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* anv: Fix parsing of load ops in VkAttachmentDescriptionChad Versace2015-10-292-12/+23
* anv/nir: Work with the new vulkan_resource_index intrinsicJason Ekstrand2015-10-272-72/+39
* Add a todo comment about intput_slots_valid in the FS shader keyJason Ekstrand2015-10-261-0/+2
* anv/gen8_pipeline: Emit a real 3DSTATE_SBE_SWIZ packetJason Ekstrand2015-10-261-1/+38
* anv/pipeline: Bump the size of the pipeline batch to accomodate GSJason Ekstrand2015-10-231-1/+1
* anv/gen8_pipeline: Various 3DSTATE_GS fixesJason Ekstrand2015-10-231-2/+7
* anv/pipeline: Use separate-shaderJason Ekstrand2015-10-231-0/+3
* anv/pipeline: Pull separate_shader from NIR for vue map setupJason Ekstrand2015-10-231-2/+2
* anv/gen8: Set the correct maximum number of GS threadsJason Ekstrand2015-10-211-1/+1
* anv/pipeline: set the gs_vertex_count in compile_gsJason Ekstrand2015-10-211-0/+1
* anv/pipeline: Make the has_push_constants computation more accurateJason Ekstrand2015-10-211-1/+5
* anv/pipeline: Add back basic geometry shader supportJason Ekstrand2015-10-211-0/+65
* anv: Don't teardown uninitialized anv_physical_deviceChad Versace2015-10-211-1/+6
* anv/pipeline: Remove a redundant lineJason Ekstrand2015-10-201-1/+0
* anv/pipeline: Update a commentJason Ekstrand2015-10-201-3/+1
* anv/pipeline: Set key->render_to_fbo to false for fragment shaadersJason Ekstrand2015-10-201-1/+1
* anv: Completely rework shader compilationJason Ekstrand2015-10-206-942/+661
* anv: Move the brw_compiler from anv_compiler to physical_deviceJason Ekstrand2015-10-203-1/+15
* i965: Split process_nir into two haves; pre- and post-Jason Ekstrand2015-10-201-3/+5
* anv/compiler: Remove more pre-SNB shader key setupJason Ekstrand2015-10-201-17/+0
* anv/compiler: Get rid of GS support.Jason Ekstrand2015-10-201-276/+3
* anv/meta: Use the actual render pass for creating blit pipelinesJason Ekstrand2015-10-202-40/+42
* vk: Use consistent names for anv_cmd_state dirty bitsChad Versace2015-10-206-62/+63
* anv/pipeline: Fix requirement for depthstencil stateChad Versace2015-10-201-27/+44
* anv/pipeline: Validate VkGraphicsPipelineCreateInfoChad Versace2015-10-201-0/+49
* anv: Define anv_validate macroChad Versace2015-10-201-0/+10
* vk/meta: Add required renderpass to pipelineChad Versace2015-10-202-0/+8
* vk/meta: Add required multisample state to pipelineChad Versace2015-10-201-0/+12
* anv/compiler: Remove irrelevant wm key setupJason Ekstrand2015-10-191-64/+0
* anv/compiler: Get rid of legacy shader key setupJason Ekstrand2015-10-191-27/+2
* anv/compiler: Delete legacy clipping codeJason Ekstrand2015-10-191-35/+2
* anv/compiler: Remove unneeded wm prog data setupJason Ekstrand2015-10-191-97/+0
* Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-10-194-81/+42
* anv/pipeline: Remove the ViewportState finishmeJason Ekstrand2015-10-171-2/+0
* anv: Add support for immutable descriptorsJason Ekstrand2015-10-172-7/+50
* anv: Add facilities for dumping an image to a fileJason Ekstrand2015-10-163-0/+215
* anv/pipeline: Rework dynamic state handlingJason Ekstrand2015-10-163-73/+105
* anv/cmd_buffer: Reset the command buffer in BeginCommandBufferJason Ekstrand2015-10-151-0/+2
* anv/batch_chain: Add some sanity-check asserts for relocationsJason Ekstrand2015-10-151-1/+6
* anv/x11: Only advertise VK_FORMAT_B8R8G8A8_UNORMJason Ekstrand2015-10-151-2/+0
* anv/x11: Treat the pPlatformWindow as a xcb_window_t* instead of xcb_window_tJason Ekstrand2015-10-151-2/+2
* anv/device: Add support for combined image and sampler descriptorsJason Ekstrand2015-10-152-7/+20
* anv/device: Remove some unneeded anv_finishmesJason Ekstrand2015-10-151-10/+0
* anv/device: Make the CreateSemaphore stub return successJason Ekstrand2015-10-151-1/+2
* anv: Add support for BufferInfo in descriptor setsJason Ekstrand2015-10-153-13/+55
* anv/cmd_buffer: Add an alloc_surface_state helperJason Ekstrand2015-10-154-4/+10
* anv: Get rid of the descriptor_set_binding structJason Ekstrand2015-10-143-12/+7
* anv: Get rid of backend compiler hacks for descriptor setsJason Ekstrand2015-10-141-31/+5
* anv/nir: Rewrite apply_dynamic_offsets to handle the new vk intrinsicsJason Ekstrand2015-10-141-41/+104
* anv/nir: Add a pass for applying a applying a pipeline layout to a shaderJason Ekstrand2015-10-144-0/+223