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src
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vulkan
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gen8_pipeline.c
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Author
Age
Files
Lines
*
anv/pipeline: Pass through specialization constants
Jason Ekstrand
2016-01-13
1
-1
/
+2
*
vk: Handle uninitialized FS inputs and gl_PrimitiveID
Kristian Høgsberg Kristensen
2016-01-09
1
-5
/
+19
*
vk: Implement a basic pipeline cache
Kristian Høgsberg Kristensen
2016-01-05
1
-5
/
+5
*
anv/formats: Add a tiling parameter to get_isl_format
Jason Ekstrand
2016-01-04
1
-1
/
+2
*
vk: Don't leak pipeline if initialization fails
Kristian Høgsberg Kristensen
2016-01-04
1
-1
/
+3
*
anv/pipeline: Better vertex input channel setup
Jason Ekstrand
2015-12-31
1
-6
/
+7
*
anv/pipeline: Move vk_to_gen tables into a shared header
Jason Ekstrand
2015-12-31
1
-89
/
+2
*
gen7/8/pipeline: s/vb_used/elements in emit_vertex_input
Jason Ekstrand
2015-12-29
1
-10
/
+9
*
gen8/pipeline: Actually use inputs_read from the VS for laying out inputs
Jason Ekstrand
2015-12-28
1
-9
/
+36
*
anv/pipeline: Properly set IncludeVertexHandles in 3DSTATE_GS
Jason Ekstrand
2015-12-15
1
-0
/
+1
*
anv: Rename gs_vec4 to gs_kernel
Jordan Justen
2015-12-14
1
-4
/
+4
*
gen8/pipeline: Support vec4 vertex shaders
Jason Ekstrand
2015-12-11
1
-3
/
+6
*
anv/pipeline: Get rid of the no kernel input parameters hack
Jason Ekstrand
2015-12-10
1
-9
/
+0
*
vk: clflush all state for non-LLC GPUs
Kristian Høgsberg
2015-12-04
1
-0
/
+2
*
vk/0.210.0: Remove depth clip and add depth clamp
Jason Ekstrand
2015-12-03
1
-3
/
+3
*
vk/0.210.0: Remove the VkShaderStage enum
Jason Ekstrand
2015-12-03
1
-5
/
+5
*
vk/0.210.0: Remove VkShader
Jason Ekstrand
2015-12-03
1
-2
/
+3
*
vk/0.210.0: Rework allocation to use the new pAllocator's
Jason Ekstrand
2015-12-03
1
-7
/
+10
*
vk/0.210.0: Rename ChannelFlags to ColorComponentFlags
Jason Ekstrand
2015-12-03
1
-4
/
+4
*
vk/0.210.0: s/raster/rasterization/
Jason Ekstrand
2015-12-03
1
-3
/
+3
*
vk/0.210.0: Move alphaToOne and alphaToCoverate to multisample state
Jason Ekstrand
2015-12-03
1
-4
/
+6
*
vk/0.210.0: Change field names in vertex input structs
Jason Ekstrand
2015-12-03
1
-7
/
+7
*
vk/0.210.0: Rework dynamic states
Jason Ekstrand
2015-11-30
1
-8
/
+8
*
vk/0.210.0: Rework color blending enums
Jason Ekstrand
2015-11-30
1
-46
/
+46
*
vk/0.210.0: Rework a few raster/input enums
Jason Ekstrand
2015-11-30
1
-9
/
+9
*
vk: Fix 3DSTATE_WM_DEPTH_STENCIL for gen8
Kristian Høgsberg Kristensen
2015-11-26
1
-2
/
+6
*
vk: Add SKL support
Kristian Høgsberg Kristensen
2015-11-25
1
-54
/
+110
*
gen8/pipeline: Properly handle MIN/MAX blend ops
Jason Ekstrand
2015-11-20
1
-0
/
+17
*
gen8/pipeline: Set IndependentAlphaBlendEnable properly
Jason Ekstrand
2015-11-20
1
-0
/
+6
*
gen8/pipeline: Minor blending fixes
Jason Ekstrand
2015-11-20
1
-2
/
+4
*
anv/cmd_buffer: Pack the 3DSTATE_VF packet on-demand
Jason Ekstrand
2015-11-17
1
-6
/
+0
*
anv: Only include the pack headers where needed
Jason Ekstrand
2015-11-16
1
-0
/
+2
*
anv/pipeline: Don't free blend states that don't exist
Jason Ekstrand
2015-11-13
1
-0
/
+2
*
anv/gen8_pipeline: Emit a real 3DSTATE_SBE_SWIZ packet
Jason Ekstrand
2015-10-26
1
-1
/
+38
*
anv/gen8_pipeline: Various 3DSTATE_GS fixes
Jason Ekstrand
2015-10-23
1
-2
/
+7
*
anv/gen8: Set the correct maximum number of GS threads
Jason Ekstrand
2015-10-21
1
-1
/
+1
*
anv: Completely rework shader compilation
Jason Ekstrand
2015-10-20
1
-6
/
+16
*
vk/0.170.2: Rename cs to stage in ComputePipelineCreateInfo
Jason Ekstrand
2015-10-06
1
-1
/
+1
*
vk/0.170.2: Update Vk VkPipelineDepthStencilStateCreateInfo
Chad Versace
2015-10-04
1
-1
/
+1
*
vk/pipeline: Fix crash when the pipeline has no attributes
Chad Versace
2015-08-28
1
-2
/
+4
*
vk: Program stencil ops in 3DSTATE_WM_DEPTH_STENCIL
Chad Versace
2015-08-28
1
-8
/
+8
*
vk/gen8: Don't duplicate generic pipeline setup
Jason Ekstrand
2015-08-25
1
-32
/
+0
*
vk: Move 3DSTATE_SBE setup to just before 3DSTATE_PS
Kristian Høgsberg Kristensen
2015-08-24
1
-7
/
+7
*
vk: Move generic pipeline init to anv_pipeline.c
Kristian Høgsberg Kristensen
2015-08-24
1
-65
/
+11
*
vk: Move gen8 specific state into gen8 sub-structs
Kristian Høgsberg Kristensen
2015-08-24
1
-7
/
+6
*
vk: Always use a placeholder vertex shader in meta
Kristian Høgsberg Kristensen
2015-08-24
1
-5
/
+3
*
vk: Reorder gen8 specific code into three new files
Kristian Høgsberg Kristensen
2015-08-24
1
-0
/
+697