| Commit message (Collapse) | Author | Age | Files | Lines |
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The functionality is used by glsl and mesa. With the latter already
depending on the former.
With this in place the src/util/ static library libmesautil.la no longer
has a C++ dependency. Thus objects which use it (like libEGL) don't need
the C++ link.
Cc: "17.2" <[email protected]>
Fixes: 02cc35937277 ("egl/wayland: Use linux-dmabuf interface for buffers")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101851
Signed-off-by: Emil Velikov <[email protected]>
Suggested-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Tested-by: Mike Lothian <[email protected]>
Tested-by: James Harvey <[email protected]>
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In ef42423e7be9 I enabled the check for release builds however we
still want to assert in debug builds in case of collisions or
just general bugs with the key building/compare code. Otherwise
it will just fail silently effectively disabling the cache.
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Follow the example used through mesa and use "..." + "__VA_ARGS__".
The former tends to be more common and portable.
v2: use ##__VA_ARGS__ (Eric)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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We don't actually write them to disk here. That will happen in the
following commit.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will be used to store more information about the cache item
in it's header. This information is intended for 3rd party and
cache analysis use but can also be used for detecting the unlikely
scenario of cache collisions.
Reviewed-by: Nicolai Hähnle <[email protected]>
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It really doesn't cost us much and will stop strange crashes should
the stars align.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Steam is already analysing cache items, unfortunatly we did not
introduce a versioning mechanism for identifying structural changes
to cache entries earlier so the only way to do so is to rename the
cache directory.
Since we are renaming it we take the opportunity to give the directory
a more meaningful name.
Adding a version field to the header of cache entries will help us to
avoid having to rename the directory in future. Please note this is
versioning for the internal structure of the entries as defined in
disk_cache.{c,h} as opposed to the structure of the data provided to
the disk cache by the GLSL compiler and the various driver backends.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We need to link librt for u_thread.h's clock_gettime() call.
Fixes: b822d9dd67b5 ("gallium/util: move u_queue.{c,h} to src/util")
Reviewed-by: Matt Turner <[email protected]>
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This function differs from ralloc_strcat() and ralloc_strncat()
in that it does not do any strlen() calls which can become
costly on large strings.
Reviewed-by: Thomas Helland <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Namely sizeof(foo)/sizeof((foo)[0])
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This tool merges driinfo XML that is built using DRI_CONF_xxx macros.
The intention is to merge together state-tracker options with
driver-specific options.
Acked-by: Marek Olšák <[email protected]>
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Fixes following build issues:
In file included from vendor/intel/external/android_ia/mesa/src/mesa/drivers/dri/common/dri_util.c:45:
vendor/intel/external/android_ia/mesa/src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found
...
In file included from vendor/intel/external/android_ia/mesa/src/mesa/drivers/dri/i965/intel_screen.c:44:
vendor/intel/external/android_ia/mesa/src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found
Fixes: 601093f9 (xmlconfig: move into src/util)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
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Commit 601093f95ddf ("xmlconfig: move into src/util") broke the Android
build due to missing libexpat dependency:
external/mesa3d/src/util/xmlconfig.c:34:10: fatal error: 'expat.h' file not found
Fixes: 601093f95ddf ("xmlconfig: move into src/util")
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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CID: 1415909
Fixes: 7a34a0e8903249c41fae "ra: Add a callback for selecting a register
from what's available."
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: attempt to fix Android build (Emil)
v3: add missing include path
Reviewed-by: Marek Olšák <[email protected]> (v1)
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VC4 has had a tension, similar to pre-Sandybridge Intel, where we want to
use low-numbered registers (more parallelism on Intel, fewer delay slots
on vc4), but in order to give instruction scheduling the most freedom to
avoid delays we want to round-robin between registers of the same cost.
Our two heuristics so far have chosen one end or the other of that
tradeoff.
The callback, instead, hands the driver the set of registers that are
available, and the driver gets to make its own choice. This will be used
in vc4 to round-robin between registers of the same cost, and might be
used in the future for improving bank selection.
Reviewed-by: Nicolai Hähnle <[email protected]>
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All the paths looping over adjacency had guards against considering
themselves (the non-obvious one was ra_any_neighbors_conflict(), which has
in_stack set).
Reviewed-by: Nicolai Hähnle <[email protected]>
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I was going to indent this code another level, and decided it would be
easier to read as a helper.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Add uintptr_t cast to fix 'cast to pointer from integer of different size'
warning on 32bit build (build error on Android M).
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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The previous implementation of CLAMP() allowed NaN to pass through
unscathed, by failing both comparisons. NaN isn't exactly a value
between MIN and MAX, which can break the assumptions of many callers.
This patch changes CLAMP to convert NaN to MIN, arbitrarily. Callers
that need NaN to be handled in a specific manner should probably open
code something, or use a macro specifically designed to do that.
Section 2.3.4.1 of the OpenGL 4.5 spec says:
"Any representable floating-point value is legal as input to a GL
command that requires floating-point data. The result of providing a
value that is not a floating-point number to such a command is
unspecified, but must not lead to GL interruption or termination.
In IEEE arithmetic, for example, providing a negative zero or a
denormalized number to a GL command yields predictable results,
while providing a NaN or an infinity yields unspecified results."
While CLAMP may apply to more than just GL inputs, it seems reasonable
to follow those rules, and allow MIN as an "unspecified result".
This prevents assertion failures in i965 when running the games
"XCOM: Enemy Unknown" and "XCOM: Enemy Within", which call
glTexEnv(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT,
-nan(0x7ffff3));
presumably unintentionally. i965 clamps the LOD bias to be in range,
and asserts that it's in the proper range when converting to fixed
point. NaN is not, so it crashed. We'd like to at least avoid that.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Consider the following situation:
mtx_lock(mutex);
do_something();
util_queue_add_job(...);
mtx_unlock(mutex);
If the queue is full, util_queue_add_job will wait for a free slot.
If the job which is currently being executed tries to lock the mutex,
it will be stuck forever, because util_queue_add_job is stuck.
The deadlock can be trivially resolved by increasing the queue size
(reallocating the queue) in util_queue_add_job if the queue is full.
Then util_queue_add_job becomes wait-free.
radeonsi will use it.
Reviewed-by: Nicolai Hähnle <[email protected]>
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u_vector.h doesn't actually use anything from u_math, but it does mean
everyone has to pull in src/gallium/auxiliary/util includes.
Just remove it, adding a <string.h> include to u_vector.c to cover
memcpy.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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It can't parse "llu".
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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for HUD integration in following commits. This valuable profiling data
will allow us to see on the HUD how well glthread is able to utilize
parallelism. This is better than benchmarking, because you can see
exactly what's happening and you don't have to be CPU-bound.
u_threaded_context has the same counters.
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Needed for bindless handles which are represented using
64-bit unsigned integers. All hash table implementations should
be uniformized later on.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This helper function will be used for managing dynamic arrays of
resident texture/image handles.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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>>> Ignoring storage allocated by "reralloc_size(buf->mem_ctx, buf->data, buf->size)" leaks it.
Reviewed-by: Thomas Helland<[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This also silences following clang warnings:
no previous extern declaration for non-static variable 'deleted_key' [-Werror,-Wmissing-variable-declarations]
const void *deleted_key = &deleted_key_value;
^
no previous extern declaration for non-static variable 'deleted_key_value'
[-Werror,-Wmissing-variable-declarations]
uint32_t deleted_key_value;
^
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Also, prepare for the next commit by correcting some coding style
changes. This should be all non-functional changes.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This will be used as the basis for unification
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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We have Vulkan utilities in both src/util and src/vulkan/util. The
latter seems a more appropriate place for Vulkan-specific things, so
move them there.
v2: Android build system changes (from Tapani Pälli)
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Fixes for:
src/util/rand_xor.c:60:13: error: implicit declaration of function 'open' [-Werror=implicit-function-declaration]
int fd = open("/dev/urandom", O_RDONLY);
^~~~
src/util/rand_xor.c:60:34: error: 'O_RDONLY' undeclared (first use in this function)
int fd = open("/dev/urandom", O_RDONLY);
^~~~~~~~
Signed-off-by: Nicolas Dechesne <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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u_vector_foreach is currently only used by the Intel Vulkan
driver but when this macro is used in mesa core, GCC reports
a compile-time error. Probably because some compiler options
are different.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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SIZE_MAX has been defined in stdint.h on Android since 2013, so this ifdef
is no longer needed.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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This will be used for things such as adding driver specific environment
variables to the key. Allowing us to set environment vars that change
the shader and not have the driver ignore them if it finds existing
shaders in the cache.
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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