| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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texture_offset was only used by some texturing operations, and offset
was only used by spill/unspill and some URB operations. These fields are
never used at the same time.
Reviewed-by: Jason Ekstrand <[email protected]>
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So far it has been compiled into pretty ugly code (8 instructions or so
for either opcode).
Reviewed-by: Tom Stellard <[email protected]>
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Our submits now return immediately and you have to manually wait for
things to complete if you want to (like a normal driver).
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Check that the target is GL_TEXTURE_CUBE_MAP before emitting
TEXCOORDTYPE_VECTOR texture coordinates.
I'm not sure if the hardware would like CARTESIAN coordinates
with cube maps, and as I'm too lazy to find out just emit the
VECTOR coordinates for cube maps always. For other targets use
CARTESIAN or HOMOGENOUS depending on the number of texture
coordinates provided.
Fixes rendering of the "electric" background texture in chromium-bsu
main menu. We appear to be provided with three texture coordinates
there (I'm guessing due to the funky texture matrix rotation it does).
So the code would decide to use TEXCOORDTYPE_VECTOR instead of
TEXCOORDTYPE_CARTESIAN even though we're dealing with a 2D texure.
The results weren't what one might expect.
demos/cubemap still works, which hopefully indicates that this doesn't
break things.
Also tested with:
bin/glean -o -v -v -v -t +texCube --quick
bin/cubemap -auto
from piglit.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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Add support for decoding the new branch control bit. I saw two things wrong with
the existing code.
1. It didn't bother trying to decode the bit.
- While we do not *intentionally* emit this bit today, I think it's interesting
to see if we somehow ended up with the bit set. It may also be useful in the
future.
2. It seemed to be the wrong bit.
- The docs are pretty poor wrt which bit this actually occupies. To me, it
/looks/ like it should be bit 28. I am not sure where Ken got 30 from. I
verified it should be 28 by looking at the simulator code.
I also added the most basic support for GOTO simply so we don't need to remember
to change the function in the future.
v2:
Move the branch_ctrl check out of the if gen >= 6 check to make it more
readable. (Matt)
ENDIF doesn't have branch_ctrl (Matt + Ken)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This reverts f4dd0991719ef3e2606920c5100b372181c60899.
The src/gallium/tests/unit/translate_test.c gives the same results on
MinGW 64-bits as on Linux 64-bits. And since MinGW is often used for
development/testing due to its convenience, it's better not to have this
sort of differences relative to MSVC.
Reviewed-by: Roland Scheidegger <[email protected]>
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Saves a tiny bit of CPU overhead.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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No changes required in the driver itself, all handled by draw.
piglit results in a quick run:
skip->pass 7
skip->fail 2
(The new failures in the ARB_fragment_layer_viewport group are expected,
we fail the same if gs doesn't write these outputs regardless of the vs.)
Reviewed-by: Jose Fonseca <[email protected]>
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Mostly add a couple cases so we don't just check gs for this.
There's only one gotcha, the built-in vp transform in the llvm vs can't
handle it (this would be fixable though non-trivial due to vp index being
non-constant for the SoA outputs, but we don't use it if there's a gs
neither - the whole clip/vp transform integration there is suboptimal).
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Michael Varga <[email protected]>
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added BGRA format
create/destroy
set image
associate/deassociate
Signed-off-by: Michael Varga <[email protected]>
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When calling vaCreateImage() an internal copy of VAImage is maintained
since the allocation of "image" may not be guaranteed to live long enough.
Signed-off-by: Michael Varga <[email protected]>
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In a few locations handles were being added but not removed.
Signed-off-by: Michael Varga <[email protected]>
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Fixes regression of WebGL Conformance test texture-size-limit [1] on
Ivybridge Mobile GT2 0x0166 with Google Chrome R38.
Regression introduced by
commit 6c044231535b93c5d16404528946cad618d96bd9
Author: Kenneth Graunke <[email protected]>
Date: Sun Feb 2 02:58:42 2014 -0800
i965: Bump GL_MAX_CUBE_MAP_TEXTURE_SIZE to 8192.
The test regressed because the pointer offset arithmetic in
intel_miptree_map_gtt() overflows for large textures. The pointer
arithmetic is not 64-bit safe.
[1] https://github.com/KhronosGroup/WebGL/blob/52f0dc240f04dce31b1b8e2b8107fe2b8332dc90/sdk/tests/conformance/textures/texture-size-limit.html
Cc: "10.3 10.4" <[email protected]>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=78770
Fixes: Intel CHRMOS-1377
Reported-by: Lu Hua <[email protected]>
Reviewed-by: Ian Romanic <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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For 1D and 2D arrays we don't want the other coordinates being
offset and affecting where we sample. I wrote this patch 6 months
ago but lost it.
Fixes:
./bin/tex-miplevel-selection textureLodOffset 1DArray
./bin/tex-miplevel-selection textureLodOffset 2DArray
./bin/tex-miplevel-selection textureOffset 1DArray
./bin/tex-miplevel-selection textureOffset 1DArrayShadow
./bin/tex-miplevel-selection textureOffset 2DArray
./bin/tex-miplevel-selection textureOffset(bias) 1DArray
./bin/tex-miplevel-selection textureOffset(bias) 2DArray
v2: rewrite to handle more cases and be consistent with code
above.
Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.3 10.4" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Otherwise we seem to lose the split_gs_inputs and try and
pull from an uninitialised register.
fixes 9 texelFetch geom shader tests.
Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.3 10.4" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Previously, the kernel would dispatch thread 0, wait, then dispatch thread
1. By insisting that the thread contents use semaphores in the right
place, the kernel can sleep for longer by dispatching both threads at
once.
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Drops 1kb of code from this inner loop, in exchange for 2.5k of data.
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When using the stand alone compiler, if we try to link a shader with vertex
attributes it will segfault on linking as the binding hash tables are not
included in the shader program. Obviously, we cannot make the linking stage
succeed without the bound attributes but we can prevent the crash and just
let the linker spit its own error.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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We cannot guarantee that vertex buffers have the necessary alignment for
fetching all AoS members at once (for instance 4x32bit XYZW data). We can
however guarantee that for textures. This did not cause errors for older
llvm versions but it now matters and will cause segfaults if the data
happens to not be aligned. Thus we need to set alignment manually.
(Note that we can't actually really guarantee data to be even element aligned
due to offsets in vertex buffers being bytes and OpenGL allowing this, but
it does not matter for x86 as alignment is only required for sse vectors -
not sure what happens on other archs, however.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=85467.
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No known benefit for OpenGL, but it doesn't hurt.
Reviewed-by: Michel Dänzer <[email protected]>
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Cc: 10.4 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Not all drivers can set gl_Layer from VS. Add a fallback that passes the
instance id from VS to GS, and then uses the GS to set the layer.
Tested by adding
quad_buffers |= clear_buffers;
clear_buffers = 0;
to the st_Clear logic, and forcing set_vertex_shader_layered in all
cases. No piglit regressions (on piglits with 'clear' in the name).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "10.4 10.3" <[email protected]>
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DRI_PRIME setups have different issues due the lack of dma-buf fences
support in the drivers. For DRI3 DRI_PRIME, a race can appear, making
tearings visible, or worse showing older content than expected. Until
dma-buf fences are well supported (and by all drivers), an alternative
is to send the buffers to the server only when rendering has finished.
Since waiting the rendering has finished in the main thread has a
performance impact, this patch uses an additional thread to offload the
wait and the sending of the buffers to the server.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Implements vblank_mode and throttling, which allows us change default ratio
between framerate and input lag.
Acked-by: Jose Fonseca <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
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v3: thanks to Brian, improved coding style, also glennk helped spot few
things (unsigned -> int, two constify)
v4: thanks Ilia improved function, dropped u_box_clip_3d
v5: incorporated rest of Gregor proposed changes,clean ups
v6: u_box_clip_2d simplify proposed by Ilia Mirkin
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
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At this moment we use only zero or positive values.
v2: Implement it for also for Solaris, MSVC assembly
and enable for other combinations.
v3: Replace MSVC assembly by assert + warning during compilation
v4: remove inc and dec with return for MSVC assembly
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
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Implement pipe_loader_sw_probe_wrapped which allows to use the wrapped
software renderer backend when using the pipe loader.
v2: - remove unneeded ifdef
- use GALLIUM_PIPE_LOADER_WINSYS_LIBS
- check for CALLOC_STRUCT
thanks to Emil Velikov
Acked-by: Jose Fonseca <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
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Acked-by: Jose Fonseca <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
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v2: moved in in same order as in p_shader_tokens (thanks Brian)
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
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Some of the geom shader tests produce an empty vertex shader,
on cayman we'd crash in the finaliser because last_cf was NULL.
cayman doesn't need the NOP workaround, so if the code arrives
here with no last_cf, just emit an END.
fixes crashes in a bunch of piglit geom shader tests.
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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It appears on cayman the TG4 outputs were reordered.
This fixes a lot of piglit tests.
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There is no need to assign dst here, just use the chan from j
Pointed out by glennk.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes tests/spec/glsl-1.10/execution/fs-op-assign-mult-ivec2-ivec2-overwrite.shader_test.
hopeful fix for fd.o bug 85376
Reported-by: ghallberg
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The sampler_array_size field was added by "mesa/st: add support for
dynamic sampler offsets". But the field wasn't getting copied in
the get_pixel_transfer_visitor() or get_bitmap_visitor() functions.
The count_resources() function then didn't properly compute the
glsl_to_tgsi_visitor::samplers_used bitmask. Then, we didn't declare
all the sampler registers in st_translate_program(). Finally, we
asserted when we tried to emit a tgsi ureg src register with File =
TGSI_FILE_UNDEFINED.
Add the missing assignments and some new assertions to catch the
invalid register sooner.
Cc: "10.3, 10.4" <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Fix oversights from the "add a window_space option to the passthrough
vertex shader" patch.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Using the asynchronous DMA engine for multi-dimensional operations seems
to cause random GPU lockups for various people. While the root cause for
this might need to be fixed in the kernel, let's disable it for now.
Before re-enabling this, please make sure you can hit all newly enabled
paths in your testing, preferably with both piglit and real world apps,
and get in touch with people on the bug reports below for stability
testing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85647
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83500
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Grigori Goronzy <[email protected]>
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structures.
No change in behavior.
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scale[3].
Unfortunately no LLVM type was generated for pipe_viewport_state -- it
was being treated as a single floating point array --, so llvmpipe (and
any driver that relies on draw/llvm) got totally busted.
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Trivial.
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Redundant.
Should fix ttps://bugs.freedesktop.org/show_bug.cgi?id=86330
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... or autotools will fail to pick them up for the distribution tarball.
Signed-off-by: Emil Velikov <[email protected]>
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We were missing a few files
- The version scripts
- Android & scons build scripts
- A few headers.
Signed-off-by: Emil Velikov <[email protected]>
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