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* radeonsi: use a switch statement in si_delete_shader_selectorMarek Olšák2015-05-261-6/+13
* radeonsi: use a switch statement in si_shader_selector_keyMarek Olšák2015-05-261-9/+16
* radeonsi: fix scratch buffer setup for geometry shadersMarek Olšák2015-05-261-2/+9
* radeonsi: remove unused cases from si_shader_io_get_unique_indexMarek Olšák2015-05-261-14/+3
* radeonsi: don't count special outputs for the VS export countMarek Olšák2015-05-261-0/+5
* radeonsi: add support for PIPE_CAP_TGSI_TEXCOORDMarek Olšák2015-05-264-15/+13
* tgsi/ureg: enable creating tessellation shaders with ureg_create_shaderMarek Olšák2015-05-261-4/+14
* tgsi/text: enable parsing tessellation shadersMarek Olšák2015-05-261-0/+4
* gallium: rename TGSI tessellation processor types to match pipe shader namesMarek Olšák2015-05-265-17/+17
* gallium: use const in set_tess_stateMarek Olšák2015-05-262-4/+4
* clover: Build fix for FreeBSD.Koop Mast2015-05-261-0/+1
* i965/skl: Add a message header for the TXF_MCS instruction in vec4vsNeil Roberts2015-05-261-2/+18
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-05-251-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-05-251-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-05-251-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-05-251-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-05-251-3/+3
* glsl: avoid leaking linked gl_shader when there's a late linker errorIlia Mirkin2015-05-251-2/+8
* llvmpipe: (trivial) add parantheses in (!x == y) expressionRoland Scheidegger2015-05-251-1/+1
* st/mesa: don't leak glsl_to_tgsi object on link failureIlia Mirkin2015-05-251-0/+1
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-05-251-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-05-251-4/+4
* Fix an unused variable warningJason Ekstrand2015-05-251-2/+0
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-05-241-9/+7
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-05-245-9/+11
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-05-243-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-05-241-0/+1
* nv50/ir: avoid messing up arg1 of PFETCHIlia Mirkin2015-05-231-2/+18
* clover: try userptr for CL_MEM_USE_HOST_PTRGrigori Goronzy2015-05-242-4/+15
* clover: implement CL_MEM_ALLOC_HOST_PTRGrigori Goronzy2015-05-241-0/+4
* nv30: check nouveau_bo_map output of notify boIlia Mirkin2015-05-231-1/+1
* nvc0: a geometry shader can have up to 1024 vertices outputIlia Mirkin2015-05-231-1/+1
* i965/fs: Fix implied_mrf_writes for scratch writesJason Ekstrand2015-05-231-1/+1
* prog_to_nir: Use a variable for uniform dataJason Ekstrand2015-05-232-42/+38
* nv50: fix PIPE_QUERY_TIMESTAMP_DISJOINT, based on nvc0Samuel Pitoiset2015-05-231-17/+22
* nvc0/ir: LOAD's can't be used for shader inputsIlia Mirkin2015-05-222-0/+2
* nv50/ir: guess that the constant offset is the starting slot of arrayIlia Mirkin2015-05-221-2/+4
* nvc0/ir: set ftz when sources are floats, not just destinationsIlia Mirkin2015-05-221-3/+2
* nv50/ir: allow OP_SET to merge with OP_SET_AND/etc as well as a negIlia Mirkin2015-05-221-26/+55
* nvc0/ir: optimize set & 1.0 to produce boolean-float setsIlia Mirkin2015-05-222-0/+29
* nvc0/ir: allow iset to produce a boolean floatIlia Mirkin2015-05-223-5/+16
* nvc0/ir: avoid jumping to a sched instructionIlia Mirkin2015-05-223-2/+9
* glx: fix Scons buildBrian Paul2015-05-221-1/+1
* glapi: glX_proto_size.py: use a main functionDylan Baker2015-05-221-1/+6
* glapi: glX_proto_size.py: use argparse instead of getoptDylan Baker2015-05-222-46/+46
* glapi: glX_proto_recv.py: Use a main functionDylan Baker2015-05-221-1/+6
* glapi: glX_proto_recv.py: use argparse instead of getoptDylan Baker2015-05-221-25/+30
* glapy: gl_genexec.py: use a main functionDylan Baker2015-05-221-1/+6
* glapi: gl_genexec.py: use argparse instead of getoptDylan Baker2015-05-221-17/+12
* glapi: glX_proto_send.py: use a main function.Dylan Baker2015-05-221-1/+6