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* ralloc: don't leave out the alignment factorGrazvydas Ignotas2017-03-061-1/+3
| | | | | | | | | | | | | | | Experimentation shows that without alignment factor gcc and clang choose a factor of 16 even on IA-32, which doesn't match what malloc() uses (8). The problem is it makes gcc assume the pointer is 16 byte aligned, so with -O3 it starts using aligned SSE instructions that later fault, so always specify a suitable alignment factor. Cc: Jonas Pfeil <[email protected]> Fixes: cd2b55e5 "ralloc: Make sure ralloc() allocations match malloc()'s alignment." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100049 Signed-off-by: Grazvydas Ignotas <[email protected]> Tested by: Mike Lothian <[email protected]> Tested by: Jonas Pfeil <[email protected]>
* util/disk_cache: fix make checkTimothy Arceri2017-03-062-17/+18
| | | | | Fixes make check after 11f0efec2e615f5233d which caused disk cache to create an additional directory.
* Revert "glsl: Switch to disable-by-default for the GLSL shader cache"Timothy Arceri2017-03-061-7/+0
| | | | | | | | | This reverts commit 0f60c6616e93cba72bff4fbfedb72a753ef78e05. Piglit and all games tested so far seem to be working without issue. This change will allow wide user testing and we can decided before the next release if we need to turn it off again. Reviewed-by: Marek Olšák <[email protected]>
* util/disk_cache: support caches for multiple architecturesTimothy Arceri2017-03-061-0/+26
| | | | | | | | | | | | | | Previously we were deleting the entire cache if a user switched between 32 and 64 bit applications. V2: make the check more generic, it should now work with any platform we are likely to support. V3: Use suggestion from Emil to make even more generic/fix issue with __ILP32__ not being declared on gcc for regular 32-bit builds. Tested-by: Grazvydas Ignotas <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* util/disk_cache: mark read-only arguments constGrazvydas Ignotas2017-03-062-27/+28
| | | | | | | No functional changes. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* android: fix libz dynamic library dependenciesMauro Rossi2017-03-041-4/+0
| | | | | | | | | | | | | | Fixes a series of libz related building errors: target SharedLib: gallium_dri_32 (out/target/prod...SHARED_LIBRARIES/gallium_dri_intermediates/LINKED/gallium_dri.so) external/elfutils/libelf/elf_compress.c:117: error: undefined reference to 'deflateInit_' ... external/elfutils/libelf/elf_compress.c:244: error: undefined reference to 'inflateEnd' clang++: error: linker command failed with exit code 1 (use -v to see invocation) Fixes: 85a9b1b "util/disk_cache: compress individual cache entries"
* util/disk_cache: compress individual cache entriesTimothy Arceri2017-03-033-24/+158
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reduces the cache size for Deus Ex from ~160M to ~30M for radeonsi (these numbers differ from Grigori's results below probably due to different graphics quality settings). I'm also seeing the following improvements in minimum fps in the Shadow of Mordor benchmark on an i5-6400 [email protected], with a HDD: no-cache: ~10fps with-cache-no-compression: ~15fps with-cache-and-compression: ~20fps Note: The with cache results are from the second run after closing and opening the game to avoid the in-memory cache. Since we mainly care about decompression I went with Z_BEST_COMPRESSION as suggested on irc by Steinar H. Gunderson who has benchmarked decompression speeds. Grigori Goronzy provided the following stats for Deus Ex: Mankind Divided start-up times on a Athlon X4 860k with a SSD: No Cache 215 sec Cold Cache zlib BEST_COMPRESSION 285 sec Warm Cache zlib BEST_COMPRESSION 33 sec Cold Cache zlib BEST_SPEED 264 sec Warm Cache zlib BEST_SPEED 33 sec Cold Cache no compression 266 sec Warm Cache no compression 34 sec The total cache size for that game is 48 MiB with BEST_COMPRESSION, 56 MiB with BEST_SPEED and 170 MiB with no compression. These numbers suggest that it may be ok to go with Z_BEST_SPEED but we should gather some actual decompression times before doing so. Other options might be to do the compression in a separate thread, this might allow us to use a higher compression algorithim such as LZMA. Reviewed-by: Grigori Goronzy <[email protected]> Acked-by: Marek Olšák <[email protected]>
* util/disk_cache: add support for detecting corrupt cache entriesTimothy Arceri2017-03-031-3/+34
| | | | | | | V2: fix pointer increments for writing/reading crc Acked-by: Marek Olšák <[email protected]> Reviewed-by: Grigori Goronzy <[email protected]>
* ralloc: Make sure ralloc() allocations match malloc()'s alignment.Jonas Pfeil2017-03-021-1/+12
| | | | | | | | | | | | | | | | | | | The header of ralloc needs to be aligned, because the compiler assumes that malloc returns will be aligned to 8/16 bytes depending on the platform, leading to degraded performance or alignment faults with ralloc. Fixes SIGBUS on Raspberry Pi at high optimization levels. This patch is not perfect for MSVC, as maybe in the future the alignment for the most demanding data type might change to more than 8. v2: Commit message reword/typo fix, and add a bigger explanation in the code (by anholt) Signed-off-by: Jonas Pfeil <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: [email protected]
* util/build-id: Return a pointer rather than copying the dataJason Ekstrand2017-03-012-7/+5
| | | | | | | | We're about to use the build-id as the starting point for another SHA1 hash in the Intel Vulkan driver, and returning a pointer is far more convenient. Reviewed-by: Chad Versace <[email protected]>
* ralloc: Delete autofree handling.Kenneth Graunke2017-02-272-27/+0
| | | | | | | | | | | | | There was exactly one user of this, and I just removed it. It also accessed an implicit global context, with no locking. This meant that it was only safe if all callers of ralloc_autofree_context() held the same lock...which is a pretty terrible thing for a utility library to impose. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* util/disk_cache: Use backward compatible st_mtime.Vinson Lee2017-02-241-1/+1
| | | | | | | | | | | | | | | | Fix Mac OS X build error. CC libmesautil_la-disk_cache.lo In file included from disk_cache.c:46: ./disk_cache.h:57:20: error: no member named 'st_mtim' in 'struct stat' *timestamp = st.st_mtim.tv_sec; ~~ ^ Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99918 Fixes: 207e3a6e4b ("util/radv: move *_get_function_timestamp() to utils") Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* util: automake: add sha1/README to the tarballEmil Velikov2017-02-241-1/+4
| | | | | Suggested-by: Andreas Boll <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* util/disk_cache: fix bug with deleting old cache dirsTimothy Arceri2017-02-231-4/+6
| | | | | | | | | | If there was more than a single directory in the .cache/mesa dir then it would only remove one (or none) of the directories. Apparently Valgrind was also reporting: Conditional jump or move depends on uninitialised value Reviewed-by: Edward O'Callaghan <[email protected]>
* util: fix MSVC build issue in disk_cache.hBrian Paul2017-02-211-10/+16
| | | | | | | | Windows doesn't have dlfcn.h. Protect the code in question with #if ENABLE_SHADER_CACHE test. And fix indentation. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* util/disk_cache: create timestamp and gpu_id dirs when MESA_GLSL_CACHE_DIR ↵Timothy Arceri2017-02-221-2/+8
| | | | | | | | is used The make check test is also updated to make sure these dirs are created. Reviewed-by: Nicolai Hähnle <[email protected]>
* util/radv: move *_get_function_timestamp() to utilsTimothy Arceri2017-02-221-0/+17
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* util/build-id: define ElfW and NT_GNU_BUILD_ID if neededJonathan Gray2017-02-201-0/+8
| | | | | | | | | Define ElfW() and NT_GNU_BUILD_ID if needed as these defines are not present on at least OpenBSD and FreeBSD. Fixes the build on OpenBSD. Fixes: d4fa083e11f ("util: Add utility build-id code.") Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: disable on disk shader cache when running as another userTimothy Arceri2017-02-171-0/+4
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: fix typo in function stubTimothy Arceri2017-02-171-1/+1
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* util/disk_cache: check cache exists before calling munmap()Timothy Arceri2017-02-171-1/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: add support for removing old versions of the cacheTimothy Arceri2017-02-171-0/+37
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: allow drivers to pass a directory structureTimothy Arceri2017-02-172-6/+26
| | | | | | | | | | | | | | In order to avoid costly fallback recompiles when cache items are created with an old version of Mesa or for a different gpu on the same system we want to create directories that look like this: ./{TIMESTAMP}_{LLVM_TIMESTAMP}/{GPU_ID} Note: The disk cache util will take a single timestamp string, it is up to the backend to concatenate the llvm string with the mesa string if applicable. Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: do not allow space in MESA_GLSL_CACHE_MAX_SIZEEmil Velikov2017-02-161-2/+0
| | | | | | | No other env var used in mesa allows for space in the variable contents. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Timothy Arceri <[email protected]>
* util: Add utility build-id code.Matt Turner2017-02-153-0/+149
| | | | | | | | Provides the ability to read the .note.gnu.build-id section of ELF binaries, which is inserted by the --build-id=... flag to ld. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* util: Fix a typo in Makefile.sourcesJason Ekstrand2017-02-151-1/+1
| | | | Reviewed-by: Eric Engestrom <[email protected]>
* util: Add helpers for iterating over Vulkan extension structsJason Ekstrand2017-02-142-1/+45
| | | | Reviewed-by: Dave Airlie <[email protected]>
* util/disk_cache: correctly use stat(3)Timothy Arceri2017-02-131-4/+4
| | | | | | | | | I forgot to error check stat() and also I wasn't using the subdir in is_two_character_sub_directory(). Fixes: d7b3707c612 "util/disk_cache: use stat() to check if entry is a directory" Reviewed-by: Plamena Manolova <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util/disk_cache: use stat() to check if entry is a directoryTimothy Arceri2017-02-101-9/+24
| | | | | | | | d_type is not supported on all systems. Tested-by: Vinson Lee <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97967
* util/disk_cache: error check asprintf()Timothy Arceri2017-02-101-5/+7
| | | | | | | Fixes: f3d911463e8 "util/disk_cache: stop using ralloc_asprintf() unnecessarily" Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* util/disk_cache: stop using ralloc_asprintf() unnecessarilyTimothy Arceri2017-02-091-13/+12
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* util: add a disk_cache_remove() functionTimothy Arceri2017-02-092-0/+34
| | | | | | | | | | This will be used to remove cache items created with old versions of Mesa or other invalid cache items from the cache. V2: rename stub function (cache_* funtions were renamed disk_cache_*) in master. Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Switch to disable-by-default for the GLSL shader cacheCarl Worth2017-01-311-0/+7
| | | | | | | | | | | | | | | | | The shader cache is expected to be developed incrementally over a fairly long series of commits. For that period of instability, we require users to opt into the shader cache by setting: MESA_GLSL_CACHE_ENABLE=1 In the future, when the shader cache is complete, we can revert this commit so that the cache will be on by default. The user can always disable the cache with MESA_GLSL_CACHE_DISABLE=1. That functionality is not affected by this commit, (nor will it be affected by the future revert). Reviewed-by: Eric Anholt <[email protected]>
* utils: really remove the __END_DECLS macroEmil Velikov2017-01-181-1/+0
| | | | | Fixes: d1efa09d342 "util: import sha1 implementation from OpenBSD" Signed-off-by: Emil Velikov <[email protected]>
* utils: build sha1/disk cache only with Android/AutoconfEmil Velikov2017-01-182-0/+46
| | | | | | | | | | Earlier commit imported a SHA1 implementation and relaxed the SHA1 and disk cache handling, broking the Windows builds. Restrict things for now until we get to a proper fix. Fixes: d1efa09d342 "util: import sha1 implementation from OpenBSD" Signed-off-by: Emil Velikov <[email protected]>
* util: import sha1 implementation from OpenBSD17.0-branchpointEmil Velikov2017-01-189-295/+289
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | At the moment we support 5+ different implementations each with varying amount of bugs - from thread safely problems [1], to outright broken implementation(s) [2] In order to accommodate these we have 150+ lines of configure script and extra two configure toggles. Whist an actual implementation being ~200loc and our current compat wrapping ~250. Let's not forget that different people use different code paths, thus effectively makes it harder to test and debug since the default implementation is automatically detected. To minimise all these lovely experiences, import the "100% Public Domain" OpenBSD sha1 implementation. Clearly document any changes needed to get building correctly, since many/most of those can be upstreamed making future syncs easier. As an added bonus this will avoid all the 'fun' experiences trying to integrate it with the Android and SCons builds. v2: Manually expand __BEGIN_DECLS/__END_DECLS and document (Tapani). Furthermore it seems that some games (or surrounding runtime) static link against OpenSSL resulting in conflicts. For more information see the discussion thread [3] Bugzilla [1]: https://bugs.freedesktop.org/show_bug.cgi?id=94904 Bugzilla [2]: https://bugs.freedesktop.org/show_bug.cgi?id=97967 [3] https://lists.freedesktop.org/archives/mesa-dev/2017-January/140748.html Cc: Mark Janes <[email protected]> Cc: Vinson Lee <[email protected]> Cc: Tapani Pälli <[email protected]> Cc: Jonathan Gray <[email protected]> Tested-by: Jonathan Gray <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Tapani Pälli <[email protected]> (v1) Acked-by: Jason Ekstrand <[email protected]> (v1)
* radeonsi: make fix_fetch 64-bitMarek Olšák2017-01-161-0/+9
| | | | | | v2: add u_bit_consecutive64 Reviewed-by: Nicolai Hähnle <[email protected]>
* util: fix list_is_singular()Timothy Arceri2017-01-121-1/+1
| | | | | | | | Currently its dependant on the user calling and checking the result of list_empty() before using the result of list_is_singular(). Cc: "13.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* util: import CRC32 implementation from galliumMarek Olšák2016-11-223-0/+178
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* util/disk_cache: close a previously opened handle in disk_cache_put (v2)Gwan-gyeong Mun2016-11-221-6/+5
| | | | | | | | | | | | | | We're missing the close() to the matching open(). CID 1373407 v2: Fixes from Emil Velikov's review Update the teardown in reverse order of the setup/init. Cc: "13.0" <[email protected]> Signed-off-by: Mun Gwan-gyeong <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> (v1)
* mesa: removed redundant #elseGeorge Kyriazis2016-11-211-1/+0
| | | | Reviewed-by: Emil Velikov <[email protected]>
* util/vk_alloc: Add a vk_zalloc2 helperJason Ekstrand2016-11-171-0/+16
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* util/vk_alloc: Ensure NULL is handled correctly in vk_freeJason Ekstrand2016-11-161-0/+3
| | | | Reviewed-by: Dave Airlie <[email protected]>
* util: Fix Clang trivial destructor check.Vinson Lee2016-11-151-4/+4
| | | | | | | | | | | | | | | Check for Clang before GCC. Clang defines __GNUC__ == 4 and __GNUC_MINOR__ == 2 and matches the GCC check but not the GCC version for trivial destructor. Fixes: 98ab905af0e0 ("mesa: Define introspection macro to determine whether a type is trivially destructible.") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98526 Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* util/disk_cache: use unambiguous namingMarek Olšák2016-11-152-42/+44
| | | | Reviewed-by: Emil Velikov <[email protected]>
* util: import cache.c/h from glslMarek Olšák2016-11-153-0/+890
| | | | | | | | | | It's not dependent on GLSL and it can be useful for shader caches that don't deal with GLSL. v2: address review comments v3: keep the other 3 lines in configure.ac Reviewed-by: Emil Velikov <[email protected]>
* util: use STATIC_ASSERT instead of static_assertTapani Pälli2016-11-111-1/+1
| | | | | | | | | | | fixes following compilation warnings on Android build: "warning: implicit declaration of function 'static_assert' is invalid in C99 [-Wimplicit-function-declaration]" Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* util: add MSVC HAS_TRIVIAL_DESTRUCTOR implementationBrian Paul2016-11-091-0/+5
| | | | | | | | | | | | Based on a patch by George Kyriazis but changed to test for _MSC_VER >= 1800 (Visual Studio 2015). This fixes the failed CANARY assertion in src/util/ralloc.c:get_header() on Windows. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98595 Tested-by: Brian Paul <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* ralloc: add a linear allocator as a child node of rallocMarek Olšák2016-10-312-4/+433
| | | | | | | v2: remove goto, cosmetic changes Tested-by: Edmondo Tommasina <[email protected]> (v1) Reviewed-by: Nicolai Hähnle <[email protected]>
* ralloc: remove memset from ralloc_sizeMarek Olšák2016-10-311-15/+11
| | | | | | | only do it in rzalloc_size as it was supposed to be Reviewed-by: Edward O'Callaghan <[email protected]> Tested-by: Edmondo Tommasina <[email protected]>