| Commit message (Collapse) | Author | Age | Files | Lines |
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v2 (Jason Ekstrand):
- Rebase
- Alter the names of the helpers to better match the vulkan entrypoints
- Use the helpers in anv
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This lets us save a QueueSubmit and it also makes prime a lot less
X11-specific. Also, it means we can only wait on the semaphores once
instead of on every blit.
Reviewed-by: Dave Airlie <[email protected]>
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This moves bits out of all four corners (anv, radv, x11, wayland) and
into the wsi common code. We also switch to using an outarray to ensure
we get our return code right.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Neither mesa driver really cares, but we should set it none the less for
the sake of correctness.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2 (Jason Ekstrand):
- Better comit message
- Rebase
- Re-indent to follow wsi_common style
- Drop the unneeded _swapchain from the newly added helper
- Make the clone more true to the original (as per the rebase)
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This uses the mock extension created in a previous commit to tell the
driver that the image it's just been asked to create is, in fact, a
window system image with whatever assumptions that implies. There was a
lot of redundant code between the two drivers to do basically exactly
the same thing.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This gives the opportunity to collect some function pointers if we'd
like which will be very useful in future.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This fixes a potential leak if allocating the swapchain fails. Since
geometry checking and bit-depth fetching is self-contained, it makes
sense to just do it first so we can delete the geometry reply.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This is used to hold information about the allocated image, rather than
an ever-growing function argument list.
v2 (Jason Ekstrand):
- Rename wsi_image_base to wsi_image
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This just seems cleaner, and we may expand this in future.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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These files are needed by both vulkan wayland-wsi and by egl
wayland-wsi, since the XML file is in src/egl/wayland/wayland-drm and we
can include this directory in such a way that it will be loaded before
egl and vulkan this allows us to avoid multiple calls to the same
generator.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-and-Tested-by: Eric Engestrom <[email protected]>
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Cc: [email protected]
Signed-off-by: Henri Verbeet <[email protected]>
Fixes: e73d136a023 ("vulkan/wsi/x11: Implement FIFO mode.")
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]
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Rather than group dependencies in complex groups, use a flatter
structure with split dependencies to avoid checking for the same
dependencies twice.
v2: - Fix building vulkan drivers without gallium or dri drivers
v3: - Drop TODO comment that is done
- Fix typo in commit message
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This allows building and installing the Intel "anv" Vulkan driver using
meson and ninja, the driver has been tested against the CTS and has
seems to pass the same series of tests (they both segfault when the CTS
tries to run wayland wsi tests).
There are still a mess of TODO, XXX, and FIXME comments in here. Those
are mostly for meson bugs I'm trying to fix, or for additional things to
implement for other drivers/features.
I have configured all intermediate libraries and optional tools to not
build by default, meaning they will only be built if they're pulled in
as a dependency of a target that will actually be installed) this allows
us to avoid massive if chains, while ensuring that only the bits that
need to be built are.
v2: - enable anv, x11, and wayland by default
- add configure option to disable valgrind
v3: - fix typo in meson_options (Nicholas)
v4: - Remove dead code (Eric)
- Remove change to generator that was from v0 (Eric)
- replace if chain with loop (Eric)
- Fix typos (Eric)
- define HAVE_DLOPEN for both libdl and builtin dl cases (Eric)
v5: - rebase on util string buffer implementation
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v4)
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Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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This should save us some round trips while resizing.
Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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We originally implemented caching to avoid unneeded round-trips to the
compositor when querying surface capabilities etc. to set up the
swapchain. Unfortunately, this doesn't work if vkDestroyInstance is
called after the Wayland connection has been dropped. In this case, we
end up trying to clean up already destroyed wl_proxy objects which leads
to crashes. In particular most of dEQP-VK.wsi.wayland is crashing
thanks to this problem.
This commit gets rid of the cache and simply embeds the wsi_wl_display
struct in the swapchain. While we're at it, we can get rid of the
wl_event_queue that we were storing in the swapchain because we can just
use the one in the embedded wsi_wl_display.
Reviewed-by: Daniel Stone <[email protected]>
Bugzilla: https://bugs.freedesktop.org/102578
Cc: [email protected]
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We convert it over to an inti/finish model and make create/destroy
wrappers for the former.
Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: [email protected]
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We have Vulkan utilities in both src/util and src/vulkan/util. The
latter seems a more appropriate place for Vulkan-specific things, so
move them there.
v2: Android build system changes (from Tapani Pälli)
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Before the swapchain event queue is destroyed, all proxy objects that reference
it must be dropped. Otherwise we risk a use-after-free if a frame callback event
or buffer release events are received afterwards.
This happens when an application destroys and recreates a swapchain in FIFO
mode between two frames without using the VkSwapchainCreateInfoKHR::oldSwapchain
mechanism to keep the old swapchain until after the next redraw.
Fixes: 5034c615582a ("vulkan/wsi/wayland: Use proxy wrappers for swapchain")
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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Though most swapchain operations used a queue, they were racy in that
the object was created with the queue only set later, meaning that its
event could potentially be dispatched from the default queue in between
these two steps.
Use proxy wrappers to avoid this race, also assigning wl_buffers created
for the swapchain to the event queue.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
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Calling random callbacks on the display's event queue is hostile, as
we may call into client code when it least expects it. Create our own
event queue, one per wsi_wl_display, and use that for the registry.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
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There's no need to call wl_display_roundtrip() after trying to create a
buffer through wl_drm; if it succeeds then everything is fine, and if it
fails, then we get a fatal protocol error so can't recover anyway.
Additionally, doing a roundtrip on the default / main application queue,
is destructive anyway, so would need to be its own queue.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
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Untangle the exit cleanup paths so we don't try to use the registry
variable before it's been initialised.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Previously, we were depending on EGL for generating the headers and
providing the protocol symbols. However, since neither Vulkan driver
actually wants to link against EGL, this is kind of pointless. It also
creates a weird build dependency.
v2 [Jason]
- Add missing wsi/ prefix, MKDIR_GEN
v3 [Emil Velikov]
- include BUILT_SOURCES/generation rules outside of conditional
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This commit improves the message by telling them that they could probably
enable DRI3. More importantly, it includes a little heuristic to check
to see if we're running on AMD or NVIDIA's proprietary X11 drivers and,
if we are, doesn't emit the warning. This way, users with both a discrete
card and Intel graphics don't get the warning when they're just running
on the discrete card.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99715
Co-authored-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Tested-by: Rene Lindsay <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Cc: "17.0" <[email protected]>
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This is a complete rewrite of my previous rfc patches.
This adds the ability to present to a different GPU that rendering
using a driver side operation that can copy from the tiled to
linear shared image.
This does prime support completely in the swapchain present code,
and each queue has a precreated command buffer for each image
and for the each queue family. This means presenting should work
on graphics and compute queues and transfer in the future.
v1.1: initialise needs_linear_copy in swapchain.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Mike Lothian <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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For prime support I need to access this, so move it in advance.
[airlied: fix int->uint32_t]
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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This adds support to radv_GetPhysicalDeviceXlibPresentationSupportKHR
and radv_GetPhysicalDeviceXcbPresentationSupportKHR to check if the
local device file descriptor is compatible with the descriptor
retrieved from the X server via DRI3.
This will stop radv binding to an X server until we have prime
support in place. Hopefully apps use this API before trying
to render things.
v2: drop unneeded function, don't leak memory. (jekstrand)
v3: also check in surface_get_support callback.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "17.0" <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "17.0" <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "17.0" <[email protected]>
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The current message sounds like a small warning, clarify that it can
result in lack of presentation support and application crashes.
v2: add "if they do" (Bas)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98263
Signed-off-by: Andres Rodriguez <[email protected]>
Acked-by: Jason ekstrand <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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We can't import the latest vk_icd.h because the new header breaks the
Mesa build. This patch defines new casting macros,
ICD_DEFINE_NONDISP_HANDLE_CASTS() and ICD_FROM_HANDLE(), which can
handle both the old and new vk_icd.h, and will prevent the build from
breaking when we update the header.
In the old vk_icd.h, types were defined as:
typedef struct _VkIcdFoo {
...
} VkIcdFoo;
Commit 6ebba1f6 in the Vulkan loader changed the above to
typedef {
...
} VkIcdFoo;
because the old definitions violated the C and C++ specs. According to
the specs, identifiers that begins with an underscore followed by an
uppercase letter are reserved. (It's pedantic, I know), See the Github
issue referenced below.
References: https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/7
References: https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/commit/6ebba1f630015af7a78767a15c1e74ba9b23601c
Reviewed-by: Emil Velikov <[email protected]>
Cc: [email protected]
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Without this check driver crash when application window
closed unexpectedly.
Acked-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "13.0" <[email protected]>
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