| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Jason Ekstrand <[email protected]>
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Compilers can use this to generate optimal code for integer division
by a constant.
Additionally, an unsigned division by a uniform that is constant but not
known at compile time can still be optimized by passing 2-4 division
factors to the shader as uniforms and executing one of the fast_udiv*
variants. The signed division algorithm doesn't have this capability.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Initial version discussed with Rob Clark under a different patch name.
This approach leaves his driver unaffected.
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v2: check for lstat() failing
Fixes: 04bdbbcab3c "xmlconfig: read more config files from drirc.d/"
Signed-off-by: Alan Coopersmith <[email protected]>
Reviewed-by: Roland Mainz <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Cc: 18.2 <[email protected]>
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This can be used as a drop in replacement for
disk_cache_get_function_timestamp().
Here we use build-id to generate a driver-id rather than build
timestamp if available. This should resolve issues such as
distros using reproducable builds and flatpak not having
real build timestamps.
Reviewed-by: Marek Olšák <[email protected]>
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Only some drivers use a timestamp here. Others use things such
as build-id, or even a combination of build-ids from Mesa and
LLVM.
Reviewed-by: Marek Olšák <[email protected]>
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Timestamp can be zero for example when Flatpak is used. In this
case just disable the cache rather then segfaulting when
incompatible cache items are loaded.
V2: actually return false when mtime is 0.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Christian Gmeiner <[email protected]>
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This reverts commit 0abce6d7700ee42eb00c787732ec1fdefe250d03.
Which broke the windows build.
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Currently u_math needs gallium utils for cpu detection. Most of what
u_math uses out of u_cpu_detection is duplicated in src/mesa/x86
(surprise!), so I've just reworked it as much as possible to use the
x86/common_x86_features.h macros instead of the gallium ones. The mesa
implementation is a header only approach, with no external dependencies.
There is one small function that was copied over, as promoting
u_cpu_detection is itself a fairly hefty undertaking, as it depends on
u_debug, and this fixes the bug for now.
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107870
Tested-by: Vinson Lee <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This seems to have only been used by DRI1 drivers which were
removed with e4344161bde2.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This game is looking for some odd extension after creating a core
context such as ARB_vertex_program and EXT_framebuffer_object.
Rather then enabling these in core this forces the game to use
compat. This allows the game to run and seems to work without
issues. All other id tech games/engines use a compat profile.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Rather than trying to encode all of the rules in a header, lets just put
them in the build system where they belong. This fixes the build on
FreeBSD, which does have pthraed_setaffinity_np, but it's in a
pthread_np.h, not behind _GNU_SOURCE. FreeBSD also implements cpu_set
slightly differently, so additional changes would be required to get it
working right there anyway.
v2: - fix #define in autotools
Fixes: 9f1bbbdbbd77d346c74c7abbb31f399151a85713
("util: try to fix the Android and MacOS build")
Cc: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Bionic does not have pthread_setaffinity_np.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107869
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Building of 32bit mesa with meson causes linkage issue:
"undefined reference to `util_get_process_name'"
Fixed by adding link-with mesa_util for xmlconfig primary.
v2: Removed '[]', commit message corrected.
v3: Reverted changes in gbm and glx libraries.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107843
Fixes: 2e1e6511f76370870b5cd "util: extract get_process_name from xmlconfig.c"
Cc: Marek Olšák <[email protected]>
Cc: Dylan Baker <[email protected]>
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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We no longer need or use Visual Studio 2013.
https://ci.appveyor.com/project/jrfonseca/mesa/build/52
Reviewed-by: Roland Scheidegger <[email protected]>
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v2: use set_context_param
Reviewed-by: Brian Paul <[email protected]>
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Currently we have two sets of functions for bit counts, one in gallium
and one in core mesa. The ones in core mesa are header only in many
cases, since they reduce to "#define _mesa_bitcount popcount", but they
provide a fallback implementation. This is important because 32bit msvc
doesn't have popcountll, just popcount; so when nir (for example)
includes the core mesa header it doesn't (and shouldn't) link with core
mesa. To fix this we'll promote the version out of gallium util, then
replace the core mesa uses with the util version, since nir (and other
non-core mesa users) can and do link with mesautils.
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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MSDN:
"va_end must be called on each argument list that's initialized
with va_start or va_copy before the function returns."
Reviewed-by: Eric Engestrom <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107810
Fixes: c6267ebd6c8a "gallium/util: Stop bundling our snprintf implementation."
Signed-off-by: Andrii Simiklit <[email protected]>
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We should exit from the function 'util_vasprintf'
with error code -1 for case where 'malloc'
returns NULL
Reviewed-by: Eric Engestrom <[email protected]>
Fixes: 864148d69e1e "util: add util_vasprintf() for Windows (v2)"
Signed-off-by: Andrii Simiklit <[email protected]>
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The first usage of the 'va_list' instance could change it.
Reviewed-by: Eric Engestrom <[email protected]>
Fixes: 864148d69e1e "util: add util_vasprintf() for Windows (v2)"
Signed-off-by: Andrii Simiklit <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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More and more games seem to require this so lets make it a config
option.
Reviewed-by: Marek Olšák <[email protected]>
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Currently we run the script but don't actually load any files, even in a
tarball where they exist.
Fixes: 3218056e0eb375eeda470058d06add1532acd6d4
("meson: Build i965 and dri stack")
Reviewed-by: Eric Engestrom <[email protected]>
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This reverts commit ae7898dfdbe5c8dab7d11c71862353f1ae43feb0.
Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.
Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
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Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python3 chosen prior to python2
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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v2: Fix mem_ctx parameter type. (Thomas)
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Add helper to make iterators more readable (Rafael)
Fix rev iterator bug (Rafael)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This was added as a workaround for Heaven 3.0 but was later removed
by 5ead448719f3 to allow Heaven 4.0 to work correctly.
Reviewed-by: Kenneth Graunke <[email protected]>
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Add enviroment var overrides to legacy drivers instead.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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This seems to have only been used by DRI1 drivers which were
removed with e4344161bde2.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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These seems to have only been used by DRI1 drivers which were
removed with e4344161bde2.
Reviewed-by: Ian Romanick <[email protected]>
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