| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: reimplement layer chain info getters (Eric)
v3: make it compile.. (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Also make the sampling period configurable.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Makes adding new options easier.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This shouldn't be condition to the acquire time being visible.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This will allow multilib.
v2: Drop path from json file, dlopen should be able to locate the lib in libdir
v3: Switch from configure_file to install_data (Dylan)
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109788
Tested-by: Mike Lothian <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The Loader/Validation-Layers repository allow the user to choose where
header files are installed. On my system I choose /usr/include
thinking it was the obvious "base" location, but it turns out the
headers end up being installed right there rather in a vulkan
subdirectory. On Debian/Ubuntu the selected installation path is
/usr/include/vulkan, so just go with that.
Hopefully other distro don't choose another path.
Note that the validation layer doesn't provide a .pc file so we have
no way of querying where the headers are installed.
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109739
Acked-by: Eric Engestrom <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109739
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109747
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vulkan_core.h defines non-dispatchable handles as (struct object *)
on 64-bit systems, but uint64_t on 32-bit systems. The former can be
implicitly cast to void *, but the latter requires an explicit cast.
While here, %lu is the wrong format specifier for uint64_t on 32-bit
systems, so use PRIu64, fixing a warning.
Reported-by: Mike Lothian <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Just a starting point to display frame timings & drawcalls/submissions
per frame.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
+1-by: Mike Lothian <[email protected]>
+1-by: Tapani Pälli <[email protected]>
+1-by: Eric Engestrom <[email protected]>
+1-by: Yurii Kolesnykov <[email protected]>
+1-by: myfreeweb <[email protected]>
+1-by: Kenneth Graunke <[email protected]>
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