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* mesa: remove unneeded glthread.c fileBrian Paul2014-03-033-9/+0
| | | | | | The _glthread_GetID() function is also defined in mapi_glapi.c Reviewed-by: José Fonseca <[email protected]>
* mesa: remove empty glthread.h fileBrian Paul2014-03-0311-24/+2
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: remove unused glthread/TSD macrosBrian Paul2014-03-031-7/+0
| | | | Reviewed-by: José Fonseca <[email protected]>
* xlib: remove unneeded context tracking codeBrian Paul2014-03-031-43/+4
| | | | | | This removes the only use of _glthread_Get/SetTSD(), etc. Reviewed-by: José Fonseca <[email protected]>
* xlib: simplify context handlingBrian Paul2014-03-033-109/+28
| | | | | | | Get rid of the fake_glx_context struct. Now, an XMesaContext is the same as a GLXContext. Reviewed-by: José Fonseca <[email protected]>
* xlib: remove unused realglx.[ch] filesBrian Paul2014-03-033-517/+4
| | | | | | | At one point in time, the xlib driver could call the real GLX functions. But that's long dead. Reviewed-by: José Fonseca <[email protected]>
* mesa: remove unused _glthread_*MUTEX() macrosBrian Paul2014-03-031-7/+0
| | | | Reviewed-by: José Fonseca <[email protected]>
* glsl: switch to c11 mutex functionsBrian Paul2014-03-031-7/+7
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: switch to c11 mutex functionsBrian Paul2014-03-0320-140/+140
| | | | Reviewed-by: José Fonseca <[email protected]>
* xlib: switch to c11 mutex functionsBrian Paul2014-03-033-14/+14
| | | | | | | The _glthread_LOCK/UNLOCK_MUTEX() macros are just wrappers around the c11 mutex functions. Let's start getting rid of those wrappers. Reviewed-by: José Fonseca <[email protected]>
* mesa: update packed format layout commentsBrian Paul2014-03-031-50/+50
| | | | | | | | | Update the comments for the packed formats to accurately reflect the layout of the bits in the pixel. For example, for the packed format MESA_FORMAT_R8G8B8A8, R is in the least significant position while A is in the most-significant position of the 32-bit word. v2: also fix MESA_FORMAT_A1B5G5R5_UNORM, per Roland.
* mesa: don't define c99 math functions for MSVC >= 1800Hans2014-03-031-1/+1
| | | | | Signed-off-by: Brian Paul <[email protected]> Cc: "10.0" "10.1" <[email protected]>
* util: don't define isfinite(), isnan() for MSVC >= 1800Hans2014-03-031-0/+4
| | | | | Signed-off-by: Brian Paul <[email protected]> Cc: "10.0" "10.1" <[email protected]>
* mesa: don't call ctx->Driver.ClearBufferSubData() if size==0Brian Paul2014-03-031-4/+8
| | | | | | | | Fixes failed assertion when trying to map zero-length region. https://bugs.freedesktop.org/show_bug.cgi?id=75660 Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* softpipe: use 64-bit arithmetic in softpipe_resource_layout()Brian Paul2014-03-031-3/+3
| | | | | | | | To avoid 32-bit integer overflow for large textures. Note: we're already doing this in llvmpipe. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* NV_vdpau_interop: fix IsSurfaceNV return typeGrigori Goronzy2014-03-033-5/+7
| | | | | | | | The spec incorrectly used void as return type, when it should have been GLboolean. This has now been fixed. According to Nvidia, their implementation always used GLboolean. Reviewed-by: Christian König <[email protected]>
* st/vdpau: fix possible NULL dereferenceGrigori Goronzy2014-03-031-4/+4
| | | | Reviewed-by: Christian König <[email protected]>
* st/omx: always advertise all componentsChristian König2014-03-032-33/+23
| | | | | | | | | | omx_component_library_Setup should return all entrypoints the library implements, independent of what is available on the current hardware. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74944 Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* clover: Fix building with latest llvmBruno Jiménez2014-03-031-3/+2
| | | | | Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* glx/dri2: fix build failure on HURDJulien Cristau2014-03-031-0/+5
| | | | | | | Patch from Debian package. Cc: "10.0 10.1" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/dri: add support for dma-buf importer (DRIimage v8)Dave Airlie2014-03-032-1/+57
| | | | | | | | This is just a simple implementation that stores the extra values into the DRIimage struct and just uses the fd importer. I haven't looked into what is required to import YUV or deal with the extra parameters. Signed-off-by: Dave Airlie <[email protected]>
* st/dri: move fourcc->format conversion to a common placeDave Airlie2014-03-031-46/+35
| | | | | | Before I cut-n-paste this a 3rd time lets consolidate it. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-022-20/+23
| | | | | | | | | | | | i965 recently moved debug printfs to use stderr, including ones which trigger on MESA_GLSL=dump. This resulted in scrambled output. For drivers using ir_to_mesa, print_program was already using stderr, yet all the code around it was using stdout. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Fix broken LRP algebraic optimization.Kenneth Graunke2014-03-021-1/+3
| | | | | | | | | | | | | | | | | | | | | opt_algebraic was translating lrp(x, 0, a) into add(x, -mul(x, a)). Unfortunately, this references "x" twice, which is invalid in the IR, leading to assertion failures in the validator. Normally, cloning IR solves this. However, "x" could actually be an arbitrary expression tree, so copying it could result in huge piles of wasted computation. This is why we avoid reusing subexpressions. Instead, transform it into mul(x, add(1.0, -a)), which is equivalent but doesn't need two references to "x". Fixes a regression since d5fa8a95621169, which isn't in any stable branches. Fixes 18 shaders in shader-db (bastion and yofrankie). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* freedreno/a3xx/compiler: overflow in trans_endifRob Clark2014-03-021-13/+5
| | | | | | | | The logic to count number of block outputs was out of sync with the actual array construction. But to simplify / make things less fragile, we can just allocate the arrays for worst case size. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: fix for resolving PHI'sRob Clark2014-03-021-18/+33
| | | | | | | A value may be assigned on only one side of an if/else. In this case we can simply substitute a mov.f32f32. Signed-off-by: Rob Clark <[email protected]>
* freedreno/lowering: two-sided-colorRob Clark2014-03-025-57/+269
| | | | | | | | | Add option to generate fragment shader to emulate two sided color. Additional inputs are added to shader for BCOLOR's (on corresponding to each COLOR input). CMP instructions are used to select whether to use COLOR or BCOLOR. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: add SSGRob Clark2014-03-022-0/+2
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix gl_PointSizeRob Clark2014-03-025-13/+20
| | | | | | | If vertex writes pointsize, there are a few extra bits we need to turn on in the cmdstream here and there. Signed-off-by: Rob Clark <[email protected]>
* freedreno: resync generated headersRob Clark2014-03-024-5/+7
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: binning-pass vertex shader variantRob Clark2014-03-023-18/+57
| | | | | | | | | | | Now that we have the infrastructure for shader variants, add support to generate an optimized shader for hw binning pass (with varyings/outputs other than position/pointsize removed). This exposes the possibility that the shader uses fewer constants than what is bound, so we have to take care to not emit consts beyond what the shader uses, lest we provoke the wrath of the HLSQ lockup! Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add support for frag coord/faceRob Clark2014-03-027-123/+408
| | | | | | | Fixes anything that tries to use gl_FrontFacing/gl_FragCoord. Also, face support is needed to emulate two sided color. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix for unused inputsRob Clark2014-03-022-5/+11
| | | | | | | An unused input might not have a register assigned. We don't want bogus regid to result in impossibly high max_reg.. Signed-off-by: Rob Clark <[email protected]>
* i965: Validate (and resolve) all the bound textures.Chris Forbes2014-03-022-2/+2
| | | | | | | | | | | | | | | | | | | BRW_MAX_TEX_UNIT is the static limit on the number of textures we support per-stage, not in total. Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is significantly larger, and across the various shader stages, up to ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually used. Fixes invisible bad behavior in piglit's max-samplers test (although this escalated to an assertion failure on HSW with texture_view, since non-immutable textures only have _Format set by validation.) Signed-off-by: Chris Forbes <[email protected]> Cc: "9.2 10.0 10.1" <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Widen sampler key bitfields for 32 samplersChris Forbes2014-03-021-3/+3
| | | | | | | | | | | | | Previously the `high` 16 samplers on Haswell+ would not get sampler workarounds applied. Don't bother widening YUV fields, since they're ignored and going away soon anyway. Signed-off-by: Chris Forbes <[email protected]> Cc: "10.1" <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2014-03-012-2/+2
| | | | | | | | | The variable name states megabytes, while we calculate the amount in kilobytes. Correct this by dividing with the correct amount. Signed-off-by: Emil Velikov <[email protected]> Cc: "10.0 10.1" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* gallium/util: add missing u_math includeIlia Mirkin2014-02-281-0/+2
| | | | | | | This is needed for MIN2/MAX2 Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul2014-02-281-0/+22
| | | | | | | | | Fixes glGetTexImage() when converting from MESA_FORMAT_Z32_FLOAT_S8X24_UINT to GL_UNSIGNED_INT_24_8. Hit by the piglit ext_packed_depth_stencil-getteximage test. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glx/apple: Fixed glx context memory leak in case of failure.Siavash Eliasi2014-02-281-0/+1
| | | | | Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia: <[email protected]>
* gbm/dri: Fixed buffer object memory leak in case of failure.Siavash Eliasi2014-02-281-2/+6
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* r300g/tests: Added missing fclose for FILE resource.Siavash Eliasi2014-02-281-0/+3
| | | | | Reviewed-by: Tom Stellard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i915: Allocate the sys_buffer using _mesa_align_mallocIan Romanick2014-02-281-7/+8
| | | | | | | | | | | | | Though it won't matter on Linux, use _mesa_align_free to release it. Since i965 doesn't have sys_buffer, I overlooked this in the GL_ARB_map_buffer_alignment work a few months ago. Fixes i915 (and presumably i830) regressions in ARB_map_buffer_range tests and the failure in arb_map_buffer_alignment-sanity_test. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74960 Cc: "10.1" <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i915: Only allow 8 vertex texture unitsIan Romanick2014-02-281-0/+1
| | | | | | | | | | | | | | There's no reason to have more vertex texture units than fragment texture units on this hardware. Since increasing the default maximum number of texture units from 16 to 32, this has triggered some segfault in i915 driver. There's probably some array or bitfield that isn't properly sized now. This really papers over the bug, but I don't think I'll lose any sleep over that. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74071 Cc: "10.1" <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Assert array index on access to vec4_visitor's arrays.Petri Latvala2014-02-282-0/+8
| | | | | | | | | v2: vec4_visitor::pack_uniform_registers(): Use correct comparison in the assert, this->uniforms is already adjusted. Compare the actual value used to index uniform_size and uniform_vector_size instead. Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays ↵Petri Latvala2014-02-284-2/+28
| | | | | | | | | | | | | | | | | | | | | | dynamically. v2: Don't add function parameters, pass the required size in prog_data->nr_params. v3: - Use the name uniform_array_size instead of uniform_param_count. - Round up when dividing param_count by 4. - Use MAX2() instead of taking the maximum by hand. - Don't crash if prog_data passed to vec4_visitor constructor is NULL v4: Rebase for current master v5 (idr): Trivial whitespace change. Signed-off-by: Petri Latvala <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71254 Cc: "10.1" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* gbm: export gbm_device_is_format_supportedMarek Chalupa2014-02-281-1/+1
| | | | | | | | Probably depending on compiler settings, the definition can be hidden, so undefined reference error can be encountred during linking. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75528 Reviewed-by: Emil Velikov <[email protected]>
* r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUsTom Stellard2014-02-281-1/+3
| | | | | | | | | This prevents clover from using unsupported devices. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Alex Deucher <[email protected]> CC: "10.0 10.1" <[email protected]>
* glsl: Don't vectorize horizontal expressions.Matt Turner2014-02-281-0/+15
| | | | | Cc: "10.1" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75224
* glsl: Add is_horizontal() method to ir_expression.Matt Turner2014-02-281-0/+12
| | | | Cc: "10.1" <[email protected]>
* glsl: Optimize lrp(x, 0, a) into x - (x * a).Matt Turner2014-02-281-0/+2
| | | | | | | | Helps one program in shader-db: instructions in affected programs: 96 -> 92 (-4.17%) Reviewed-by: Ian Romanick <[email protected]>