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src
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vulkan
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anv_pipeline.c
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Author
Age
Files
Lines
*
vk/0.210.0: A pile of minor enum updates
Jason Ekstrand
2015-11-30
1
-11
/
+11
*
vk/0.210.0: Switch to the new-style handle declarations
Jason Ekstrand
2015-11-30
1
-1
/
+1
*
vk: Add SKL support
Kristian Høgsberg Kristensen
2015-11-25
1
-0
/
+4
*
Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-11-23
1
-14
/
+3
*
anv: Put all of the descriptor set stuff together in one file
Jason Ekstrand
2015-11-18
1
-116
/
+0
*
anv: Add initial Haswell support
Jason Ekstrand
2015-11-17
1
-2
/
+8
*
anv: Only include the pack headers where needed
Jason Ekstrand
2015-11-16
1
-1
/
+1
*
anv/pipeline: Don't free blend states that don't exist
Jason Ekstrand
2015-11-13
1
-1
/
+2
*
anv/pipeline: Set the right SSBO binding table start index for FS
Jason Ekstrand
2015-11-06
1
-0
/
+1
*
anv/pipeline: Expose is_scalar_shader_stage
Jason Ekstrand
2015-11-06
1
-5
/
+6
*
anv: Do range-checking in the shader for dynamic buffers
Jason Ekstrand
2015-11-06
1
-1
/
+1
*
anv: Add a descriptor_index to anv_descriptor_set_binding_layout
Jason Ekstrand
2015-11-06
1
-3
/
+1
*
anv: Add better push constant support
Jason Ekstrand
2015-10-29
1
-13
/
+3
*
Add a todo comment about intput_slots_valid in the FS shader key
Jason Ekstrand
2015-10-26
1
-0
/
+2
*
anv/pipeline: Use separate-shader
Jason Ekstrand
2015-10-23
1
-0
/
+3
*
anv/pipeline: Pull separate_shader from NIR for vue map setup
Jason Ekstrand
2015-10-23
1
-2
/
+2
*
anv/pipeline: set the gs_vertex_count in compile_gs
Jason Ekstrand
2015-10-21
1
-0
/
+1
*
anv/pipeline: Make the has_push_constants computation more accurate
Jason Ekstrand
2015-10-21
1
-1
/
+5
*
anv/pipeline: Add back basic geometry shader support
Jason Ekstrand
2015-10-21
1
-0
/
+65
*
anv/pipeline: Remove a redundant line
Jason Ekstrand
2015-10-20
1
-1
/
+0
*
anv/pipeline: Update a comment
Jason Ekstrand
2015-10-20
1
-3
/
+1
*
anv/pipeline: Set key->render_to_fbo to false for fragment shaaders
Jason Ekstrand
2015-10-20
1
-1
/
+1
*
anv: Completely rework shader compilation
Jason Ekstrand
2015-10-20
1
-27
/
+619
*
vk: Use consistent names for anv_cmd_state dirty bits
Chad Versace
2015-10-20
1
-1
/
+1
*
anv/pipeline: Fix requirement for depthstencil state
Chad Versace
2015-10-20
1
-27
/
+44
*
anv/pipeline: Validate VkGraphicsPipelineCreateInfo
Chad Versace
2015-10-20
1
-0
/
+49
*
anv/pipeline: Remove the ViewportState finishme
Jason Ekstrand
2015-10-17
1
-2
/
+0
*
anv/pipeline: Rework dynamic state handling
Jason Ekstrand
2015-10-16
1
-73
/
+64
*
anv: Completely rework descriptor set layouts
Jason Ekstrand
2015-10-14
1
-31
/
+84
*
anv/pipeline: Add support for dynamic state in pipelines
Jason Ekstrand
2015-10-07
1
-0
/
+94
*
vk/pipeline: Emit MSAA finishme only if samples > 1
Chad Versace
2015-10-06
1
-1
/
+2
*
vk/0.170.2: Make destructors return void
Jason Ekstrand
2015-10-05
1
-15
/
+5
*
anv: Add a back-door for passing NIR shaders directly into the pipeline
Jason Ekstrand
2015-10-02
1
-0
/
+1
*
vk/pipeline_layout: Add dynamic_offset_start and has_dynamic_offsets fields
Jason Ekstrand
2015-09-11
1
-0
/
+7
*
vk/pipeline_layout: Move surface/sampler start from SoA to AoS
Jason Ekstrand
2015-09-11
1
-2
/
+2
*
vk/gen8: Don't duplicate generic pipeline setup
Jason Ekstrand
2015-08-25
1
-1
/
+2
*
vk: Add gen7 support
Kristian Høgsberg Kristensen
2015-08-24
1
-0
/
+4
*
vk: Move generic pipeline init to anv_pipeline.c
Kristian Høgsberg Kristensen
2015-08-24
1
-0
/
+105
*
vk: Move pipeline creation to anv_gen8.c
Kristian Høgsberg Kristensen
2015-08-24
1
-661
/
+24
*
vk/batch: Make relocs a pointer to a relocation list
Jason Ekstrand
2015-07-29
1
-3
/
+5
*
vk/headers: Update to new generated gen headers
Kristian Høgsberg Kristensen
2015-07-29
1
-7
/
+4
*
vk/pipeline: Be more sloppy about shader entrypoint names
Jason Ekstrand
2015-07-22
1
-3
/
+4
*
vk: Prefix most filenames with anv
Chad Versace
2015-07-17
1
-0
/
+950