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* anv/gen7: Properly handle a GS with zero invocationsJason Ekstrand2015-11-101-1/+1
* anv/gen7: Add push constant supportJason Ekstrand2015-11-101-0/+37
* anv/device: Use an actual int64_t in WaitForFencesJason Ekstrand2015-11-101-1/+3
* anv/meta: Create a sampler in meta_emit_blitJason Ekstrand2015-11-101-9/+25
* anv/gen7: Properly handle VS with VertexID but no verticesJason Ekstrand2015-11-101-4/+5
* anv/device: Work around the i915 kernel driver timeout bugJason Ekstrand2015-11-101-3/+11
* anv/nir: Fix codegen in lower_push_constantsJason Ekstrand2015-11-091-1/+2
* anv/gen7: Fix the length of 3DSTATE_SFJason Ekstrand2015-11-091-1/+1
* anv/gen7: Properly handle missing color-blend stateJason Ekstrand2015-11-091-42/+54
* anv/device: Add a newline to the end of a commentJason Ekstrand2015-11-091-1/+1
* anv/formats: Define ETC2 formatsNanley Chery2015-11-091-10/+10
* anv/image: Determine the alignment units for compressed formatsNanley Chery2015-11-091-2/+4
* anv/image: Handle compressed format qpitch and paddingNanley Chery2015-11-091-3/+8
* anv/image: Handle compressed format stride and sizeNanley Chery2015-11-091-2/+4
* anv/formats: Add fields for block dimensionsNanley Chery2015-11-092-1/+4
* anv/formats: Add surface_format initializerNanley Chery2015-11-091-2/+2
* anv: Rename cpp variable to "bs"Nanley Chery2015-11-095-117/+117
* anv/apply_dynamic_offsets: Use the right sized immediate zeroJason Ekstrand2015-11-061-1/+4
* anv/pipeline: Set the right SSBO binding table start index for FSJason Ekstrand2015-11-061-0/+1
* anv/cmd_buffer: Rework the way we emit UBO surface stateJason Ekstrand2015-11-065-19/+51
* anv/pipeline: Expose is_scalar_shader_stageJason Ekstrand2015-11-062-5/+9
* anv: Use VkDescriptorType instead of anv_descriptor_typeJason Ekstrand2015-11-063-21/+26
* anv: Do range-checking in the shader for dynamic buffersJason Ekstrand2015-11-065-73/+118
* anv/device: Increase the block size for instructionsJason Ekstrand2015-11-061-1/+1
* anv: Remove all support for BufferViewsJason Ekstrand2015-11-065-99/+6
* anv/device: Only support binding UBOs through BufferInfoJason Ekstrand2015-11-061-20/+11
* anv: Rework UpdateDescriptorSetsJason Ekstrand2015-11-061-18/+18
* anv: Add a descriptor_index to anv_descriptor_set_binding_layoutJason Ekstrand2015-11-063-3/+5
* anv: Add a layout to anv_descriptor_setJason Ekstrand2015-11-062-0/+3
* anv/meta: Finish load clears for stencil attachmentsChad Versace2015-11-052-30/+88
* anv/cmd_buffer: Fix SURFACE_STATE for non-view buffer bindingsJason Ekstrand2015-11-041-3/+4
* anv/cmd_buffer: Don't use an anv_state pointer in emit_binding_tableJason Ekstrand2015-11-041-8/+7
* anv: Remove unused anv_render_pass membersChad Versace2015-11-042-21/+0
* anv/meta: Rewrite clear codeChad Versace2015-11-044-292/+486
* anv/meta: Clear color attribute is always flatChad Versace2015-11-041-4/+3
* anv/meta: Use consistent naming for dynamic state maskChad Versace2015-11-042-7/+13
* anv/meta: Rename anv_cmd_buffer_save/restoreChad Versace2015-11-043-21/+19
* anv: Move meta clear code to new file anv_meta_clear.cChad Versace2015-11-045-512/+656
* anv: Move struct anv_vue_header to anv_private.hChad Versace2015-11-042-12/+15
* Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-11-031-1/+1
* anv: Drop stale comment in anv_cmd_buffer_emit_binding_table()Chad Versace2015-11-031-11/+5
* anv: Report 0 physical devices when not on Broadwell or Ivy BridgeJason Ekstrand2015-11-022-7/+21
* anv: Add better push constant supportJason Ekstrand2015-10-294-13/+113
* anv/pass: Remove redundant assertChad Versace2015-10-291-1/+0
* anv/pass: Move VkRenderPass code to new fileChad Versace2015-10-293-137/+162
* anv: Fix parsing of load ops in VkAttachmentDescriptionChad Versace2015-10-292-12/+23
* anv/nir: Work with the new vulkan_resource_index intrinsicJason Ekstrand2015-10-272-72/+39
* Add a todo comment about intput_slots_valid in the FS shader keyJason Ekstrand2015-10-261-0/+2
* anv/gen8_pipeline: Emit a real 3DSTATE_SBE_SWIZ packetJason Ekstrand2015-10-261-1/+38
* anv/pipeline: Bump the size of the pipeline batch to accomodate GSJason Ekstrand2015-10-231-1/+1