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path: root/src/vulkan/gen8_pipeline.c
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* anv/pipeline: Pass through specialization constantsJason Ekstrand2016-01-131-1/+2
* vk: Handle uninitialized FS inputs and gl_PrimitiveIDKristian Høgsberg Kristensen2016-01-091-5/+19
* vk: Implement a basic pipeline cacheKristian Høgsberg Kristensen2016-01-051-5/+5
* anv/formats: Add a tiling parameter to get_isl_formatJason Ekstrand2016-01-041-1/+2
* vk: Don't leak pipeline if initialization failsKristian Høgsberg Kristensen2016-01-041-1/+3
* anv/pipeline: Better vertex input channel setupJason Ekstrand2015-12-311-6/+7
* anv/pipeline: Move vk_to_gen tables into a shared headerJason Ekstrand2015-12-311-89/+2
* gen7/8/pipeline: s/vb_used/elements in emit_vertex_inputJason Ekstrand2015-12-291-10/+9
* gen8/pipeline: Actually use inputs_read from the VS for laying out inputsJason Ekstrand2015-12-281-9/+36
* anv/pipeline: Properly set IncludeVertexHandles in 3DSTATE_GSJason Ekstrand2015-12-151-0/+1
* anv: Rename gs_vec4 to gs_kernelJordan Justen2015-12-141-4/+4
* gen8/pipeline: Support vec4 vertex shadersJason Ekstrand2015-12-111-3/+6
* anv/pipeline: Get rid of the no kernel input parameters hackJason Ekstrand2015-12-101-9/+0
* vk: clflush all state for non-LLC GPUsKristian Høgsberg2015-12-041-0/+2
* vk/0.210.0: Remove depth clip and add depth clampJason Ekstrand2015-12-031-3/+3
* vk/0.210.0: Remove the VkShaderStage enumJason Ekstrand2015-12-031-5/+5
* vk/0.210.0: Remove VkShaderJason Ekstrand2015-12-031-2/+3
* vk/0.210.0: Rework allocation to use the new pAllocator'sJason Ekstrand2015-12-031-7/+10
* vk/0.210.0: Rename ChannelFlags to ColorComponentFlagsJason Ekstrand2015-12-031-4/+4
* vk/0.210.0: s/raster/rasterization/Jason Ekstrand2015-12-031-3/+3
* vk/0.210.0: Move alphaToOne and alphaToCoverate to multisample stateJason Ekstrand2015-12-031-4/+6
* vk/0.210.0: Change field names in vertex input structsJason Ekstrand2015-12-031-7/+7
* vk/0.210.0: Rework dynamic statesJason Ekstrand2015-11-301-8/+8
* vk/0.210.0: Rework color blending enumsJason Ekstrand2015-11-301-46/+46
* vk/0.210.0: Rework a few raster/input enumsJason Ekstrand2015-11-301-9/+9
* vk: Fix 3DSTATE_WM_DEPTH_STENCIL for gen8Kristian Høgsberg Kristensen2015-11-261-2/+6
* vk: Add SKL supportKristian Høgsberg Kristensen2015-11-251-54/+110
* gen8/pipeline: Properly handle MIN/MAX blend opsJason Ekstrand2015-11-201-0/+17
* gen8/pipeline: Set IndependentAlphaBlendEnable properlyJason Ekstrand2015-11-201-0/+6
* gen8/pipeline: Minor blending fixesJason Ekstrand2015-11-201-2/+4
* anv/cmd_buffer: Pack the 3DSTATE_VF packet on-demandJason Ekstrand2015-11-171-6/+0
* anv: Only include the pack headers where neededJason Ekstrand2015-11-161-0/+2
* anv/pipeline: Don't free blend states that don't existJason Ekstrand2015-11-131-0/+2
* anv/gen8_pipeline: Emit a real 3DSTATE_SBE_SWIZ packetJason Ekstrand2015-10-261-1/+38
* anv/gen8_pipeline: Various 3DSTATE_GS fixesJason Ekstrand2015-10-231-2/+7
* anv/gen8: Set the correct maximum number of GS threadsJason Ekstrand2015-10-211-1/+1
* anv: Completely rework shader compilationJason Ekstrand2015-10-201-6/+16
* vk/0.170.2: Rename cs to stage in ComputePipelineCreateInfoJason Ekstrand2015-10-061-1/+1
* vk/0.170.2: Update Vk VkPipelineDepthStencilStateCreateInfoChad Versace2015-10-041-1/+1
* vk/pipeline: Fix crash when the pipeline has no attributesChad Versace2015-08-281-2/+4
* vk: Program stencil ops in 3DSTATE_WM_DEPTH_STENCILChad Versace2015-08-281-8/+8
* vk/gen8: Don't duplicate generic pipeline setupJason Ekstrand2015-08-251-32/+0
* vk: Move 3DSTATE_SBE setup to just before 3DSTATE_PSKristian Høgsberg Kristensen2015-08-241-7/+7
* vk: Move generic pipeline init to anv_pipeline.cKristian Høgsberg Kristensen2015-08-241-65/+11
* vk: Move gen8 specific state into gen8 sub-structsKristian Høgsberg Kristensen2015-08-241-7/+6
* vk: Always use a placeholder vertex shader in metaKristian Høgsberg Kristensen2015-08-241-5/+3
* vk: Reorder gen8 specific code into three new filesKristian Høgsberg Kristensen2015-08-241-0/+697