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Author
Age
Files
Lines
...
*
Revert "slang: if/else/break & if/else/continue work for unrolled loops"
Brian Paul
2009-06-26
2
-38
/
+7
*
glsl: Added gl_shader_state::EmitContReturn field
Brian Paul
2009-06-26
2
-0
/
+2
*
tgsi: correct handling of return value from util_vsnprintf
Keith Whitwell
2009-06-26
1
-5
/
+13
*
aux/indices: don't use 'prim' value once it is known to be bad
Keith Whitwell
2009-06-26
1
-1
/
+1
*
wgl: Handle flush after a window is destroyed.
José Fonseca
2009-06-24
1
-20
/
+21
*
i965: handle OPCODE_SWZ in the glsl path
Roland Scheidegger
2009-06-22
1
-0
/
+1
*
Disable SGI_swap_control extension for DRI2
Owen W. Taylor
2009-06-22
1
-1
/
+3
*
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Michel Dänzer
2009-06-22
1
-1
/
+1
*
i965: added intelFlush() call in intel_get_tex_image()
Brian Paul
2009-06-22
1
-0
/
+6
*
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs
Brian Paul
2009-06-22
1
-8
/
+8
*
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-22
7
-40
/
+40
*
mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS
Brian Paul
2009-06-22
1
-1
/
+1
*
mesa: fix some potential state-restore issues in pop_texture_group()
Brian Paul
2009-06-22
1
-45
/
+45
*
vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program
Brian Paul
2009-06-22
1
-0
/
+2
*
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-06-22
4
-2
/
+66
*
intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.
Eric Anholt
2009-06-19
2
-3
/
+3
*
intel: Fix glClear behavior versus display lists.
Eric Anholt
2009-06-19
1
-1
/
+1
*
radeons: use dp4 for position invariant vertex programs
Roland Scheidegger
2009-06-19
3
-0
/
+6
*
Also release direct rendering resources in glXDestroyGLXPixmap.
Michel Dänzer
2009-06-19
1
-0
/
+14
*
Always free image offsets memory when re-initializing texture image fields.
Michel Dänzer
2009-06-19
3
-6
/
+2
*
softpipe: return alpha=1 in shadow_compare() function
Brian Paul
2009-06-19
1
-0
/
+2
*
util: Add cast.
José Fonseca
2009-06-18
1
-1
/
+1
*
draw: Replace pointer arithmetic with cast.
José Fonseca
2009-06-18
1
-1
/
+2
*
trace: Use size_t consistently.
José Fonseca
2009-06-18
2
-5
/
+5
*
pipebuffer: Use a type consistently for sizes/offsets.
José Fonseca
2009-06-18
12
-84
/
+90
*
wgl: Fix window resizing in multithread applications.
José Fonseca
2009-06-18
4
-47
/
+112
*
wgl: Move all thread related code together.
José Fonseca
2009-06-18
5
-58
/
+33
*
glew: correct misspelling of glFramebufferTextureLayer
Keith Whitwell
2009-06-18
2
-3
/
+3
*
mesa: protect Elements against multiple definitions
Keith Whitwell
2009-06-18
1
-2
/
+2
*
intel: remove extra \n from warning string
Brian Paul
2009-06-17
1
-1
/
+1
*
i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
Robert Ellison
2009-06-17
1
-0
/
+10
*
i965: send all warnings through _mesa_warning()
Robert Ellison
2009-06-17
1
-1
/
+1
*
i965: fix segfault on low memory conditions
Robert Ellison
2009-06-17
1
-0
/
+7
*
Fast path when rebinding the same texture in single context environment
Ian Romanick
2009-06-17
1
-0
/
+12
*
i915: Don't put VBOs in graphics memory unless required for an operation.
Eric Anholt
2009-06-17
2
-1
/
+40
*
i915: Fall back on NPOT textured metaops on 830-class.
Eric Anholt
2009-06-17
3
-0
/
+30
*
i915: Restore the Viewport and DepthRange functions on 8xx.
Eric Anholt
2009-06-17
1
-0
/
+21
*
i956: Make state dependency of SF on drawbuffer bounds match Mesa's.
Eric Anholt
2009-06-17
1
-2
/
+5
*
intel: Don't complain on falling back from PBO fastpaths.
Eric Anholt
2009-06-17
1
-3
/
+3
*
mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Eric Anholt
2009-06-17
1
-0
/
+5
*
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
Eric Anholt
2009-06-17
1
-1
/
+1
*
i915: Only use the new 945 cube layout for compressed textures.
Eric Anholt
2009-06-17
1
-1
/
+4
*
i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
Eric Anholt
2009-06-17
1
-8
/
+10
*
i965: Fix register allocation of GLSL fp inputs.
Eric Anholt
2009-06-17
4
-13
/
+27
*
intel: Use FRONT_AND_BACK for StencilOp as well.
Eric Anholt
2009-06-17
1
-1
/
+2
*
intel: Use GL_FRONT_AND_BACK for stencil clearing.
Eric Anholt
2009-06-17
1
-1
/
+2
*
intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
Eric Anholt
2009-06-17
1
-1
/
+1
*
intel: Map write-only buffer objects through the GTT when possible.
Eric Anholt
2009-06-17
2
-2
/
+15
*
mesa: rework viewport/scissor initialization code
Brian Paul
2009-06-17
5
-34
/
+38
*
mesa: added null ptr check in Fake_glXCreatePixmap()
Brian Paul
2009-06-17
1
-1
/
+1
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