stable branches.
* st/mesa: add readpixel integer supportDave Airlie2011-10-081-2/+38
| | | | | | This adds support for readpixels integer paths, it deals with the signed/unsigned crossovers. Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: add support for int type conversionDave Airlie2011-10-081-67/+386
| | | | | | | This adds the various mesa->gallium and gallium->mesa format conversions along with the GL->gallium texture choosers for integers. Signed-off-by: Dave Airlie <[email protected]>
* gallium: add initial pure integer support (v2)Dave Airlie2011-10-0810-20/+579
| | | | | | | | | | | | | | | | | | | | | | | | | This add support for unsigned/signed integer types via adding a 'pure' bit in the format description table. It adds 4 new u_format get/put hooks, for get/put uint and get/put sint so that accessors can get native access to the integer bits. This is used to avoid precision loss via float converting paths. It doesn't add any float fetchers for these types at the moment, GL doesn't require float fetching from these types and I expect we'll introduce a lot of hidden bugs if we start allowing such conversions without an API mandating it. It adds all formats from EXT_texture_integer and EXT_texture_rg. 0 regressions on llvmpipe here with this. (there is some more follow on code in my gallium-int-work branch, bringing softpipe and mesa to a pretty integer clean state) v2: fixup python generator to get signed->unsigned and unsigned->signed fetches working. Signed-off-by: Dave Airlie <[email protected]>
* mesa/texformat: add integer fallbacks to other formatsDave Airlie2011-10-081-73/+131
| | | | | | | | | This fixes up the integer format choosing to pick the closest mesa format then the most likely fallback. (the formatting in this file needs cleaning in another patch). Signed-off-by: Dave Airlie <[email protected]>
* mesa: add packing for int/uintDave Airlie2011-10-082-0/+68
| | | | | | | This just adds a simple packing for GL_UNSIGNED_INT/GL_INT destination formats. This is enough for at least the gallium drivers to pack both unsigned and signed types for read pixels. Signed-off-by: Dave Airlie <[email protected]>
* u_format: add inline helper to find first non void channelDave Airlie2011-10-082-8/+22
| | | | | | | This is used in a few places in drivers as well, also the integer support can use it as well. Signed-off-by: Dave Airlie <[email protected]>
* i965: Fix inconsistent indentation in brw_eu_emit.c.Kenneth Graunke2011-10-071-197/+197
| | | | | | | | | | | | | | Most of these functions used three spaces for the first level of indentation, but four spaces for the next level. One used tabs and then three spaces. Some used 3/4 in a then block but 3/3 in the else block. Normally I try to avoid field days like this, but since the functions were so inconsistent, even internally, it was making it difficult to edit without introducing spurious whitespace changes. So, just get it over with. git diff -b shows 0 lines changed. Signed-off-by: Kenneth Graunke <[email protected]>
* r300g: remove unused r300_resource::tex_offsetMarek Olšák2011-10-085-16/+6
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* glsl: Remove unused method ir_variable::component_slotsIan Romanick2011-10-072-16/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARBIan Romanick2011-10-071-0/+6
| | | | | | | | | This function isn't implemented yet, so none of its parameters are used yet. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove unused function _mesa_append_uniformIan Romanick2011-10-072-78/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Simplify calling Driver.ProgramStringNotify after previous refactorsIan Romanick2011-10-072-55/+22
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Simplify destroy_shader_program_variants_cb after previous refactorsIan Romanick2011-10-071-6/+3
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Simplify validate_shader_program after previous refactorsIan Romanick2011-10-071-11/+6
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-0713-34/+36
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-079-22/+23
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-0713-34/+39
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Close Doxygen groupChad Versace2011-10-071-0/+1
| | | | | In dd_function_table, close the Doxygen group beginning with \name Support for multiple T&L engines
* u_blitter: bind a NULL geometry shaderMarek Olšák2011-10-082-1/+32
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* u_blitter: cleanup checking for and restoring saved statesMarek Olšák2011-10-082-98/+172
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* r300g: disable stream output on SWTCL chipsetsMarek Olšák2011-10-081-1/+1
| | | | Unimplemented and not so useful for this driver.
* i915g: Add two new unsupported PIPE_CAPs.Stéphane Marchesin2011-10-071-0/+2
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* i915,i830: Remove dead HiZ assertions in *update_draw_buffer()Chad Versace2011-10-072-4/+0
| | | | | | | | | | | | i915 and i830 hardware doesn't have HiZ, so remove all HiZ related assertions from *update_draw_buffer(). I've removed the dead format checks completely rather than replace them with more appropriate checks. This doesn't reduce "assertion coverage", however, because when I added these HiZ related assertions in c8fdf66 there were no pre-existing checks there. Signed-off-by: Chad Versace <[email protected]>
* tnl: fix result vector allocation regressionBrian Paul2011-10-071-4/+10
| | | | | | We need to allocate all the output vectors. Fixes a regression from commit f7f678331d5e95d2266fe6b3ea1cfa47d6421065 Fixes fd.o bugs 41441 and 41492.
* i965: make swizzle_for_size() return unsignedBrian Paul2011-10-071-2/+2
| | | | | | | Silences a warning about comparing to an unsigned variable. It looks like the result of swizzle_for_size() is always assigned to unsigned vars. Reviewed-by: Chad Versace <[email protected]>
* i965: make size_swizzles[] static constBrian Paul2011-10-071-1/+1
| | | | Reviewed-by: Chad Versace <[email protected]>
* i965: silence unused var warnings in non-debug buildsBrian Paul2011-10-072-0/+2
| | | | Reviewed-by: Chad Versace <[email protected]>
* intel: silence uninitialized var warningBrian Paul2011-10-071-1/+1
| | | | Reviewed-by: Chad Versace <[email protected]>
* mesa: fix software mipmap generation code for packed Z/stencil formatsBrian Paul2011-10-072-5/+41
| | | | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=32458 Reviewed-by: Chad Versace <[email protected]>
* r300: fix incompatible pointer type warningsBrian Paul2011-10-072-2/+2
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* mesa: update gl_texture_image commentsBrian Paul2011-10-071-2/+2
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* swrast: s/FetchTexelf/FetchTexel/Brian Paul2011-10-075-68/+68
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* swrast: silence unused var warnings in non-debug buildsBrian Paul2011-10-071-0/+2
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* swrast: remove unused swrast_texture_image::FetchTexelc methodBrian Paul2011-10-072-69/+2
| | | | We only use the float-valued function now.
* mesa: fix image unpacking when storing compressed texturesBrian Paul2011-10-072-6/+19
| | | | | | | | | | | | | | This fixes failures found with the new piglit texsubimage test. Two things were broken: 1. The dxt code doesn't handle sources images where width != row stride. Check for that and take the _mesa_make_temp_ubyte_image() path to get an image where width = rowstride. 2. If we don't take the _mesa_make_temp_ubyte_image() path we need to take the source image unpacking parameters into account in order to get the proper starting memory address of the source texels. Note: This is a candidate for the 7.11 branch.
* i915g: handle seperate stencil clearDaniel Vetter2011-10-071-0/+10
| | | | Signed-off-by: Daniel Vetter <[email protected]>
* i915g: actually try to clear 16bit depth bufsDaniel Vetter2011-10-071-1/+1
| | | | | | ... with the right value. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: hw can't fastclear both depth and color when bbp doesn't matchDaniel Vetter2011-10-071-29/+93
| | | | | | | | Do it in two passes in that case. v2: Don't forget to handle stencil clears. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: disable scissor in fast clearDaniel Vetter2011-10-071-4/+6
| | | | | | Docs say this is obeyed. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: add some obscure sampler formatsDaniel Vetter2011-10-071-1/+3
| | | | | | 4bit palette ftw! Signed-off-by: Daniel Vetter <[email protected]>
* i915g: fixup clear params emissionDaniel Vetter2011-10-071-1/+8
| | | | | | | | | | | | | | | | | Docs say that default shader input color input need to be spec as ARGB8888. And a clear rect prim essentially uses this value instead of default diffuse. Depth on the other hands is an ieee 32 bit float. Clear stencil is U8. Completely different are the clear values for zone init prims. These are speced in the actual output pixel layout (and need to be repeated for 16 bit formats). Clear up the confusion by adding some comments. v2: Retain the target swizzling support added by Stephan Marchesin. Signed-off-by: Daniel Vetter <[email protected]>