aboutsummaryrefslogtreecommitdiffstats
path: root/src/util
Commit message (Collapse)AuthorAgeFilesLines
* util/ra: fix memory leakEric Engestrom2017-07-311-0/+2
| | | | | | | | | CID: 1415909 Fixes: 7a34a0e8903249c41fae "ra: Add a callback for selecting a register from what's available." Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* Attempt to fix AppVeyor build, round 2Nicolai Hähnle2017-07-311-5/+7
|
* Attempt to fix the AppVeyor buildNicolai Hähnle2017-07-311-4/+0
|
* xmlconfig: move into src/utilNicolai Hähnle2017-07-3119-8/+4390
| | | | | | | | v2: attempt to fix Android build (Emil) v3: add missing include path Reviewed-by: Marek Olšák <[email protected]> (v1)
* ra: Add a callback for selecting a register from what's available.Eric Anholt2017-07-252-14/+82
| | | | | | | | | | | | | | | | VC4 has had a tension, similar to pre-Sandybridge Intel, where we want to use low-numbered registers (more parallelism on Intel, fewer delay slots on vc4), but in order to give instruction scheduling the most freedom to avoid delays we want to round-robin between registers of the same cost. Our two heuristics so far have chosen one end or the other of that tradeoff. The callback, instead, hands the driver the set of registers that are available, and the driver gets to make its own choice. This will be used in vc4 to round-robin between registers of the same cost, and might be used in the future for improving bank selection. Reviewed-by: Nicolai Hähnle <[email protected]>
* ra: Don't put a node in its own adjacency set.Eric Anholt2017-07-251-13/+10
| | | | | | | | All the paths looping over adjacency had guards against considering themselves (the non-obvious one was ra_any_neighbors_conflict(), which has in_stack set). Reviewed-by: Nicolai Hähnle <[email protected]>
* ra: Pull the body of a loop out to a helper function.Eric Anholt2017-07-251-12/+19
| | | | | | | I was going to indent this code another level, and decided it would be easier to read as a helper. Reviewed-by: Nicolai Hähnle <[email protected]>
* util: fix warning/error on 32bit buildTapani Pälli2017-07-251-2/+2
| | | | | | | | | Add uintptr_t cast to fix 'cast to pointer from integer of different size' warning on 32bit build (build error on Android M). Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* util: Make CLAMP turn NaN into MIN.Kenneth Graunke2017-07-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous implementation of CLAMP() allowed NaN to pass through unscathed, by failing both comparisons. NaN isn't exactly a value between MIN and MAX, which can break the assumptions of many callers. This patch changes CLAMP to convert NaN to MIN, arbitrarily. Callers that need NaN to be handled in a specific manner should probably open code something, or use a macro specifically designed to do that. Section 2.3.4.1 of the OpenGL 4.5 spec says: "Any representable floating-point value is legal as input to a GL command that requires floating-point data. The result of providing a value that is not a floating-point number to such a command is unspecified, but must not lead to GL interruption or termination. In IEEE arithmetic, for example, providing a negative zero or a denormalized number to a GL command yields predictable results, while providing a NaN or an infinity yields unspecified results." While CLAMP may apply to more than just GL inputs, it seems reasonable to follow those rules, and allow MIN as an "unspecified result". This prevents assertion failures in i965 when running the games "XCOM: Enemy Unknown" and "XCOM: Enemy Within", which call glTexEnv(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, -nan(0x7ffff3)); presumably unintentionally. i965 clamps the LOD bias to be in range, and asserts that it's in the proper range when converting to fixed point. NaN is not, so it crashed. We'd like to at least avoid that. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* util/u_queue: add an option to resize the queue when it's fullMarek Olšák2017-07-172-3/+36
| | | | | | | | | | | | | | | | | | | | Consider the following situation: mtx_lock(mutex); do_something(); util_queue_add_job(...); mtx_unlock(mutex); If the queue is full, util_queue_add_job will wait for a free slot. If the job which is currently being executed tries to lock the mutex, it will be stuck forever, because util_queue_add_job is stuck. The deadlock can be trivially resolved by increasing the queue size (reallocating the queue) in util_queue_add_job if the queue is full. Then util_queue_add_job becomes wait-free. radeonsi will use it. Reviewed-by: Nicolai Hähnle <[email protected]>
* util: Remove u_math from u_vectorDaniel Stone2017-07-142-1/+3
| | | | | | | | | | | u_vector.h doesn't actually use anything from u_math, but it does mean everyone has to pull in src/gallium/auxiliary/util includes. Just remove it, adding a <string.h> include to u_vector.c to cover memcpy. Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: use "ull" number suffix to keep the QtCreator parser happyMarek Olšák2017-07-101-1/+1
| | | | | | | It can't parse "llu". Reviewed-by: Thomas Helland <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* util/disk_cache: fix a commentNicolai Hähnle2017-07-031-1/+1
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-261-0/+14
| | | | | | | | | | | for HUD integration in following commits. This valuable profiling data will allow us to see on the HUD how well glthread is able to utilize parallelism. This is better than benchmarking, because you can see exactly what's happening and you don't have to be CPU-bound. u_threaded_context has the same counters. Reviewed-by: Timothy Arceri <[email protected]>
* util: move pipe_thread_is_self from gallium to src/utilMarek Olšák2017-06-261-0/+12
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa/util: add util_dynarray_clear() helperSamuel Pitoiset2017-06-181-0/+6
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/util: add a hash table wrapper which support 64-bit keysSamuel Pitoiset2017-06-142-0/+172
| | | | | | | | | Needed for bindless handles which are represented using 64-bit unsigned integers. All hash table implementations should be uniformized later on. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/util: add new util_dynarray_delete_unordered helperSamuel Pitoiset2017-06-141-0/+14
| | | | | | | | This helper function will be used for managing dynamic arrays of resident texture/image handles. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* u_dynarray: fix coverity warning about ignoring return value from rerallocDave Airlie2017-06-131-1/+1
| | | | | | | | >>> Ignoring storage allocated by "reralloc_size(buf->mem_ctx, buf->data, buf->size)" leaks it. Reviewed-by: Thomas Helland<[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* util: make set's deleted_key_value declaration consistent with hash table oneVlad Golovkin2017-06-081-2/+2
| | | | | | | | | | | | | This also silences following clang warnings: no previous extern declaration for non-static variable 'deleted_key' [-Werror,-Wmissing-variable-declarations] const void *deleted_key = &deleted_key_value; ^ no previous extern declaration for non-static variable 'deleted_key_value' [-Werror,-Wmissing-variable-declarations] uint32_t deleted_key_value; ^ Reviewed-by: Nicolai Hähnle <[email protected]>
* util/u_queue: fix a use-before-initialization race for queue->threadsMarek Olšák2017-06-072-17/+14
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* util: Add extern c to u_dynarray.hThomas Helland2017-06-071-0/+8
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* util: Port nir_array functionality to u_dynarrayThomas Helland2017-06-071-10/+37
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* util: Remove unused includes and convert to lower-case memory opsThomas Helland2017-06-071-15/+12
| | | | | | | | Also, prepare for the next commit by correcting some coding style changes. This should be all non-functional changes. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* util: Move u_dynarray to src/utilThomas Helland2017-06-072-0/+115
| | | | | | | This will be used as the basis for unification Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* util/u_queue: add an option to set the minimum thread priorityMarek Olšák2017-06-073-3/+24
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* util/u_queue: add a way to remove a job when we just want to destroy itMarek Olšák2017-06-072-6/+49
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* util/vulkan: Move Vulkan utilities to src/vulkan/utilAlex Smith2017-06-063-297/+1
| | | | | | | | | | | | | We have Vulkan utilities in both src/util and src/vulkan/util. The latter seems a more appropriate place for Vulkan-specific things, so move them there. v2: Android build system changes (from Tapani Pälli) Signed-off-by: Alex Smith <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* util/rand_xor: add missing include statementsNicolas Dechesne2017-06-011-0/+1
| | | | | | | | | | | | | | Fixes for: src/util/rand_xor.c:60:13: error: implicit declaration of function 'open' [-Werror=implicit-function-declaration] int fd = open("/dev/urandom", O_RDONLY); ^~~~ src/util/rand_xor.c:60:34: error: 'O_RDONLY' undeclared (first use in this function) int fd = open("/dev/urandom", O_RDONLY); ^~~~~~~~ Signed-off-by: Nicolas Dechesne <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* mesa/util: fix arithmetic use of 'void *' in u_vector_foreachSamuel Pitoiset2017-05-311-1/+1
| | | | | | | | | | u_vector_foreach is currently only used by the Intel Vulkan driver but when this macro is used in mesa core, GCC reports a compile-time error. Probably because some compiler options are different. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* util: slab_destroy_child should check whether it's been initializedMarek Olšák2017-05-291-0/+3
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* util: remove unneeded Android ifdef from ralloc.cRob Herring2017-05-251-5/+0
| | | | | | | | | SIZE_MAX has been defined in stdint.h on Android since 2013, so this ifdef is no longer needed. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Herring <[email protected]>
* util/disk_cache: add new driver_flags param to cache keysTimothy Arceri2017-05-232-3/+11
| | | | | | | | | This will be used for things such as adding driver specific environment variables to the key. Allowing us to set environment vars that change the shader and not have the driver ignore them if it finds existing shaders in the cache. Reviewed-by: Eduardo Lima Mitev <[email protected]>
* ralloc: Use strnlen() inside of strncat()Vladislav Egorov2017-05-221-6/+1
| | | | | | | | | | | If the str is long or isn't null-terminated, strlen() could take a lot of time or even crash. I don't know why was it used in the first place, maybe for platforms without strnlen(), but strnlen() is already used inside of ralloc_strndup(), so this change should not additionally break anything. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* util: Change the pointer hashing functionThomas Helland2017-05-221-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use our knowledge that pointers are at least 4 byte aligned to remove the useless digits. Then shift by 6, 10, and 14 bits and add this to the original pointer, effectively folding in the entropy of the higher bits of the pointer into a 4-bit section. Stopping at 14 means we can add the entropy from 18 bits, or at least a 600Kbyte section of memory. Assuming that ralloc allocates from a linearly allocated heap less than this we can make a very efficient pointer hashing function for our usecase. Even if we are not on an architecture that is 4 byte aligned, there is still a high big chance that the thing we are allocating is at least 8 bytes in size, so even then we will have entropy into the third bit. The 4 bit increment on the shifts is chosen rather arbitrarily; if we had chosen a 3 bit increment we would need to add another xor to cover a decently sized memorypool. Increasing it to 5 bits would spread our entropy more, possibly hurting us with more collisions on hash tables of size less than 32. With a hash table of size 16 there are a max of 11 entries, and we can assume that with such a small table collisions are not that painfull. This allows us to hash the whole 32 or 64 bit pointer at once, instead of running FNV1a, looping through each byte and doing increments, decrements, muls, and xors on every byte. This cuts _mesa_hash_data from 1.5 % on profiles, to making _mesa_hash_pointer show up with a 0.09% share. Collisions on insertion actually seems to be ever so slightly lower with this hash function, as found by printing a loop counter and sorting the data. perf stat shows a 1.5% reduction in instruction count, and a 5% reduction in stalled cycles. Shader-db runtime goes from 225 to 220 seconds. No instruction-count changes in shader-db, but there are some minor changes in cycle-count that is likely caused by nir walking a set in some of its passes, and this causing a different ordering. That might eventually lead to a difference in register allocation. However, the effect is a net positive; total cycles in shared programs: 24739550 -> 24738482 (-0.00%) cycles in affected programs: 374468 -> 373400 (-0.29%) helped: 178 HURT: 49 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* Android: correct libz dependencyChih-Wei Huang2017-05-171-0/+1
| | | | | | | | | | | | | | | | | | | Commit 6facb0c0 ("android: fix libz dynamic library dependencies") unconditionally adds libz as a dependency to all shared libraries. That is unnecessary. Commit 85a9b1b5 introduced libz as a dependency to libmesa_util. So only the shared libraries that use libmesa_util need libz. Fix Android Lollipop build by adding the include path of zlib to libmesa_util explicitly instead of getting the path implicitly from zlib since it doesn't export the include path in Lollipop. Fixes: 6facb0c0 "android: fix libz dynamic library dependencies" Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Rob Herring <[email protected]>
* util: move ALWAYS_INLINE macro to util/macro.hTimothy Arceri2017-05-091-0/+11
| | | | | | | | Also added clang check. macro.h is include by p_compiler.h so no other change is needed. Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: remove percentage based max cache limitTimothy Arceri2017-04-281-6/+2
| | | | | | | | | | | | | | | | The more I think about it the more this seems like a bad idea. When we were deleting old cache dirs this wasn't so bad as it was unlikely we would ever hit the actual limit before things were cleaned up. Now that we only start cleaning up old cache items once the limit is reached the a percentage based max cache limit is more risky. For the inital release of shader cache I think its better to stick to a more conservative cache limit, at least until we have some way of cleaning up the cache more aggressively. Cc: "17.1" <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* disk_cache: use block size rather than file sizeTimothy Arceri2017-04-271-5/+11
| | | | | | | | | | | | | | | | The majority of cache files are less than 1kb this resulted in us greatly miscalculating the amount of disk space used by the cache. Using the number of blocks allocated to the file is more conservative and less likely to cause issues. This change will result in cache sizes being miscalculated further until old items added with the previous calculation have all been removed. However I don't see anyway around that, the previous patch should help limit that problem. Cc: "17.1" <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* disk_cache: reduce default cache size to 5% of filesystemTimothy Arceri2017-04-271-2/+2
| | | | | | | | | | | Modern disks are extremely large and are only going to get bigger. Usage has shown frequent Mesa upgrades can result in the cache growing very fast i.e. wasting a lot of disk space unnecessarily. 5% seems like a more reasonable default. Cc: "17.1" <[email protected]> Acked-by: Michel Dänzer <[email protected]>
* util/queue: don't hang at exitRob Clark2017-04-181-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | So atexit() is horrible and 4aea8fe7 is probably not a good idea. But add an extra layer of duct-tape to the problem. Otherwise we hit a situation where app using an atexit() handler that runs later than ours doesn't hang when trying to tear down a context. (gdb) bt #0 util_queue_killall_and_wait (queue=queue@entry=0x52bc80) at ../../../src/util/u_queue.c:264 #1 0x0000007fb6c380c0 in atexit_handler () at ../../../src/util/u_queue.c:51 #2 0x0000007fb7730e2c in __run_exit_handlers () from /lib64/libc.so.6 #3 0x0000007fb7730e5c in exit () from /lib64/libc.so.6 #4 0x0000007fb7ce17dc in piglit_report_result (result=PIGLIT_PASS) at /home/robclark/src/piglit/tests/util/piglit-util.c:267 #5 0x0000007fb7ef99f8 in process_next_event (x11_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:139 #6 0x0000007fb7ef9a90 in enter_event_loop (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:153 #7 0x0000007fb7ef8e50 in run_test (gl_fw=0x432c20, argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:88 #8 0x0000007fb7edb890 in piglit_gl_test_run (argc=1, argv=0x7ffffff588, config=0x7ffffff400) at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:203 #9 0x0000000000401224 in main (argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/bugs/drawbuffer-modes.c:46 (gdb) c Continuing. [Thread 0x7fb67580c0 (LWP 3471) exited] ^C Thread 1 "drawbuffer-mode" received signal SIGINT, Interrupt. 0x0000007fb72dda34 in pthread_cond_wait@@GLIBC_2.17 () from /lib64/libpthread.so.0 (gdb) bt #0 0x0000007fb72dda34 in pthread_cond_wait@@GLIBC_2.17 () from /lib64/libpthread.so.0 #1 0x0000007fb6c38304 in cnd_wait (mtx=0x5bdc90, cond=0x5bdcc0) at ../../../include/c11/threads_posix.h:159 #2 util_queue_fence_wait (fence=0x5bdc90) at ../../../src/util/u_queue.c:106 #3 0x0000007fb6daac70 in fd_batch_sync (batch=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:233 #4 batch_reset (batch=batch@entry=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:183 #5 0x0000007fb6daa5e0 in batch_flush (batch=0x5bdc70) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:290 #6 fd_batch_flush (batch=0x5bdc70, sync=<optimized out>) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch.c:308 #7 0x0000007fb6daba2c in fd_bc_flush (cache=0x461220, ctx=0x52b920) at ../../../../../src/gallium/drivers/freedreno/freedreno_batch_cache.c:141 #8 0x0000007fb6dac954 in fd_context_flush (pctx=0x52b920, fence=0x0, flags=<optimized out>) at ../../../../../src/gallium/drivers/freedreno/freedreno_context.c:54 #9 0x0000007fb6b43294 in st_glFlush (ctx=<optimized out>) at ../../../src/mesa/state_tracker/st_cb_flush.c:121 #10 0x0000007fb69a84e8 in _mesa_make_current (newCtx=newCtx@entry=0x0, drawBuffer=drawBuffer@entry=0x0, readBuffer=readBuffer@entry=0x0) at ../../../src/mesa/main/context.c:1654 #11 0x0000007fb6b7ca58 in st_api_make_current (stapi=<optimized out>, stctxi=0x0, stdrawi=0x0, streadi=0x0) at ../../../src/mesa/state_tracker/st_manager.c:827 #12 0x0000007fb6cc87e8 in dri_unbind_context (cPriv=<optimized out>) at ../../../../../src/gallium/state_trackers/dri/dri_context.c:217 #13 0x0000007fb6cc80b0 in driUnbindContext (pcp=0x5271e0) at ../../../../../../src/mesa/drivers/dri/common/dri_util.c:591 #14 0x0000007fb7d1da08 in MakeContextCurrent (dpy=0x433380, draw=0, read=0, gc_user=0x0) at ../../../src/glx/glxcurrent.c:214 #15 0x0000007fb7a8d5e0 in glx_platform_make_current () from /lib64/libwaffle-1.so.0 #16 0x0000007fb7a894e4 in waffle_make_current () from /lib64/libwaffle-1.so.0 #17 0x0000007fb7ef8c60 in piglit_wfl_framework_teardown (wfl_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_wfl_framework.c:628 #18 0x0000007fb7ef939c in piglit_winsys_framework_teardown (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:238 #19 0x0000007fb7ef9c30 in destroy (gl_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:212 #20 0x0000007fb7edb7c4 in destroy () at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:184 #21 0x0000007fb7730e2c in __run_exit_handlers () from /lib64/libc.so.6 #22 0x0000007fb7730e5c in exit () from /lib64/libc.so.6 #23 0x0000007fb7ce17dc in piglit_report_result (result=PIGLIT_PASS) at /home/robclark/src/piglit/tests/util/piglit-util.c:267 #24 0x0000007fb7ef99f8 in process_next_event (x11_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:139 #25 0x0000007fb7ef9a90 in enter_event_loop (winsys_fw=0x432c20) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_x11_framework.c:153 #26 0x0000007fb7ef8e50 in run_test (gl_fw=0x432c20, argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/util/piglit-framework-gl/piglit_winsys_framework.c:88 #27 0x0000007fb7edb890 in piglit_gl_test_run (argc=1, argv=0x7ffffff588, config=0x7ffffff400) at /home/robclark/src/piglit/tests/util/piglit-framework-gl.c:203 #28 0x0000000000401224 in main (argc=1, argv=0x7ffffff588) at /home/robclark/src/piglit/tests/bugs/drawbuffer-modes.c:46 (gdb) r Fixes: 4aea8fe7 ("gallium/u_queue: fix random crashes when the app calls exit()") Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* util: fix MSVC warning in u_align_u32()Brian Paul2017-04-031-1/+1
| | | | | | | | | To silence C:\Users\Brian\projects\mesa\src\util/u_vector.h(41) : warning C4146: unary minus operator applied to unsigned type, result still unsigned Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util: #include "c99_compat.h" to fix Windows buildBrian Paul2017-04-032-0/+2
| | | | | | | | Otherwise, we were getting the definition for 'inline' by chance from some other preceeding #include. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util: s/SHA1_H/MESA_SHA1_H/Brian Paul2017-04-031-2/+2
| | | | | | | To follow the convention of other header include guards. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util/u_atomic: provide 64bit atomics where they're missingGrazvydas Ignotas2017-04-032-0/+76
| | | | | | | | | | | | | | | | There are still some distributions trying to support unfortunate people with old or exotic CPUs that don't have 64bit atomic operations. When compiling for such a machine, gcc conveniently inserts a library call to a helper, but it's implementation is missing and we get a linker error. This allows us to provide our own implementation, which is marked weak to prefer a better implementation, should one exist. v2: changed copyright, some style adjustments v3: [mattst88] Print results with AC_MSG_CHECKING/AC_MSG_RESULT Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93089 Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* util/disk_cache: don't deadlock on premature EOFGrazvydas Ignotas2017-03-251-17/+26
| | | | | | | | | | | | | | If we get EOF earlier than expected, the current read loops will deadlock. This may easily happen if the disk cache gets corrupted. Fix it by using a helper function that handles EOF. Steps to reproduce (on a build with asserts disabled): $ glxgears $ find ~/.cache/mesa/ -type f -exec truncate -s 0 '{}' \; $ glxgears # deadlock Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* util/disk_cache: write cache entry keys to file headerTimothy Arceri2017-03-241-6/+44
| | | | | | | | | | | | This can be used to deal with key hash collisions from different versions (should we find that to actually happen) and to find which mesa version produced the cache entry. V2: use blob created at cache creation. v3: remove left over var from v1. Reviewed-by: Grazvydas Ignotas <[email protected]>
* util/disk_cache: hash pointer size and gpu name into cache keysGrazvydas Ignotas2017-03-242-43/+15
| | | | | | | | | | | | | | | | This allows to get rid of the arch and gpu name directories. v2: (Timothy Arceri) don't use an opaque data type to store pointer size and gpu name. v3: (Timothy Arceri) use blob to store driver keys just make sure to store null terminator for strings, and make sure blob is defined by disk_cache and not it's users. v4: (Timothy Arceri) fix typo, and make ptr_size a uint8_t. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: hash timestamps into the cache keysGrazvydas Ignotas2017-03-241-51/+26
| | | | | | | | | | | | | | | | | | | | | | | | Instead of using a directory, hash the timestamps into the cache keys themselves. Since there is no more timestamp directory, there is no more need for deleting the cache of other mesa versions and we rely on eviction to clean up the old cache entries. This solves the problem of using several incarnations of disk_cache at the same time, where one deletes a directory belonging to the other, like when both OpenGL and gallium nine are used simultaneously (or several different mesa installations). v2: using additional blob instead of trying to clone sha1 state v3: (Timothy Arceri) don't use an opaque data type to store timestamp. V4: (Timothy Arceri) use blob to store driver keys just make sure to store null terminator for strings, and make sure blob is defined by disk_cache and not it's users. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100091
* util/disk_cache: use rand_xorshift128plus() to get our random intTimothy Arceri2017-03-231-8/+10
| | | | | | | | | | | Otherwise for apps that don't seed the regular rand() we will always remove old cache entries from the same dirs. V2: assume bits returned by rand are independent uniformly distributed bits and grab our hex value without taking the modulus of the whole value, this also fixes a bug where 'f' was always missing. Reviewed-by: Nicolai Hähnle <[email protected]>